Add room upgrade option in room settings ()

* add room upgrade option in room settings

* update upgrade room dialog styles
This commit is contained in:
Ajay Bura 2025-03-20 20:23:16 +11:00 committed by GitHub
parent f688e2d1ae
commit c16e060f73
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2 changed files with 222 additions and 0 deletions
src/app/features/room-settings/general

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@ -8,6 +8,7 @@ import { RoomEncryption } from './RoomEncryption';
import { RoomHistoryVisibility } from './RoomHistoryVisibility';
import { RoomJoinRules } from './RoomJoinRules';
import { RoomLocalAddresses, RoomPublishedAddresses } from './RoomAddress';
import { RoomUpgrade } from './RoomUpgrade';
type GeneralProps = {
requestClose: () => void;
@ -48,6 +49,10 @@ export function General({ requestClose }: GeneralProps) {
<RoomPublishedAddresses powerLevels={powerLevels} />
<RoomLocalAddresses powerLevels={powerLevels} />
</Box>
<Box direction="Column" gap="100">
<Text size="L400">Advance Options</Text>
<RoomUpgrade powerLevels={powerLevels} requestClose={requestClose} />
</Box>
</Box>
</PageContent>
</Scroll>

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@ -0,0 +1,217 @@
import React, { FormEventHandler, useCallback, useState } from 'react';
import {
Button,
color,
Spinner,
Text,
Overlay,
OverlayBackdrop,
OverlayCenter,
Dialog,
Header,
config,
Box,
IconButton,
Icon,
Icons,
Input,
} from 'folds';
import FocusTrap from 'focus-trap-react';
import { MatrixError } from 'matrix-js-sdk';
import { RoomCreateEventContent, RoomTombstoneEventContent } from 'matrix-js-sdk/lib/types';
import { SequenceCard } from '../../../components/sequence-card';
import { SequenceCardStyle } from '../styles.css';
import { SettingTile } from '../../../components/setting-tile';
import { useRoom } from '../../../hooks/useRoom';
import { AsyncStatus, useAsyncCallback } from '../../../hooks/useAsyncCallback';
import { IPowerLevels, powerLevelAPI } from '../../../hooks/usePowerLevels';
import { StateEvent } from '../../../../types/matrix/room';
import { useMatrixClient } from '../../../hooks/useMatrixClient';
import { useStateEvent } from '../../../hooks/useStateEvent';
import { useRoomNavigate } from '../../../hooks/useRoomNavigate';
import { useCapabilities } from '../../../hooks/useCapabilities';
import { stopPropagation } from '../../../utils/keyboard';
type RoomUpgradeProps = {
powerLevels: IPowerLevels;
requestClose: () => void;
};
export function RoomUpgrade({ powerLevels, requestClose }: RoomUpgradeProps) {
const mx = useMatrixClient();
const room = useRoom();
const { navigateRoom } = useRoomNavigate();
const createContent = useStateEvent(
room,
StateEvent.RoomCreate
)?.getContent<RoomCreateEventContent>();
const roomVersion = createContent?.room_version ?? 1;
const predecessorRoomId = createContent?.predecessor?.room_id;
const capabilities = useCapabilities();
const defaultRoomVersion = capabilities['m.room_versions']?.default;
const tombstoneContent = useStateEvent(
room,
StateEvent.RoomTombstone
)?.getContent<RoomTombstoneEventContent>();
const replacementRoom = tombstoneContent?.replacement_room;
const userPowerLevel = powerLevelAPI.getPowerLevel(powerLevels, mx.getSafeUserId());
const canUpgrade = powerLevelAPI.canSendStateEvent(
powerLevels,
StateEvent.RoomTombstone,
userPowerLevel
);
const handleOpenRoom = () => {
if (replacementRoom) {
requestClose();
navigateRoom(replacementRoom);
}
};
const handleOpenOldRoom = () => {
if (predecessorRoomId) {
requestClose();
navigateRoom(predecessorRoomId, createContent.predecessor?.event_id);
}
};
const [upgradeState, upgrade] = useAsyncCallback(
useCallback(
async (version: string) => {
await mx.upgradeRoom(room.roomId, version);
},
[mx, room]
)
);
const upgrading = upgradeState.status === AsyncStatus.Loading;
const [prompt, setPrompt] = useState(false);
const handleSubmitUpgrade: FormEventHandler<HTMLFormElement> = (evt) => {
evt.preventDefault();
const target = evt.target as HTMLFormElement | undefined;
const versionInput = target?.versionInput as HTMLInputElement | undefined;
const version = versionInput?.value.trim();
if (!version) return;
upgrade(version);
setPrompt(false);
};
return (
<SequenceCard
className={SequenceCardStyle}
variant="SurfaceVariant"
direction="Column"
gap="400"
>
<SettingTile
title="Upgrade Room"
description={
replacementRoom
? tombstoneContent.body || 'This room has been replaced!'
: `Current room version: ${roomVersion}.`
}
after={
<Box alignItems="Center" gap="200">
{predecessorRoomId && (
<Button
size="300"
variant="Secondary"
fill="Soft"
outlined
radii="300"
onClick={handleOpenOldRoom}
>
<Text size="B300">Old Room</Text>
</Button>
)}
{replacementRoom ? (
<Button
size="300"
variant="Success"
fill="Solid"
radii="300"
onClick={handleOpenRoom}
>
<Text size="B300">Open New Room</Text>
</Button>
) : (
<Button
size="300"
variant="Secondary"
fill="Solid"
radii="300"
disabled={upgrading || !canUpgrade}
before={upgrading && <Spinner size="100" variant="Secondary" fill="Solid" />}
onClick={() => setPrompt(true)}
>
<Text size="B300">Upgrade</Text>
</Button>
)}
</Box>
}
>
{upgradeState.status === AsyncStatus.Error && (
<Text style={{ color: color.Critical.Main }} size="T200">
{(upgradeState.error as MatrixError).message}
</Text>
)}
{prompt && (
<Overlay open backdrop={<OverlayBackdrop />}>
<OverlayCenter>
<FocusTrap
focusTrapOptions={{
initialFocus: false,
onDeactivate: () => setPrompt(false),
clickOutsideDeactivates: true,
escapeDeactivates: stopPropagation,
}}
>
<Dialog variant="Surface" as="form" onSubmit={handleSubmitUpgrade}>
<Header
style={{
padding: `0 ${config.space.S200} 0 ${config.space.S400}`,
borderBottomWidth: config.borderWidth.B300,
}}
variant="Surface"
size="500"
>
<Box grow="Yes">
<Text size="H4">Room Upgrade</Text>
</Box>
<IconButton size="300" onClick={() => setPrompt(false)} radii="300">
<Icon src={Icons.Cross} />
</IconButton>
</Header>
<Box style={{ padding: config.space.S400 }} direction="Column" gap="400">
<Text priority="400" style={{ color: color.Critical.Main }}>
<b>This action is irreversible!</b>
</Text>
<Box direction="Column" gap="100">
<Text size="L400">Version</Text>
<Input
defaultValue={defaultRoomVersion}
name="versionInput"
variant="Background"
required
/>
</Box>
<Button type="submit" variant="Secondary">
<Text size="B400">Upgrade Room</Text>
</Button>
</Box>
</Dialog>
</FocusTrap>
</OverlayCenter>
</Overlay>
)}
</SettingTile>
</SequenceCard>
);
}