/** * @TMarDirector::direct() * Fast foward until tgcConsole2's state == 2 */ # r26 = gpMarDirector .onLastQF: ## return unless gpMarDirector->gameState == 1 lbz r12, 0x64(r26) cmpwi r12, 1 bne+ .L.orig .L.gameState1: ## check gpMarDirector->tgcConsole2->consoleStr->state? ### r12 = tgcConsole2 lwz r12, 0x74(r26) ### r12 = consoleStr lwz r12, 0x94(r12) ### r12 = state? lwz r11, .offState(r12) cmpwi r11, 3 ## return if state > 3 bgt+ .L.orig ## skip if state < 3 blt+ .L.skip ## set gpApplication.TSMSFader.color = 0 if state == 3?? lis r12, gpApplication+0x34@ha lwz r12, gpApplication+0x34@l(r12) li r11, 0 stw r11, 0x18(r12) b .L.orig .L.skip: ## skip setting last QF flag and proceed next 4 QF ### qfSync = 20-5 addi r3, r3, 15 stw r3, 0x54(r26) ## r28 = iQF = 0 li r28, 0 b .L.end .L.orig: sth r0, 0x4C(r26) .L.end: