.set C2, 48 + updateGameMode__12TMarDirectorFv .set aInput, 0 + mPadStatus__10JUTGamePad .set aArea, 14 + gpApplication .set aBL, 1160 + updateGameMode__12TMarDirectorFv .L_C2: # check input lis r3, aInput@ha lhz r5, aInput@l(r3) cmplwi r5, 0x801 bne+ .L_done # reset QFT lis r3, 0x817F li r5, 0x1 stb r5, 0xB3(r3) stb r5, 0x100(r3) # set next area lis r3, aArea@ha lwzu r5, aArea@l(r3) stw r5, 4(r3) # set curArea to 0x40 to force reset coin counter li r5, 0x40 stw r5, 0(r3) # b moveStage lis r3, aBL@h ori r3, r3, aBL@l mtlr r3 blr # original instruction .L_done: cmpwi r0, 0x2