From c66fe0e6139359c1c2eb556478dd75a0d90f8694 Mon Sep 17 00:00:00 2001 From: sup39 Date: Tue, 14 Feb 2023 06:05:22 +0900 Subject: [PATCH] remove old Instant Level Select --- src/InstantLevelSelect/InstantLevelSelect.ld | 24 -- src/InstantLevelSelect/InstantLevelSelect.s | 92 ------- src/InstantLevelSelect/LevelSelect.s | 258 ------------------- 3 files changed, 374 deletions(-) delete mode 100644 src/InstantLevelSelect/InstantLevelSelect.ld delete mode 100644 src/InstantLevelSelect/InstantLevelSelect.s delete mode 100644 src/InstantLevelSelect/LevelSelect.s diff --git a/src/InstantLevelSelect/InstantLevelSelect.ld b/src/InstantLevelSelect/InstantLevelSelect.ld deleted file mode 100644 index 162ce0b..0000000 --- a/src/InstantLevelSelect/InstantLevelSelect.ld +++ /dev/null @@ -1,24 +0,0 @@ -__baseAddr__ = 0x817f9800; - -$LevelSelect.area = 0x817f0000; -$LevelSelect.epFlag = 0x817f0002; -$LevelSelect.en = 0x817f0004; -$AreaLock.en = 0x817f0005; - -$b$.TMarioGamePad.onNeutralMarioKey = 0x800fbad8; - -$b$.Mar.changeState = 0x800ec420; -.Mar.changeState.applied = 0x800ecb28; -$b$.Mar.moveStage = 0x800eab80; -/* TMarDirector::fireStreamingMovie */ -$bl$.Mar.disable.PinnaFMV = 0x800ed64c; - -$b$.gameLoop.preDirect = 0x800f9b60; -$b$.gameLoop.preReturn = 0x800f9d68; - -$b$.Movie.direct = 0x8010b100; -$b$.Movie.decideNextMode = 0x8010b3cc; -.Movie.decideNextMode.applied = 0x8010b534; - -$b$.ShineSelect.direct = 0x80236600; -.ShineSelect.direct.applied = 0x80236620; diff --git a/src/InstantLevelSelect/InstantLevelSelect.s b/src/InstantLevelSelect/InstantLevelSelect.s deleted file mode 100644 index 50eee91..0000000 --- a/src/InstantLevelSelect/InstantLevelSelect.s +++ /dev/null @@ -1,92 +0,0 @@ -.set FULL, 1 # FULL InstantLevelSelect -.include "LevelSelect.s" - -.Mar.changeState: -## Level Select - #lbz r0, 0x64(r31) - #cmpwi r0, 0 - #beq- .Mar.changeState.done - bl LevelSelect - bne+ cr1, .Mar.changeState.done # not activated - mr r3, r31 - bl TMarDirector_moveStage - li r28, 9 # nextState = LevelTransition - b .Mar.changeState.applied -.Mar.changeState.done: - lbz r0, 0x64(r31) - b 4+$b$.Mar.changeState - -.Mar.moveStage: - lis r817F, 0x817F - lhz r0, $LevelSelect.en@l(r817F) # [LS, AL] - cmpwi r0, 1 # AL only - bne .Mar.moveStage.done -## clear FMV flag - lhz r0, 0x4c(r31) - rlwinm r0, r0, 0, 0x18, 0x16 - sth r0, 0x4c(r31) -## store nextArea and set flags - lwz rFM, TFlagManager_smInstance$r13(r13) - mr rApp, r28 - lhz rAns, 0xE(rApp) - bl handleRestartN -## set curArea = prevArea # TODO - lhz rAns, 0xa(r28) - sth rAns, 0xe(r28) -.Mar.moveStage.done: -## orig - li r0, 0xff - addi r4, r1, 0x54 - b 4+$b$.Mar.moveStage - -.Mar.disable.PinnaFMV: - lis r12, 0x817F - lbz r4, $AreaLock.en@l(r12) - xori r4, r4, 1 # locked ? false : true - b TFlagManager_setBool - - -.if FULL == 1 -.Movie.direct: - bl LevelSelect - bne+ cr1, .Movie.direct.done # not activated - li r3, 2 - stw r3, 0x12c(r1) -.Movie.direct.done: -## orig - lwz r3, 0x20(r31) - b 4+$b$.Movie.direct - -.Movie.decideNextMode: - lis r817F, 0x817F - lbz r0, $LevelSelect.en@l(r817F) - cmpwi r0, 1 # test if LS activated - bne .Movie.moveStage.done -## return - b .Movie.decideNextMode.applied -.Movie.moveStage.done: -## orig - cmplwi r5, 0xe - b 4+$b$.Movie.decideNextMode - - -.ShineSelect.direct: - bl LevelSelect - bne+ cr1, .ShineSelect.direct.done # not activated - b .ShineSelect.direct.applied -.ShineSelect.direct.done: -## orig - lwz r3, 0x20(r30) - subi r5, r31, 0x34 - lbz r0, 0x13b(r3) - b 4+$b$.ShineSelect.direct -.endif - -.gameLoop.preReturn: -## reset LevelSelect.en - lis r3, 0x817F - li r0, 0 - stb r0, $LevelSelect.en@l(r3) -## orig - mr r3, r29 - b 4+$b$.gameLoop.preReturn diff --git a/src/InstantLevelSelect/LevelSelect.s b/src/InstantLevelSelect/LevelSelect.s deleted file mode 100644 index 583ed09..0000000 --- a/src/InstantLevelSelect/LevelSelect.s +++ /dev/null @@ -1,258 +0,0 @@ -.set r817F, 3 # 817F0000 -.set rC, 4 -.set rBtn, 5 -.set rC4, 5 -.set rIdx, 6 -.set rAns, 7 -.set rAnsEp, 8 -.set rD, 9 # BL trick -.set rApp, 10 # gpApplication -.set rFM, 11 # FlagManager -.set rArr, 12 # tmp - -LevelSelect: # cr1.EQ: activated -## read button input: [M]*1 [C]*1 [btn]*2 - lis rBtn, JUTGamePad_mPadButton@ha - lwz rBtn, JUTGamePad_mPadButton@l(rBtn) -## check input - andi. r0, rBtn, 0x208 - cmplwi cr1, r0, 0x208 -## check if already activated - lis r817F, 0x817F - lbz r0, $LevelSelect.en@l(r817F) - mr. r0, r0 -## return if needed - # cr1.eq && cr0.eq - crand 4*cr1+eq, 4*cr1+eq, eq - bnelr+ cr1 -## Level Select - mflr r12 - bl .L_LevelSelect -.D: -.D_Special: - # 8 bit/entry: [1bit] epFlag==7 | [7bit] area - .long 0x00141516 - .long 0x0017181D - .long 0x34000090 # Red coin fish@NB8: 0x80|0x10 -.D_Secrets: - # 8 bit/entry: [1bit] ep==1 | [7bit] area - .long 0x2F2E3020 - .long 0x32293328 - .long 0x2A1FBA3C -.D_Sublevels: - # 8 bit/entry - .long 0x371E213A - .long 0x0E2C3900 -.D_Plaza: - .long 0x00010507 - .long 0x08090200 -.D_Extra: -.D_PinnaPark: -## ep: 0,1,2,3,4,5,7 | area=D -## epFlag: 0,2,4,5,6,7,0 - .long 0x123457D0 - .long 0x24567000 -.D_SirenaHotel: -## ep: 0,1,2,2,3,4 | area=7 -## episo: 1,2,3,4,6,7 - .long 0x12234070 - .long 0x23467001 - -.L_LevelSelect: - mflr rD - mtlr r12 -## prepare registers - lis rApp, gpApplication@ha - la rApp, gpApplication@l(rApp) - lwz rFM, TFlagManager_smInstance$r13(r13) - -## calc index -## btn: S YXZA -LRZ ---- -## XZRL=8,4,2,1 - rlwinm rIdx, rBtn, 32-7, 0x8 # X=8 - rlwimi rIdx, rBtn, 32-2, 0x4 # Z=4 - rlwimi rIdx, rBtn, 32-4, 0x2 # R=2 - rlwimi rIdx, rBtn, 32-6, 0x1 # L=1 -## YSY=8,4,2 - rlwinm r0, rBtn, 32- 8, 0x8 # Y=+8 - rlwimi r0, rBtn, 32-10, 0x6 # S,Y=4,+2 -## merge XZRL and YSY- - or rIdx, rIdx, r0 -# TODO? handle rIdx>=12 - -## check C==0(Special) or 9(Secrets) - rlwinm. rC, rBtn, 32-16, 0xF - beq handleSpecial - cmpwi rC, 9 - beq handleSecrets - -## calc C index -### [(*), 6, 2, (*); 4, 5, 3, (*); 0, (*), 1] -### 110 0/10 00/0 100/ 101 0|11 00/0 000/ 000 0/01 00 -.set CIdxMagic, 06204530001<<(32-3*10) -### CIdx = magic <<(3*C) &7 - lis r0, CIdxMagic@h - ori r0, r0, CIdxMagic@l - mulli rC, rC, 3 - rlwnm rC, r0, rC, 0x7 -## prepare CIdx<<2 (destroy rBtn) - slwi rC4, rC, 2 - -## Y+Z(14) -> SirenaHotel -## X+Z(12) -> PinnaPark - cmpwi rIdx, 12 - bge handleExtra - -## Y(10) -> Plaza - cmpwi rIdx, 10 - bge handlePlaza -## X(8) -> Sublevels - cmpwi rIdx, 8 - bge handleSublevels - -## stage -### area: [2, 3, 4, 5, 6, 8, 9, (*)] -### magic = 0x34568902 rotl sizeof(0xFF) -### ans = idx | (magic<<(Cidx<<2)) &0x0F00 -### ep = idx - lis r0, 0x5689 - ori r0, r0, 0x0234 - slwi rArr, rC, 2 - rlwnm rArr, r0, rArr, 0x0F00 - or rAns, rIdx, rArr - rlwinm rAnsEp, rIdx, 0, 0x7 - b .L_loadStage - -handleSpecial: - lhz rAns, 0xE(rApp) # backup for handleRestartN -## neutral - cmpwi rIdx, 0 - beq handleRestartN -## Z restart - cmpwi rIdx, 4 - beq handleRestartZ -## Y restart - cmpwi rIdx, 10 - beq handleRestartY -## Special - # rD = .D_Special - lbzx r0, rD, rIdx # offset = idx - rlwinm rAns, r0, 8, 0x3F00 - rlwinm rAnsEp, r0, 32-7, 0x1 - mulli rAnsEp, rAnsEp, 7 - b .L_loadStage - -handleRestartN: -## set prevMap = curMap - lhz r0, 0xA(rApp) - sth r0, 0xE(rApp) -handleRestartZ: -## load curMap, ep - lbz rAnsEp, 0xDF(rFM) - b .L_loadStageWithoutBackup -handleRestartY: # load 817F0000 - lhz rAns, $LevelSelect.area@l(r817F) - lbz rAnsEp, $LevelSelect.epFlag@l(r817F) - b .L_loadStage - -handleSecrets: - la rArr, .D_Secrets-.D(rD) - lbzx r0, rArr, rIdx - rlwinm rAns, r0, 8, 0x3F00 - rlwimi rAns, r0, 32-7, 0x0001 - # ep: 2,5,3,0,1,5,1,3,4,5,0,* - .set SecretEpMagic, 05301513450<<2 | 02 - lis r0, SecretEpMagic@h - ori r0, r0, SecretEpMagic@l - mulli rArr, rIdx, 3 - rlwnm rAnsEp, r0, rArr, 0x7 - b .L_loadStage - -handleSublevels: - la rArr, .D_Sublevels-.D(rD) - lbzx r0, rArr, rC # Cidx as index - rlwinm rAns, r0, 8, 0x3F00 - # ep: 1,1,3,7,3,2,3 - .set SublevelEpMagic, 0x13732301 - lis r0, SublevelEpMagic@h - ori r0, r0, SublevelEpMagic@l - rlwnm rAnsEp, r0, rC4, 0x7 - b .L_loadStage - -handleExtra: - la rArr, .D_Extra-.D-12*4(rD) - rlwinm r0, rIdx, 2, 0x38 # offset: {12,14}<<2 - lwzux r0, rArr, r0 - rlwnm rAns, r0, rC4, 0x7 # ep - rlwimi rAns, r0, 4, 0x0F00 # a0 => aEE - lwz r0, 4(rArr) - rlwnm rAnsEp, r0, rC4, 0x7 - b .L_loadStage - -handlePlaza: -## [0, 1, 5, 7; 8, 9, 2, (*)] -## 15789200 -## ans == 0x0100 | (magic << (arr:=CIdx<<2) &0xF) - .set PlazaEpMagic, 0x15789200 - lis r0, PlazaEpMagic@h - ori r0, r0, PlazaEpMagic@l - rlwnm rAns, r0, rC4, 0xF - ori rAns, rAns, 0x0100 - li rAnsEp, 0 - -.L_loadStage: -### backup to 817F0000 (for Y) - sth rAns, $LevelSelect.area@l(r817F) - stb rAnsEp, $LevelSelect.epFlag@l(r817F) - -/* rAns, rAnsEp, rFM, rApp, r817F */ -.L_loadStageWithoutBackup: -## reset QFT - li r0, 1 - stb r0, 0xB3(r817F) -### Ingame Timer: Reset Stopwatch Flag - stb r0, 0x100(r817F) -### set SGT Disable Custom IG Timer Flag = 1 TODO - #stb r0, 0x101(r817F) -### en flag - stb r0, $LevelSelect.en@l(r817F) -## FlagManager -### epFlag(40003) - stb rAnsEp, 0xDF(rFM) -### reset coin counter(40002) - li r0, 0 - stw r0, 0xD8(rFM) -#### set SGT Stop Stopwatch Flag = 0 TODO - #stw r0, 0x10C(r817F) -### Got a Shine in previous stage (30006) -#### + watched AP, court, peach kidnap, FLUDD theft flag - lhz r0, 0xCC(rFM) - ori r0, r0, 0x40FF -#### clear watched Pinna kidnap FMV flag - rlwinm r0, r0, 0, 0x14, 0x12 - sth r0, 0xCC(rFM) -## rApp = gpApplication -### write nextArea - sth rAns, 0x12(rApp) - -# SirenaHotel(0x07) or Casino(0x0E) ? 59 : 0 - rlwinm r0, rAns, 32-8, 0xFF # area - lwz rArr, 0x20(rApp) # TMarioGamePad* - li rC, 59 - cmpwi r0, 0x07 # SirenaHotel - beq- .L_handleStickCD - cmpwi r0, 0x0E # Casino - beq- .L_handleStickCD - li rC, 0 -.L_handleStickCD: - sth rC, 0xe4(rArr) - blr - -# disable TMarioGamePad::onNeutralMarioKey when LevelSelect is activated -.TMarioGamePad.onNeutralMarioKey: - lis r12, $LevelSelect.en@ha - lbz r0, $LevelSelect.en@l(r12) - mr. r0, r0 - bnelr # return if LevelSelect is activated - li r0, 60 - b 4+$b$.TMarioGamePad.onNeutralMarioKey