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NTSC-J 1.0 | ||
NTSC-J 1.1 | ||
NTSC-U | ||
PAL | ||
src | ||
README.md |
supSMS misc. code
List of codes
NTSC-J 1.0 | NTSC-J 1.1 | NTSC-U | PAL | |
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Pattern Selector | ◎ | ◎ | 〇 | ? |
Instant Restart | ◎ | ◎ | 〇 | ? |
Fast Forward | ◎ | ◎ | ? | ? |
Skip Stage Intro | ◎ | ◎ | ? | ? |
Mirror Mode | ◎ | ◎ | Source | ? |
◎: tested by sup39
〇: tested by others
?: untested
Usage
Pattern Selector
Note: you need to enable drawText
as well
Instant Restart
- press
Y + D-Pad Up
to restart without pausing + exit area
You can change the 0808
in the 3rd line to the button input value you want.
Fast Forward
- press
B + D-Pad Down
to fast forward 4x - press
B + D-Pad Up
to fast forward 8x (Note: this may cause lag)
This code handles QFT (but not SGT) properly.
Skip Stage Intro
- press
R + D-Pad Up
to enable - press
R + D-Pad Down
to disable
This code do not skip any frames but fast forward them. Therefore, objects will still move as regular in the intro cutscenes, but without being rendered on the screen.
This code also handles QFT (but not SGT) properly just like the Fast forward code.
Note: You may need to disable it manually when you are in secret stage and Bowser fight.
Mirror Mode
Ported from JoshuaMK's Mirror Mode (NTSC-U) by mapping memory among versions.
The function TBathWaterFlatRenderer::render
is missing in NTSC-J 1.1 and PAL, and therefore the related codes are removed in these two versions.