228 lines
7.3 KiB
C
228 lines
7.3 KiB
C
/*Credits to riidefi for hook code, cache asm, and teaching me C*/
|
|
|
|
#define dcbst(_val) asm volatile("dcbst 0, %0" \
|
|
: \
|
|
: "r"(_val))
|
|
#define dcbf(_val) asm volatile("dcbf 0, %0" \
|
|
: \
|
|
: "r"(_val))
|
|
#define icbi(_val) asm volatile("icbi 0, %0" \
|
|
: \
|
|
: "r"(_val))
|
|
#define FALSE 0
|
|
#define TRUE 1
|
|
#define NULL 0
|
|
|
|
typedef unsigned int u32;
|
|
typedef unsigned short u16;
|
|
typedef unsigned char u8;
|
|
typedef int s32;
|
|
typedef short s16;
|
|
typedef char s8;
|
|
typedef u32 BOOL;
|
|
typedef u32 unk32;
|
|
|
|
__attribute__((noreturn)) int main();
|
|
__attribute__((noinline)) void memCopy();
|
|
__attribute__((noinline)) u32* findVIHook();
|
|
__attribute__((noinline)) u32* findArrayInstance();
|
|
__attribute__((noinline)) u32* findU32Instance();
|
|
|
|
enum {
|
|
MEM1_START = 0x80000000,
|
|
MEM1_END = 0x81800000,
|
|
MEM1_RANGE = MEM1_START - MEM1_END,
|
|
CODEHANDLER_ENTRY = 0x800018A8,
|
|
GAME_ENTRY = 0xDEADBEEF,
|
|
GCT_MAGIC = 0x00D0C0DE
|
|
};
|
|
|
|
struct Info {
|
|
u32 allocsize;
|
|
u32 _loaderSize;
|
|
u32 _loaderFullSize;
|
|
struct CodeList* _codelistPointer;
|
|
u32 _wiiVIHook[4];
|
|
u32 _gcnVIHook[8];
|
|
};
|
|
|
|
struct CodeList {
|
|
u16 mBaseASM;
|
|
u16 mUpperBase;
|
|
u16 mOffsetASM;
|
|
u16 mLowerOffset;
|
|
};
|
|
|
|
struct DiscInfo {
|
|
u8 mDiscID;
|
|
u16 mGameCode;
|
|
u8 mRegionCode;
|
|
u16 mMakerCode;
|
|
u8 mDiscNumber;
|
|
u8 mDiscVersion;
|
|
u8 mAudioStreaming;
|
|
u8 mStreamBufferSize;
|
|
u8 mUnknown[12];
|
|
u32 mWiiMagic;
|
|
u32 mGCNMagic;
|
|
u32 mUnknown2[2];
|
|
u32 mRAMSize;
|
|
u32 mUnknown3[2];
|
|
u32* mHeapPointer;
|
|
u32 mHeapMirror;
|
|
u32 mFstSize;
|
|
u32 mData[(0x3110 - 0x40) / 4];
|
|
u32 mWiiHeap;
|
|
};
|
|
|
|
struct Info gInfo = {
|
|
.allocsize = 0, /*This is the code allocation*/
|
|
._loaderSize = 0, /*This is the size of the GeckoLoader*/
|
|
._loaderFullSize = 0, /*This is the size of the GeckoLoader + the codelist*/
|
|
._codelistPointer = (struct CodeList*)0x800018F8, /*This points to where the codelist address is set in the codehandler*/
|
|
._wiiVIHook = { 0x7CE33B78, 0x38870034, 0x38A70038, 0x38C7004C },
|
|
._gcnVIHook = { 0x7C030034, 0x38830020, 0x5485083C, 0x7C7F2A14, 0xA0030000, 0x7C7D2A14, 0x20A4003F, 0xB0030000 },
|
|
};
|
|
|
|
static inline void flushAddr(void* addr)
|
|
{
|
|
dcbf(addr);
|
|
icbi(addr);
|
|
}
|
|
|
|
static inline void directWrite(u32* addr, u32 value)
|
|
{
|
|
addr[0] = value;
|
|
flushAddr(addr);
|
|
}
|
|
|
|
/*This constructs a branch instruction. &TO = ((TO - FROM) & MAX_OFFSET) | BRANCH_TYPE | !!isLink*/
|
|
static inline void directBranchEx(void* addr, void* ptr, BOOL lk)
|
|
{
|
|
directWrite((u32*)(addr), ((((u32)(ptr) - (u32)(addr)) & 0x3ffffff) | 0x48000000 | !!lk));
|
|
}
|
|
|
|
u32* findArrayInstance(u32* start, u32 end, u32 arrayLength, u32* hookData)
|
|
{
|
|
u32 index = 0;
|
|
|
|
/*Loop through the games RAM, make sure we don't find our own hook data by accident*/
|
|
for (u32 i = 0; (u32)&start[i] < end; ++i) {
|
|
/*If the data matches, increase the index counter and continue search,
|
|
else set index to 0 and continue searching*/
|
|
if (start[i] == hookData[index])
|
|
++index;
|
|
else
|
|
index = 0;
|
|
|
|
/*If the data has matched the whole array, return the address of the match*/
|
|
if (index >= (arrayLength - 1) && ((u32)&start[i] < (u32)&gInfo || (u32)&start[i] > (u32)&gInfo + sizeof(gInfo))) {
|
|
return &start[i];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
u32* findU32Instance(u32* start, u32 end, u32* hookData)
|
|
{
|
|
for (u32 i = 0; (u32)&start[i] < end; ++i) {
|
|
if (start[i] == hookData) {
|
|
return &start[i];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*Find VI hook for Game*/
|
|
u32* findVIHook(struct DiscInfo* discResources, struct Info* infoPointer, u32* start, u32 end)
|
|
{
|
|
u32* hookData;
|
|
u32 arrayLength;
|
|
|
|
/*If the game is built for the Wii, set the hookdata to be the Wii variant*/
|
|
if (discResources->mWiiMagic) {
|
|
hookData = infoPointer->_wiiVIHook;
|
|
arrayLength = sizeof(infoPointer->_wiiVIHook) / sizeof(u32);
|
|
} else /*The game is built for the GCN, set the hookdata to be the GCN variant*/
|
|
{
|
|
hookData = infoPointer->_gcnVIHook;
|
|
arrayLength = sizeof(infoPointer->_gcnVIHook) / sizeof(u32);
|
|
}
|
|
return findArrayInstance(start, end, arrayLength, hookData);
|
|
}
|
|
|
|
/*Call this after findFunction, finds the address of the first instance
|
|
of value hookInstruction, and hooks it to the pointer hookTo*/
|
|
void hookFunction(u32* start, u32 hookInstruction, u32 hookTo, BOOL isLink)
|
|
{
|
|
int i = 0;
|
|
while (start[i] != hookInstruction) {
|
|
++i;
|
|
}
|
|
directBranchEx((u32*)(&start[i]), (void*)(hookTo), isLink);
|
|
}
|
|
|
|
/*Reallocate the games internal memory heap based on the console
|
|
the game is for, to make space for our codes*/
|
|
static inline void setHeap(struct DiscInfo* discResources, u32 alloc)
|
|
{
|
|
if (discResources->mWiiMagic) {
|
|
discResources->mHeapPointer = (u32*)((u32)discResources->mWiiHeap - alloc);
|
|
discResources->mWiiHeap = (u32)discResources->mHeapPointer;
|
|
} else {
|
|
discResources->mHeapPointer = (u32*)((u32)discResources->mHeapPointer - alloc);
|
|
}
|
|
}
|
|
|
|
void memCopy(u32* to, u32* from, s32 size)
|
|
{
|
|
for (s32 i = 0; i < size; ++i) {
|
|
to[i] = from[i];
|
|
}
|
|
}
|
|
|
|
BOOL initMods(struct DiscInfo* discResources)
|
|
{
|
|
struct Info* infoPointer = &gInfo;
|
|
const u32* geckoPointerInit = (u32*)(MEM1_START + 0x18F8);
|
|
s32 sizeDiff = (infoPointer->_loaderFullSize - infoPointer->_loaderSize) / 4; /*Calculate size of codelist*/
|
|
const u32* sourcePointer = (u32*)(infoPointer);
|
|
|
|
if (infoPointer->_codelistPointer == NULL)
|
|
return FALSE; /*Pointer is null*/
|
|
|
|
setHeap(discResources, infoPointer->allocsize); /*Reallocate the internal heap*/
|
|
if (infoPointer->_loaderFullSize == NULL || infoPointer->_loaderSize == NULL || sizeDiff <= 0)
|
|
return FALSE; /*Invalid values*/
|
|
|
|
/*Copy codelist to the new allocation*/
|
|
memCopy(discResources->mHeapPointer, findU32Instance((u32*)&gInfo, MEM1_END, (u32*)GCT_MAGIC), sizeDiff);
|
|
|
|
/*Change upper codelist pointer to the new address in the allocation*/
|
|
infoPointer->_codelistPointer->mUpperBase = ((u32)discResources->mHeapPointer >> 16) & 0xFFFF;
|
|
|
|
/*Change lower codelist pointer to the new address in the allocation*/
|
|
infoPointer->_codelistPointer->mLowerOffset = (u32)(discResources->mHeapPointer) & 0xFFFF;
|
|
|
|
/*Update the cache, so that the instructions fully update*/
|
|
flushAddr(&infoPointer->_codelistPointer->mUpperBase);
|
|
flushAddr(&infoPointer->_codelistPointer->mLowerOffset);
|
|
|
|
u32* functionAddr = findVIHook(discResources, infoPointer, (u32*)MEM1_START, MEM1_END);
|
|
if (functionAddr == NULL) {
|
|
return FALSE;
|
|
}
|
|
hookFunction(functionAddr, 0x4E800020, CODEHANDLER_ENTRY, FALSE);
|
|
return TRUE;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
struct DiscInfo* discResources = (struct DiscInfo*)MEM1_START;
|
|
if (discResources->mWiiMagic || discResources->mGCNMagic) {
|
|
if (initMods(discResources) == TRUE) {
|
|
((void (*)())CODEHANDLER_ENTRY)(); /*Call the codehandler if successful*/
|
|
}
|
|
}
|
|
((void (*)())GAME_ENTRY)(); /*Call the game start*/
|
|
}
|