1
0
Fork 0
An easy way to have near unlimited code space, allowing thousands of lines of gecko code for every Wii/GCN game. Forked from https://github.com/JoshuaMKW/GeckoLoader
This repository has been archived on 2024-02-06. You can view files and clone it, but cannot push or open issues or pull requests.
Find a file
2020-04-16 21:43:44 -05:00
codehandler.bin All codetypes now supported 2020-04-14 16:04:34 -05:00
loader.c Refactored some code 2020-04-16 01:42:23 -05:00
main.py Fixed minor bugs 2020-04-16 21:24:59 -05:00
README.md Update README.md 2020-04-16 21:43:44 -05:00

GeckoLoader

An easy way to have near unlimited code space, allowing thousands of lines of gecko code for every Wii/GCN game.

Steps to compile GeckoLoader

  1. Extract main.dol/Start.dol (varies by extraction method) from the desired game into the same directory as "GeckoLoader.exe"
  2. Move your GCT into the same directory as "GeckoLoader.exe"
  3. In command prompt (In the same directory as GeckoLoader.exe), input: .\GeckoLoader.exe -h, for help on syntax and options, then run accordingly

Your new patched main.dol/Start.dol will be in the folder ./BUILD/