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FEDERATION.md: Write basic description of comments
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@ -389,6 +389,88 @@ Rotate 1 key per hour. Especially if that key is Ed25519.
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#### (3) Comments
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#### (3) Comments
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Comments are `Note` objects, published using the `Create` activity.
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Requirements, suggestions and details:
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- The AS2 `context` property must be specified, and must be a single value, and
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refers to the discussion topic, which is a ticket or a merge request or a
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patch or something else.
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- The AS2 `inReplyTo` property must be provided, and must be a single value,
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and either specifies the same value as `context` (which means it's a
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top-level comment under the topic), or specifies another comment, to which it
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replies.
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- When receiving a comment with context C and inReplyTo some existing comment
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message M, verify that the context of M is C too
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- Some objects that are discussion topics, such as tickets, have a `followers`
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collection, which should include all the previous commenters on the topic (if
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you comment on a ticket, you probably want to start following it to be
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notified on new comments, although this isn't required, so that people can
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opt in and opt out of notifications) as well as anyone who sent a Follow
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activity even without commenting, as well as the topic author (e.g. ticket
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author), and this `followers` collection can be used for comment audience.
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- Some objects similarly have a `team` collection (a new proposed ForgeFed
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property). The `team` collection would include people who manage the object.
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While `followers` is usually opt-in, `team` is usually opt-out: For example,
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in a project managed by 3 people, the default could be that all 3 of them get
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notified on every new comment on every new ticket, but once a ticket is
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assigned to one of them, the others can opt out of notifications to reduce
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the noise in their personal inboxes. But how `team` works is
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behind-the-scenes for comments: Just consider it to be a collection of team
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members managing the objects and who want to be notified on new comments.
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- Some objects that are discussion topics are actors, or are managed by an
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actor (for example tickets may exist under projects, and projects are
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actors), and when you deliver the comment to them, they store and display it
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in the appropriate discussion page
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- Normally, the audience of a new comment would include:
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* The discussion topic (if it's an actor) or the actor that manages it (e.g.
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the project to which the ticket belongs, on which you're commenting)
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* The topic's followers collection
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* The topic's team collection
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* Specific individuals/groups you want to mention or bring the discussion to
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their attention
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- This setup with a followers collection means that clients don't need to do
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any digging and querying to figure out who the commenters and team members
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are, and it allows people to opt out of notifications if they previously
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commented on some topic but don't want to be in the discussion anymore. This
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makes it very easy for clients to correctly address comments.
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`GET /luke/outbox/A0O8l`
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```json
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{
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"@context": "https://www.w3.org/ns/activitystreams",
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"id": "https://federated.coop/luke/outbox/A0O8l",
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"type": "Create"
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"to": [
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"https://federated.coop/luke/text-adventure",
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"https://federated.coop/luke/text-adventure/issues/113/followers",
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"https://federated.coop/luke/text-adventure/issues/113/team"
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],
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"actor": "https://federated.coop/luke",
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"object": {
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"id": "https://federated.coop/luke/comments/L0dRp",
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"type": "Note",
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"attributedTo": "https://federated.coop/luke",
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"context": "https://federated.coop/luke/text-adventure/issues/113",
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"published": "2019-05-26T11:56:50.024267645Z",
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"to": [
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"https://federated.coop/luke/text-adventure",
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"https://federated.coop/luke/text-adventure/issues/113/followers",
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"https://federated.coop/luke/text-adventure/issues/113/team"
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],
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"content": "That's such a wonderful idea!",
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"inReplyTo": "https://poetry.space/aviva/comments/xN82v"
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}
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}
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```
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TODO:
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- `replies` and how the C2S object nesting depth proposal
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- Use `nonActors` in the example?
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- Content format? HTML? Markdown source? Tags? Referenced ticktes?
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- Visibility and privacy?
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#### (4) Tickets
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#### (4) Tickets
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#### (5) Patches
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#### (5) Patches
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