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supSMS-MiscCode/README.md

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# supSMS misc. code
## List of codes
||NTSC-J 1.0|NTSC-J 1.1|NTSC-U|PAL|
|-|:-:|:-:|:-:|:-:|
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|[Pattern Selector](#pattern-selector)|◎|◎|[](https://twitter.com/torcnein/status/1518614922850148353)||
|[Instant Restart](#instant-restart)|◎|◎|[](https://twitter.com/torcnein/status/1518614922850148353)||
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|[Fast Forward](#fast-forward)|◎|◎|||
|[Skip Stage Intro](#skip-stage-intro)|◎|◎|||
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|[Mirror Mode](#mirror-mode)|△|△|[Source](https://discord.com/channels/83214196182880256/273126568795176960/960281550275104768)||
◎: tested by sup39
: tested by others
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△: tested by sup39 but not fully tested
: untested
## Usage
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### Pattern Selector
- [Usage](https://gct.zint.ch/code-reference/#pattern-selector)
- [Source code](https://github.com/sup39/SMS-PatternSelector)
Note: **you need to enable `drawText` as well**
### Instant Restart
- press `Y + D-Pad Up` to restart without pausing + exit area
You can change the `0808` in the 3rd line to the button input value you want.
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### Fast Forward
- press `B + D-Pad Down` to fast forward 4x
- press `B + D-Pad Up` to fast forward 8x (Note: this may cause lag)
This code handles QFT (but not SGT) properly.
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### Skip Stage Intro
- press `R + D-Pad Up` to enable
- press `R + D-Pad Down` to disable
This code do not skip any frames but *fast forward* them.
Therefore, objects will still move as regular in the intro cutscenes,
but without being rendered on the screen.
This code also handles QFT (but not SGT) properly just like the [Fast forward](#fast-forward) code.
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Note: **You may need to disable it manually when you are in secret stage and Bowser fight.**
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### Mirror Mode
Ported from JoshuaMK's
[Mirror Mode (NTSC-U)](https://discord.com/channels/83214196182880256/273126568795176960/960281550275104768)
by [mapping memory among versions](https://github.com/sup39/supSMS-Utils/blob/main/GeckoConverter/convert.ipynb).
The function `TBathWaterFlatRenderer::render` is missing in NTSC-J 1.1 and PAL, and therefore the related codes are removed in these two versions.