An easy way to have near unlimited code space, allowing thousands of lines of gecko code for every Wii/GCN game. Forked from https://github.com/JoshuaMKW/GeckoLoader
codehandler.bin | ||
loader.c | ||
main.py | ||
README.md |
GeckoLoader
An easy way to have near unlimited code space, allowing thousands of lines of gecko code for every Wii/GCN game.
Steps to compile using source files:
- Extract main.dol/Start.dol (varies by extraction method) from the desired game into the same directory as "main.py"
- Move your GCT into the same directory as "main.py"
- Run main.py and input the names of the main.dol/Start.dol, and the GCT.
- Define your code allocation in hex: 30000 = 0x30000 (Press enter on empty string or set size to 0 to have it calculate the size for you)
Your new patched main.dol/Start.dol will be in the folder ./BUILD/
Steps to compile using Release Build:
- Extract main.dol/Start.dol (varies by extraction method) from the desired game into the same directory as "main.py"
- Move your GCT into the same directory as "main.exe"
- Either run main.exe and input the names of the main.dol/Start.dol, and the GCT, OR drag the main.dol/Start.dol and the GCT onto main.exe and drop them
- Define your code allocation in hex: 30000 = 0x30000 (Press enter on empty string or set size to 0 to have it calculate the size for you)
Your new patched main.dol/Start.dol will be in the folder ./BUILD/