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Super-Mario-Sunshine-C-Kit/examples/FunctionExample/functions.c

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/*
* Empty c file demonstrating available functions the Bin2Gecko and DolInsert tools can replace
*/
2017-02-24 02:10:27 +09:00
#include "inc/sms.h"
//Variable
int variable;
//Update every frame
int OnUpdate(MarDirector* director) {
int (*GameUpdate)(MarDirector* director) = GetObjectFunction(director, Director_GameUpdate);
//Update Here
//Run original replaced function
//Removing this will halt the game
return GameUpdate(director);
}
//Setup after every stage load
void OnSetup(MarDirector* director)
{
//Run original replaced function
//Removing this will cause no stage setup to occur and will likely crash the game
MarDirector_SetupObjects(director);
//Setup here
}
//Whenever water touches ground
void OnWaterHitsGround(PollutionManager* pollution, float x, float y, float z, float r)
{
//Run original replaced function
//If you remove this, water will no longer clean pollution
CleanPollution(pollution, x, y, z, r);
//Code here
}
//Whenever object touches mario
void OnObjectTouchMario(HitActor* this, HitActor* other)
{
//Get the function from the object's vtable
HitActor* (*TouchPlayer)(void* t, void* o) = GetObjectFunction(this, HitActor_TouchPlayer);
//Code here
//Run original replaced function
//If you remove this, no object will react to touching mario
TouchPlayer((void*)this, (void*)other);
}
//Runs once per frame for each NPC
void OnAllNPCsUpdate(HitActor* this, int a1, void* drama, void* graphics, int obj)
{
//Code here
//Run original replaced function
//If you remove this, no NPCs will update
Drama_PrepareUpdate(this, a1, drama, graphics, obj);
}
//Runs once per frame, but allows drawing to HUD
void OnDraw2D(J2DOrthoGraph* graphics)
{
//Run original replaced function
//Removing this will no longer draw FLUDD HUD
MarDirector_SetupObjects(director);
//Draw here
}