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[SpawnYoshi]: make egg disappear

This commit is contained in:
sup39 2022-10-14 16:24:34 +09:00
parent 278b60ced5
commit ac7f60fe7f
3 changed files with 61 additions and 18 deletions

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@ -1,11 +1,22 @@
$ Spwan Yoshi (2022/08/29) [sup39] $ Spwan Yoshi (2022/10/14) [sup39]
C21604C4 00000009 C21604C4 0000000A
807F03F0 3C808040 807F03F0 3C808040
A0840D50 54800436 A0840D50 54800436
2C000800 40820030 2C000800 40820034
54840EFD 41820028 54840EFD 4182002C
3C006300 5C0027BE 3C006300 5C0027BE
980300D0 80030008 980300D0 80030008
9003000C 3D808016 9003000C 807F03F0
618C0640 7D8803A6 3D808016 618C0640
4E800020 00000000 7D8803A6 4E800020
60000000 00000000
C21945AC 00000009
3C808040 A0840D50
54800436 2C000800
4082002C 54840EFD
41820024 806D98B8
806303F0 93E300F0
7FE3FB78 81830000
818C0104 7D8803A6
4E800021 A01F00FC
60000000 00000000

6
src/SpawnYoshi.ld Normal file
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@ -0,0 +1,6 @@
$$ = 0;
$C2$.TMario.checkCollision.checkYoshi = 0x44 + TMario.checkCollision;
$RideYoshi = 0x1C0 + TMario.checkCollision;
$C2$.TEggYoshi.control.killEgg = 0x1c + TEggYoshi.control;

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@ -1,21 +1,19 @@
.set rYoshi, 3 # required to be r3 .set rYoshi, 3
.set rInput, 4 .set rInput, 4
.set aInput, 0x80400D50
.set aRideYoshi, 0x80160640
_C2_801604c4: .TMario.checkCollision.checkYoshi:
lwz rYoshi, 0x3f0(r31) lwz rYoshi, 0x3f0(r31)
## check input ## check input
lis rInput, aInput@ha lis rInput, JUTGamePad.mPadStatus@ha
lhz rInput, aInput@l(rInput) lhz rInput, JUTGamePad.mPadStatus@l(rInput)
### Y ### Y
rlwinm r0, rInput, 0, 0xFFF0 rlwinm r0, rInput, 0, 0xFFF0
cmpwi r0, 0x0800 cmpwi r0, 0x0800
bne .L.end bne .checkYoshi.inactived
### D-Pad ### D-Pad
rlwinm. rInput, rInput, 1, 30-3, 30 rlwinm. rInput, rInput, 1, 30-3, 30
beq .L.end beq .checkYoshi.inactived
## color ## color
lis r0, 0x6300 lis r0, 0x6300
@ -26,9 +24,37 @@ _C2_801604c4:
stw r0, 0xC(rYoshi) stw r0, 0xC(rYoshi)
## goto ride Yoshi ## goto ride Yoshi
lis r12, aRideYoshi@h .checkYoshi.done:
ori r12, r12, aRideYoshi@l lwz r3, 0x3f0(r31)
lis r12, $RideYoshi@h
ori r12, r12, $RideYoshi@l
mtlr r12 mtlr r12
blr blr
.L.end: .checkYoshi.inactived:
.TEggYoshi.control.killEgg:
## check input
lis rInput, JUTGamePad.mPadStatus@ha
lhz rInput, JUTGamePad.mPadStatus@l(rInput)
### Y
rlwinm r0, rInput, 0, 0xFFF0
cmpwi r0, 0x0800
bne .killEgg.done
### D-Pad
rlwinm. rInput, rInput, 1, 30-3, 30
beq .killEgg.done
## set pointer
lwz r3, gpMarioOriginal$r13(r13)
lwz r3, 0x3f0(r3)
stw r31, 0xf0(r3)
## egg.makeObjDead()
mr r3, r31
lwz r12, 0(r3) # egg.vtable
lwz r12, 0x104(r12) # &makeObjDead()
mtlr r12
blrl
.killEgg.done:
lhz r0, 0xfc(r31)