Follows used to be added automatically, without a Follow activity sent by the
client. They aren't added automatically anymore, so there's no need for those
"manual" boolean fields.
It was vervis.localhost, probably a remainder from the time before the FedURI
rewrite, where it had to contain a period character. Now, in dev mode, it needs
to *not* contain one, and localhost works just fine and makes sense more than
anything else probably.
In Darcs, any command can have a post hook (and a pre hook), and the hook
command can be set using a command-line option to the darcs command that you
run. So, in the Vervis SSH server, if we add a --posthook option when running
`darcs apply` to apply remotely received patches, we get a chance to process
the patch data much like in the git post-receive hook.
The setup this patch creates is similar to the git one: It writes a
_darcs/prefs/defaults file to all Darcs repos, and that defaults file sets the
posthook line for `darcs apply`. The posthook line simply executes the actual
hook program written in Haskell.
The current hook program is a one-liner that prints a line to stdout, so every
time you `darcs push` you can tell the hook got executed. The next step is to
implement the actual hook logic, by reading patch data from the environment
variable in which Darcs puts it.
This patch contains migrations that require that there are no follow records.
If you have any, the migration will (hopefully) fail and you'll need to
manually delete any follow records you have. In the next patch I'll try to add
automatic following on the pseudo-client side by running both e.g. createNoteC
and followC in the same POST request handler.
Here's how it works:
- When Vervis starts, it writes a config file and it writes post-receive hooks
into all the repos it manages
- When a git push is accepted, git runs the post-receive hook, which is a
trivial shell script that executes the actual Haskell program implementing
the hook logic
- The Haskell hook program generates a Push JSON object and HTTP POSTs it to
Vervis running on localhost
- Vervis currently responds with an error, the next step is to implement the
actual publishing of ForgeFed Push activities
FedURIs, until now, have been requiring HTTPS, and no port number, and DNS
internet domain names. This works just fine on the forge fediverse, but it
makes local dev builds much less useful.
This patch introduces URI types that have a type tag specifying one of 2 modes:
- `Dev`: Works with URIs like `http://localhost:3000/s/fr33`
- `Fed`: Works with URIs like `https://dev.community/s/fr33`
This should allow even to run multiple federating instances for development,
without needing TLS or reverse proxies or editing the hosts files or anything
like that.
This patch also disables the ability to specify deps when creating a ticket,
because those deps won't be in the ticket object anymore. Instead of coding a
workaround and getting complications later, I just disabled that thing. It
wasn't really being used by anyone anyway.
The settings file is now used only during run time, and build-time settings are
set directly in source code. This patch removes those settings from the YAML
file, since they're unused, to avoid confusion.
CRITICAL: Due to the requirement that each new ticket points to its Offer
activity, ticket creation has been disabled! The next patches should implement
C2S submission of Offer Ticket, and then ticket creation will work again. Sorry
for that.
* Have a project team collection, content is the same as ticket team (but
potentially ticket team allows people to opt out of updates on specific
tickets, while project team isn't tied to any specific ticket or other child
object)
* Have a project followers collection, and address it in ticket comments in
addition to the already used recipients (project, ticket team, ticket
followers)
This allows the inbox system to be separate from Person, allowing other kinds
of objects to have inboxes too. Much like there's FollowerSet which works
separately from Tickets, and will allow to have follower sets for projects,
users, etc. too.
Inboxes are made independent from Person users because I'm going to give
Projects inboxes too.
There used to be project roles and repo roles, and they were separate. A while
ago I merged them, and there has been a single role system, used with both
repos and projects. However the table names were still "ProjectRole" and things
like that. This patch renames some tables to just refer to a "Role" because
there's only one kind of role system.
I added a migration that creates an ugly fake OutboxItem for messages that
don't have one. I'll try to turn it into a real one. And then very possibly
remove the whole ugly migration, replacing it with addFielfRefRequiredEmpty,
which should work for empty instances.
- Allow client to specify recipients that don't need to be delivered to
- When fetching recipient, recognize collections and don't try to deliver to
them
- Remember collections in DB, and use that to skip HTTP delivery
It runs checks against all the relevant tables, but ultimately just inserts the
activity into the recipient's inbox and nothing more, leaving the RemoteMessage
creation and inbox forwarding to the project inbox handler.
Inbox post is disabled but in the next patches I'll code and integrate a fixed
complete one, hopefully finally getting ticket comment federation ready for
testing.
I'm making this change because if an actor receives an activity due to being
addressed in bto, ot bcc, or being listed in some remote collection, the server
doesn't have a way to tell which actor(s) are the intended recipients, without
having an individual inbox URL for each actor. I could use a different hack for
this, but it wouldn't be compatible with other AP servers (unless the whole
fediverse agrees on a method).
I wasn't using sharedInbox anyway, and it's an optimization either way.
I wrote a function handleOutboxNote that's supposed to do the whole outbox POST
handler process. There's an outbox item table in the DB now, I adapted things
in various source files. Ticket comment federation work is still in progress.
The custom module provides a parametric wrapper, allowing any specific
FromJSON/ToJSON instance to be used. It's a standalone module though, and not a
wrapper of persistent-postgresql, because persistent-postgresql uses aeson
Value and it prevents using toEncoding to get from the value directly to a
string.
Before, things worked like this:
* Only signatures of Ed25519 keys could be verified
* Key encoding placed the plain binary Ed25519 key in the PEM, instead of the
key's ASN1 encoding
With this patch it now works like this:
* Ed25519 signatures are supported as before
* RSA keys are now supported too, assuming RSA-SHA256 signatures
* Both Ed25519 and RSA keys are encoded and decoded using actual PEM with ASN1
When we verify an HTTP signature,
* If we know the key, check in the DB whether we know the actor lists it. If it
doesn't, and there's room left for keys, HTTP GET the actor and update the DB
accordingly.
* If we know the key but had to update it, do the same, check usage in DB and
update DB if needed
* If we don't know the key, record usage in DB
However,
* If we're GETing a key and discovering it's a shared key, we GET the actor to
verify it lists the key. When we don't know the key at all yet, that's fine
(can be further optimized but it's marginal), but if it's a key we do know,
it means we already know the actor and for now it's enough for us to rely
only on the DB to test usage.
When a local user wants to publish an activity, we were always GETing the
recipient actor, so that we could determine their inbox and POST the activity
to it. But now, instead, whenever we GET an actor (whether it's for the key sig
verification or for determining inbox URI), we keep their inbox URI in the
database, and we don't need to GET it again next time.
I'm not sure what the best balance is, but once an hour may end up causing a
lot more key re-fetch requests coming from other servers. I prefer to default
to once a day for now (maybe even once a week) and tighten it later if needed.
Caveat: If an instance key is rotated once a day, there's no
change-key-right-after-toot-deletion thing for deniability. Potentially,
rotation may happen only 24 hours after that deletion, which is much more than
1 hour. On the other hand, it's a whole instance key, not personal key of the
actor.
Using a dedicated type allows to record in the type the guarantees that we
provide, such as scheme being HTTPS and authority being present. Allows to
replace ugly `fromJust` and such with direct field access.
Before, there was a single key used as a personal key for all actors. Now,
things work like this:
- There are 2 keys, each time one is rotated, this way the old key remains
valid and we can freely rotate without a risk of race conditions on other
servers and end up with our posts being rejected
- The keys are explicitly instance-scope keys, all actors refer to them
- We add the ActivityPub-Actor header to all activity POSTs we send, to declare
for which specific actor our signature applies. Activities and otherwise
different payloads may have varying ways to specify attribution; using this
header will be a standard uniform way to specify the actor, regardless of
payload format. Of course, servers should make sure the actual activity is
attributed to the same actor we specified in the header. (This is important
with instance-scope keys; for personal keys it's not critical)
Allow keys to specify expiration time using w3c security vocabulary. If a key
has expired, we treat it like sig validation failure and re-fetch the key from
the other server. And we never accept a sig, even a valid sig, if the key has
expired.
Since servers keep actors and keys in the DB, expiration can be a nice way to
ask that keys aren't used more than we want them to. The security vocab spec
also recommends to set expiration time on keys, so it's nice to support this
feature.
It's now possible for activities we be attributed to actors that have more than
one key. We allow up to 2 keys. We also store in the DB. Scaling to support any
number of keys is trivial, but I'm limiting to 2 to avoid potential trouble and
because 2 is the actual number we need.
By having 2 keys, and replacing only one of them in each rotation, we avoid
race conditions. With 1 key, the following can happen:
1. We send an activity to another server
2. We rotate our key
3. The server reaches the activity in its processing queue, tries to verify our
request signature, but fails because it can't fetch the key. It's the old
key and we discarded it already, replaced it with the new one
When we use 2 keys, the previous key remains available and other servers have
time to finish processing our requests signed with that key. We can safely
rotate, without worrying about whether the user sent anything right before the
rotation time.
Caveat: With this feature, we allow OTHER servers to rotate freely. It's safe
because it's optional, but it's just Vervis right now. Once Vervis itself
starts using 2 keys, it will be able to rotate freely without race condition
risk, but probably Mastodon etc. won't accept its signatures because of the use
of 2 keys and because they're server-scope keys.
Maybe I can get these features adopted by the fediverse?