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GeckoLoader/loader.c

229 lines
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C
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/*Credits to riidefi for hook code, cache asm, and teaching me C*/
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#define dcbst(_val) asm volatile("dcbst 0, %0" \
: \
: "r"(_val))
#define dcbf(_val) asm volatile("dcbf 0, %0" \
: \
: "r"(_val))
#define icbi(_val) asm volatile("icbi 0, %0" \
: \
: "r"(_val))
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#define FALSE 0
#define TRUE 1
#define NULL 0
typedef unsigned int u32;
typedef unsigned short u16;
typedef unsigned char u8;
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typedef int s32;
typedef short s16;
typedef char s8;
typedef u32 BOOL;
typedef u32 unk32;
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__attribute__((noreturn)) int main();
__attribute__((noinline)) void memCopy();
__attribute__((noinline)) u32* findVIHook();
__attribute__((noinline)) u32* findArrayInstance();
__attribute__((noinline)) u32* findU32Instance();
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enum {
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MEM1_START = 0x80000000,
MEM1_END = 0x81800000,
MEM1_RANGE = MEM1_START - MEM1_END,
CODEHANDLER_ENTRY = 0x800018A8,
GAME_ENTRY = 0xDEADBEEF,
GCT_MAGIC = 0x00D0C0DE
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};
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struct Info {
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u32 allocsize;
u32 _loaderSize;
u32 _loaderFullSize;
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struct CodeList* _codelistPointer;
u32 _wiiVIHook[4];
u32 _gcnVIHook[8];
};
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struct CodeList {
u16 mBaseASM;
u16 mUpperBase;
u16 mOffsetASM;
u16 mLowerOffset;
};
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struct DiscInfo {
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u8 mDiscID;
u16 mGameCode;
u8 mRegionCode;
u16 mMakerCode;
u8 mDiscNumber;
u8 mDiscVersion;
u8 mAudioStreaming;
u8 mStreamBufferSize;
u8 mUnknown[12];
u32 mWiiMagic;
u32 mGCNMagic;
u32 mUnknown2[2];
u32 mRAMSize;
u32 mUnknown3[2];
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u32* mHeapPointer;
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u32 mHeapMirror;
u32 mFstSize;
u32 mData[(0x3110 - 0x40) / 4];
u32 mWiiHeap;
};
struct Info gInfo = {
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.allocsize = 0, /*This is the code allocation*/
._loaderSize = 0, /*This is the size of the GeckoLoader*/
._loaderFullSize = 0, /*This is the size of the GeckoLoader + the codelist*/
._codelistPointer = (struct CodeList*)0x800018F8, /*This points to where the codelist address is set in the codehandler*/
._wiiVIHook = { 0x7CE33B78, 0x38870034, 0x38A70038, 0x38C7004C },
._gcnVIHook = { 0x7C030034, 0x38830020, 0x5485083C, 0x7C7F2A14, 0xA0030000, 0x7C7D2A14, 0x20A4003F, 0xB0030000 },
};
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static inline void flushAddr(void* addr)
{
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dcbf(addr);
icbi(addr);
}
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static inline void directWrite(u32* addr, u32 value)
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{
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addr[0] = value;
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flushAddr(addr);
}
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/*This constructs a branch instruction. &TO = ((TO - FROM) & MAX_OFFSET) | BRANCH_TYPE | !!isLink*/
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static inline void directBranchEx(void* addr, void* ptr, BOOL lk)
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{
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directWrite((u32*)(addr), ((((u32)(ptr) - (u32)(addr)) & 0x3ffffff) | 0x48000000 | !!lk));
}
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u32* findArrayInstance(u32* start, u32 end, u32 arrayLength, u32* hookData)
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{
u32 index = 0;
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/*Loop through the games RAM, make sure we don't find our own hook data by accident*/
for (u32 i = 0; (u32)&start[i] < end; ++i) {
/*If the data matches, increase the index counter and continue search,
else set index to 0 and continue searching*/
if (start[i] == hookData[index])
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++index;
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else
index = 0;
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/*If the data has matched the whole array, return the address of the match*/
if (index >= (arrayLength - 1) && ((u32)&start[i] < (u32)&gInfo || (u32)&start[i] > (u32)&gInfo + sizeof(gInfo))) {
return &start[i];
}
}
return NULL;
}
u32* findU32Instance(u32* start, u32 end, u32* hookData)
{
for (u32 i = 0; (u32)&start[i] < end; ++i) {
if (start[i] == hookData) {
return &start[i];
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}
}
return NULL;
}
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/*Find VI hook for Game*/
u32* findVIHook(struct DiscInfo* discResources, struct Info* infoPointer, u32* start, u32 end)
{
u32* hookData;
u32 arrayLength;
/*If the game is built for the Wii, set the hookdata to be the Wii variant*/
if (discResources->mWiiMagic) {
hookData = infoPointer->_wiiVIHook;
arrayLength = sizeof(infoPointer->_wiiVIHook) / sizeof(u32);
} else /*The game is built for the GCN, set the hookdata to be the GCN variant*/
{
hookData = infoPointer->_gcnVIHook;
arrayLength = sizeof(infoPointer->_gcnVIHook) / sizeof(u32);
}
return findArrayInstance(start, end, arrayLength, hookData);
}
/*Call this after findFunction, finds the address of the first instance
of value hookInstruction, and hooks it to the pointer hookTo*/
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void hookFunction(u32* start, u32 hookInstruction, u32 hookTo, BOOL isLink)
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{
int i = 0;
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while (start[i] != hookInstruction) {
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++i;
}
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directBranchEx((u32*)(&start[i]), (void*)(hookTo), isLink);
}
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/*Reallocate the games internal memory heap based on the console
the game is for, to make space for our codes*/
static inline void setHeap(struct DiscInfo* discResources, u32 alloc)
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{
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if (discResources->mWiiMagic) {
discResources->mHeapPointer = (u32*)((u32)discResources->mWiiHeap - alloc);
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discResources->mWiiHeap = (u32)discResources->mHeapPointer;
} else {
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discResources->mHeapPointer = (u32*)((u32)discResources->mHeapPointer - alloc);
}
}
void memCopy(u32* to, u32* from, s32 size)
{
for (s32 i = 0; i < size; ++i) {
to[i] = from[i];
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}
}
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BOOL initMods(struct DiscInfo* discResources)
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{
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struct Info* infoPointer = &gInfo;
const u32* geckoPointerInit = (u32*)(MEM1_START + 0x18F8);
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s32 sizeDiff = (infoPointer->_loaderFullSize - infoPointer->_loaderSize) / 4; /*Calculate size of codelist*/
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const u32* sourcePointer = (u32*)(infoPointer);
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if (infoPointer->_codelistPointer == NULL)
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return FALSE; /*Pointer is null*/
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setHeap(discResources, infoPointer->allocsize); /*Reallocate the internal heap*/
if (infoPointer->_loaderFullSize == NULL || infoPointer->_loaderSize == NULL || sizeDiff <= 0)
return FALSE; /*Invalid values*/
/*Copy codelist to the new allocation*/
memCopy(discResources->mHeapPointer, findU32Instance((u32*)&gInfo, MEM1_END, (u32*)GCT_MAGIC), sizeDiff);
/*Change upper codelist pointer to the new address in the allocation*/
infoPointer->_codelistPointer->mUpperBase = ((u32)discResources->mHeapPointer >> 16) & 0xFFFF;
/*Change lower codelist pointer to the new address in the allocation*/
infoPointer->_codelistPointer->mLowerOffset = (u32)(discResources->mHeapPointer) & 0xFFFF;
/*Update the cache, so that the instructions fully update*/
flushAddr(&infoPointer->_codelistPointer->mUpperBase);
flushAddr(&infoPointer->_codelistPointer->mLowerOffset);
u32* functionAddr = findVIHook(discResources, infoPointer, (u32*)MEM1_START, MEM1_END);
if (functionAddr == NULL) {
return FALSE;
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}
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hookFunction(functionAddr, 0x4E800020, CODEHANDLER_ENTRY, FALSE);
return TRUE;
}
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int main()
{
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struct DiscInfo* discResources = (struct DiscInfo*)MEM1_START;
if (discResources->mWiiMagic || discResources->mGCNMagic) {
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if (initMods(discResources) == TRUE) {
((void (*)())CODEHANDLER_ENTRY)(); /*Call the codehandler if successful*/
}
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}
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((void (*)())GAME_ENTRY)(); /*Call the game start*/
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}