/** Trick the game as if Mario meets the condition to ride on Yoshi. */ .set rYoshi, 3 .set rInput, 4 .set $RideYoshi, 0x1C0 + TMario_checkCollision .TMario.checkCollision.checkYoshi: lwz rYoshi, 0x3f0(r31) ## check input lis rInput, mPadStatus@ha lhz rInput, mPadStatus@l(rInput) ### Y rlwinm r0, rInput, 0, 0xFFF0 cmpwi r0, 0x0800 bne .checkYoshi.inactived ### D-Pad rlwinm. rInput, rInput, 1, 30-3, 30 beq .checkYoshi.inactived ## color lis r0, 0x6300 rlwnm r0, r0, rInput, 0x3 stb r0, 0xD0(rYoshi) ## juice lwz r0, 8(rYoshi) stw r0, 0xC(rYoshi) ## goto ride Yoshi .checkYoshi.done: lwz r3, 0x3f0(r31) lis r12, $RideYoshi@h ori r12, r12, $RideYoshi@l mtlr r12 blr .checkYoshi.inactived: