Merge previous revision.
Undid all the damage
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3 changed files with 678 additions and 69 deletions
647
sms.h
647
sms.h
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@ -32,20 +32,30 @@
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#define MARIOFLAG_GONE 0x00200000
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#define STATE_NUMBER 0x0000000F
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#define STATE_AIRBORN 0x00000800
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#define STATE_DOJUMP 0x00000080
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#define STATE_AIRBORN 0x00000800
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#define STATE_CUTSCENE 0x00001000
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#define STATE_STUNNED 0x00002000
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#define STATE_RUNNING 0x04000440
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#define STATE_IDLE 0x0C400200
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#define STATE_IDLE 0x0C400201
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#define STATE_STOP 0x0C00023D
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#define STATE_SPIN 0x00000441
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#define STATE_JUMPSPIN 0x00000890
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#define STATE_JUMPSPIN1 0x00000895
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#define STATE_JUMPSPIN2 0x00000896
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#define STATE_JUMP 0x02000880
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#define STATE_D_JUMP 0x02000881
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#define STATE_TRIPLE_J 0x00000882
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#define STATE_JMP_LAND 0x04000470
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#define STATE_HVY_LAND 0x04000473
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#define STATE_D_LAND 0x04000472
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#define STATE_T_LAND 0x0800023A
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#define STATE_JUMPSIDE 0x00000880
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#define STATE_SIDESTEP 0x0C008220
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#define STATE_SIDE_FLIP 0x00000887
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#define STATE_FALL 0x0000088C
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#define STATE_SWIM 0x000024D7
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#define STATE_DIVE 0x0080088A
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#define STATE_DIVEJUMP 0x02000889
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@ -63,19 +73,145 @@
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#define STATE_HOVER 0x0000088B
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#define STATE_STUCK 0x0002033C
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#define STATE_TALKING 0x10001308
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#define STATE_TURNING 0X00000444
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//add new
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#define STATE_SHINE_C 0x00001302 // Collected Shine Sprite
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#define STATE_DEATH 0x00020467
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#define STATE_DOOR_F_O 0x00001321 // Door open fail
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#define STATE_WALL_S_L 0x04000471
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#define STATE_WALL_SLD 0x000008A7
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#define STATE_F_KNCK_H 0X000208B0 // hard knockback from front (bumping into a wall from dive)
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#define STATE_KNCK_LND 0X00020462 // Landing from front knockback
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#define STATE_KNCK_GND 0x00020466 // Front knockback while grounded
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#define STATE_FIRE_HIT 0x000208B7
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#define STATE_FIRE_RVR 0x08000239 // Recover from fire on ground
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#define STATE_HOVER_F 0x0000088D // Falling from hover
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#define STATE_SLIDE_R1 0x000008A6 // Recover from slide by flipping
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#define STATE_SLIDE_R2 0x00000386 // Recover from slide by getting up
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#define STATE_R_SPRAY 0x0C008220 // Recover from spray
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#define STATE_G_POUND 0x008008A9 // Ground pounding
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//#define
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#define BGM_DOLPIC 0x80010001
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#define BGM_BIANCO 0x80010002
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#define BGM_MAMMA 0x80010003
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#define BGM_PINNAPACO_SEA 0x80010004
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#define BGM_PINNAPACO 0x80010005
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#define BGM_MARE_SEA 0x80010006
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#define BGM_MONTEVILLAGE 0x80010007
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#define BGM_SHILENA 0x80010008
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#define BGM_RICCO 0x80010009
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#define BGM_GET_SHINE 0x8001000A
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#define BGM_CHUBOSS 0x8001000B
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#define BGM_MISS 0x8001000C
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#define BGM_BOSS 0x8001000D
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#define BGM_MAP_SELECT 0x8001000E
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#define BGM_BOSSPAKU_DEMO 0x8001000F
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#define BGM_MAIN_TITLE 0x80010010
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#define BGM_CHUBOSS2 0x80010011
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#define BGM_EXTRA 0x80010012
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#define BGM_DELFINO 0x80010013
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#define BGM_MAREVILLAGE 0x80010014
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#define BGM_CORONA 0x80010015
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#define BGM_KAGEMARIO 0x80010016
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#define BGM_CAMERA 0x80010017
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#define BGM_MONTE_ONSEN 0x80010018
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#define BGM_MECHAKUPPA 0x80010019
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#define BGM_AIRPORT 0x8001001A
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#define BGM_UNDERGROUND 0x8001001B
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#define BGM_TITLEBACK 0x8001001C
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#define BGM_MONTE_NIGHT 0x8001001D
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#define BGM_CASINO 0x8001001E
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#define BGM_EVENT 0x8001001F
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#define BGM_TIME_IVENT 0x80010020
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#define BGM_SKY_AND_SEA 0x80010021
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#define BGM_MONTE_RESCUE 0x80010022
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#define BGM_MERRY_GO_ROUND 0x80010023
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#define BGM_SCENARIO_SELECT 0x80010024
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#define BGM_FANFARE_CASINO 0x80010025
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#define BGM_FANFARE_RACE 0x80010026
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#define BGM_CAMERA_KAGE 0x80010027
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#define BGM_GAMEOVER 0x80010028
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#define BGM_BOSSHANA_2ND3RD 0x80010029
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#define BGM_BOSSGESO_2DN3RD 0x8001002A
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#define BGM_CHUBOSS_MANTA 0x8001002B
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#define BGM_MONTE_LAST 0x8001002C
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#define BGM_SHINE_APPEAR 0x8001002D
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#define BGM_KUPPA 0x8001002E
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#define BGM_SPACEWORLD 0x80011030
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#define SND_PIPE 9598
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//#define GFX_OFF 0x09A4 - E3
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#define GFX_OFF 0x07F4
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#define AIRPORT 0
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#define DOLPIC0 1
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#define BIANCO0 2
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#define RICCO0 3
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#define MAMMA0 4
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#define PINNABEACH0 5
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#define SIRENA0 6
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#define DELFINO0 7
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#define MONTE0 8
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#define MARE0 9
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#define NONE0 10
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#define SCALE0 11
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#define TEST10 12
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#define PINNAPARCO0 13
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#define CASINO0 14
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#define GFX_OFF 0x09A4
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#define GFX_OFF 0x09A4
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typedef float Mtx[3][4];
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typedef float Mtx44[4][4];
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enum GXProjectionType
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{
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GX_PERSPECTIVE = 0,
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GX_ORTHOGRAPHIC = 1
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};
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typedef struct
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{
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float x, y, z;
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} Vec, *VecPtr, Point3d, *Point3dPtr;
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typedef struct {
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Point3d position;
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Point3d target;
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Vec up;
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float fovy;
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float znear;
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float zfar;
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Mtx viewMtx;
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Mtx44 projMtx;
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} Camera;
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typedef struct {
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int xorg;
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int yorg;
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int width;
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int height;
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} ViewPort;
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typedef struct{
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uint16_t buttons;
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int8_t lanalogx;
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int8_t lanalogy;
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int8_t ranalogx;
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int8_t ranalogy;
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uint8_t ltrig;
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uint8_t rtrig;
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uint8_t status;
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int u1;
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} WaterGun;
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typedef struct{
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uint16_t buttons; // 0x0
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int8_t lanalogx; // 0x4
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int8_t lanalogy; // 0x8
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int8_t ranalogx; // 0xC
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int8_t ranalogy; // 0xA
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uint8_t ltrig; // 0xE
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uint8_t rtrig; // 0x12
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uint8_t status; //0x16
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uint8_t u2;
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uint8_t u3;
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uint8_t u4;
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@ -99,28 +235,114 @@ typedef struct{
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float z;
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} Vector;
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typedef struct {
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int flag1;
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int flag2;
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int flag3;
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int flag4;
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int flag5;
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int flag6;
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int flag7;
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int flag8;
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int flag9;
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int flag10;
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} NormalSoundData;
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typedef struct {
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float u1;
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float u2;
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float u3;
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float u4;
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} HitTable;
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typedef struct{
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char* colKey;
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int flag;
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} ColData;
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typedef struct AnimData_t{
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char* modelKey;
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int unk1;
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int unk2;
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int unk3;
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int unk4;
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int unk5;
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int unk6;
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int unk7;
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int unk8;
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int unk9;
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char* animModel;
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char* animKey;
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int unk10;
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int unk11;
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int unk12;
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} AnimData;
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typedef struct {
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int info1;
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AnimData* aData;
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} AnimInfo;
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typedef struct {
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int flag1;
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int flag2;
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int flag3;
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HitTable* hitData;
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} HitInfo;
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typedef struct {
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int flag1;
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ColData* cData;
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} ColInfo;
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typedef struct {
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int flag1;
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NormalSoundData* normSoundData; // okay what?
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} SoundInfo;
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typedef struct ObjectData_t {
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char* modelKey;
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float unknown1;
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char* shiftJis;
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char* shiftJis2;
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AnimInfo* aInfo;
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HitInfo* hInfo;
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ColInfo* cInfo;
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SoundInfo* sInfo;
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int unused1;
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int unused2;
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int unused3;
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int unused4;
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float unknown2;
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int flag1;
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int flag2;
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} ObjectData;
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struct HitActor_t;
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struct EMario_t;
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struct EnemyMario_t;
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struct WaterGun_t;
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struct Yoshi_t;
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struct ObjectData_t;
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struct AnimData_t;
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typedef struct Camera_t{
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void* Type; //0
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char* name;
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int flags;
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int u1;
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Vector position; //10
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int u2;
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void* u3; //20
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typedef struct PolarSubCamera_t {
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void* Type;
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void* u2;
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int u3;
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int u4;
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float near;
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float far;
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Vector up;
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Vector at;
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float u5;
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float u6;
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} __attribute__((packed)) Camera;
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Vector position;
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int u5;
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void* u6;
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int u7;
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Vector u8;
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float u9;
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int u10;
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Vector rotation;
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Vector u11;
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int u12[51];
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MarioGamePad* gamepad;
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} PolarSubCamera;
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typedef struct MapObjBase_t{
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void* Type; //0
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@ -158,13 +380,163 @@ typedef struct HitActor_t{
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int u18;
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int u19;
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void* u20; //70
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void* u21[0x2F];
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ObjectData* objData; // 130
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} __attribute__((packed)) HitActor;
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typedef struct{
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void* Type; //0
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typedef struct {
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void* Type; //0
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void* u2;
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int u3;
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int u4;
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Vector position; //10
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int u5;
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void* u6; //20
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Vector scale;
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Vector direction; //30
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void* u7;
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void* u8; //40
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struct HitActor_t** colarray;
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uint16_t colcount;
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uint16_t colarraysize;
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int colsettings;
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float bound1; //50
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float bound2;
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float bound3;
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float bound4;
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float bound5; //60
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int colflags;
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int u18;
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int u19;
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void* u20; //70
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void* u21; //74
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void* u22; //78
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int snd1; //7C
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int snd2; //80
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char* bas; //84
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int status; //88
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int init; //8c
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int status_timer; //90
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int temp6; //94
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int temp7; //98
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int temp8; //9c
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int temp9; //a0
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int temp10; //a4
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int temp11; //a8
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int temp12; //ac
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float dirY; //b0
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int current; //b4
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float u23; //b8
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float u24; //bc
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float u25; //c0
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void* u26; //c4
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float u27; //c8
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float u28; //cc
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int reserved1; //d0
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int u29; // Used - d4
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int analogX; //d8
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int analogY; //dc
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int reserved4; //e0
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int reserved5; //e4
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void* u30[18];
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ObjectData* objData; // 130
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} __attribute__((packed)) MultiActor;
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typedef struct {
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void* Type; //0
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void* u2;
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int u3;
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int u4;
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Vector position; //10
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int u5;
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void* u6; //20
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Vector scale;
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Vector direction; //30
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void* u7;
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void* u8; //40
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struct HitActor_t** colarray;
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uint16_t colcount;
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uint16_t colarraysize;
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int colsettings;
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float bound1; //50
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float bound2;
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float bound3;
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float bound4;
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float bound5; //60
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int colflags;
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int u18;
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int u19;
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void* u20; //70
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void* u21;
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void* u22;
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int u23;
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int isFlipped;
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int flipTimer;
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} __attribute__((packed)) flipBlockActor;
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typedef struct{
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void* Type;
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void* u2;
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int u3;
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int hitCount;
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Vector position;
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int u5;
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void* u6;
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Vector scale;
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Vector direction;
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void* u7;
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void* u8;
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void* u9;
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int u10;
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int collision;
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float u12;
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float u13;
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float u14;
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float u15;
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float u16;
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int u17;
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int u18;
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int u19;
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void* u20;
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} BlockActor;
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typedef struct {
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void* Type; //0
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void* u2;
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int u3;
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int u4;
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Vector position; //10
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int u5;
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void* u6; //20
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Vector scale;
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Vector direction; //30
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void* u7;
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void* u8; //40
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struct HitActor_t** colarray;
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uint16_t colcount;
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uint16_t colarraysize;
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int colsettings;
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float bound1; //50
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float bound2;
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float bound3;
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float bound4;
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float bound5; //60
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int colflags;
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int u18;
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int u19;
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void* u20; //70
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void* u21;
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void* u22;
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int u23;
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int isDown;
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int isRot;
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} __attribute__((packed)) hexActor;
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typedef struct{
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void* Type; //0
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void* u2; //4
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int u3; //8
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int u4; //c
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Vector position; //10
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int u5;
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void* u6; //20
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@ -199,13 +571,11 @@ typedef struct{
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uint16_t roty2; //9a
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void* u26; //9c
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void* u27; //a0
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float speedx; //a4
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float speedy; //a8
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float speedz; //ac
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Vector speed; //a4
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void* u28[26]; //b0
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int flags; //118
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void* u29[178]; //11c
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struct WaterGun_t* watergun;//3e4
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WaterGun* watergun; //3e4
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void* u31; //3e8
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void* u32; //3ec
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struct Yoshi_t* yoshi; //3f0
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@ -252,7 +622,7 @@ typedef struct EnemyMario_t{
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void* u26[3940];
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uint16_t emarioflags;
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uint16_t emariodamage; //4294
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int16_t emariohealth; //4296
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uint16_t emariohealth; //4296
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uint16_t u27; //4298
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int u28;
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int u29;
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@ -340,10 +710,6 @@ typedef struct{
|
|||
MarioActor* mario;
|
||||
} __attribute__((packed)) Yoshi;
|
||||
|
||||
typedef struct{
|
||||
int u1;
|
||||
} __attribute__((packed)) WaterGun;
|
||||
|
||||
typedef struct{
|
||||
void* u1[6];
|
||||
int count; //18
|
||||
|
@ -400,14 +766,30 @@ typedef struct {
|
|||
typedef struct {
|
||||
void* type;
|
||||
int content[64];
|
||||
} J2DPane;
|
||||
} J2DPaneO;
|
||||
typedef struct {
|
||||
void* type;
|
||||
int content[64];
|
||||
} J2DScreen;
|
||||
|
||||
typedef struct {
|
||||
int charIndex;
|
||||
int unk1;
|
||||
uint8_t voice;
|
||||
} JMSMesgEntry;
|
||||
|
||||
typedef struct {
|
||||
int unk1;
|
||||
char* textBuf;
|
||||
JMSMesgEntry* entry[10];
|
||||
} TalkMesEntry;
|
||||
|
||||
typedef struct {
|
||||
void* type;
|
||||
void* data[596];
|
||||
TalkMesEntry* msgEntry;
|
||||
} Talk2D;
|
||||
|
||||
typedef struct {
|
||||
void* type;
|
||||
} GCConsole;
|
||||
|
@ -430,6 +812,70 @@ typedef struct {
|
|||
float a3[4];
|
||||
} A3_A4_f;
|
||||
|
||||
typedef struct {
|
||||
int x;
|
||||
int y;
|
||||
int w;
|
||||
int h;
|
||||
} Rect;
|
||||
|
||||
typedef struct {
|
||||
void* type;
|
||||
int type2;
|
||||
int id;
|
||||
int isVisible;
|
||||
int pane_id;
|
||||
JUTRect rect;
|
||||
JUTRect cRect;
|
||||
JUTRect clipRect;
|
||||
JUTRect scissorBounds;
|
||||
void* unk1[0x4A];
|
||||
long* tmem;
|
||||
} J2DPane;
|
||||
|
||||
typedef struct CARDFileInfo
|
||||
{
|
||||
int chan;
|
||||
int fileNo;
|
||||
int offset;
|
||||
int length;
|
||||
int iBlock;
|
||||
} CARDFileInfo;
|
||||
|
||||
const int32_t testObjectVTable[119] =
|
||||
{
|
||||
0x00000000, 0x00000000, 0x801C4580, 0x80007D70,
|
||||
0x801AF750, 0x802FA6F4, 0x801B2FF0, 0x802FA6FC,
|
||||
0x801B3364, 0x00000000, 0x00000000, 0x801C4918,
|
||||
0x803370C0, 0x8033720C, 0x80337214, 0x8033721C,
|
||||
0x80337220, 0x80337228, 0x8033722C, 0x80337230,
|
||||
0x80337234, 0x80007FA8, 0x80007FA0, 0x80007F98,
|
||||
0x80007F90, 0x80007F88, 0x80007F80, 0x803370E0,
|
||||
0x803370E8, 0x803370EC, 0x803370F4, 0x803370F8,
|
||||
0x80337100, 0x80337104, 0x802F7004, 0x802F7020,
|
||||
0x802F703C, 0x802F7058, 0x802F7074, 0x802F7090,
|
||||
0x801B305C, 0x800C6E9C, 0x801B4194, 0x80007D40,
|
||||
0x800C6E94, 0x80218CC0, 0x801AFA4C, 0x802187D0,
|
||||
0x801B345C, 0x801AFF74, 0x801B35F8, 0x801B36B8,
|
||||
0x8021818C, 0x80218020, 0x80217FC8, 0x80217DE4,
|
||||
0x801AFA80, 0x801B4114, 0x80217D88, 0x80217D6C,
|
||||
0x80217CC8, 0x80217B30, 0x80217990, 0x801B401C,
|
||||
0x801B0430, 0x801B0738, 0x801B12F8, 0x801B1368,
|
||||
0x801B9C24, 0x801B1058, 0x801B118C, 0x800C6ED0,
|
||||
0x801B17DC, 0x800C6F08, 0x801B238C, 0x801B1D64,
|
||||
0x801B12F0, 0x801AEBEC, 0x800C6F0C, 0x800C6F10,
|
||||
0x800C6F14, 0x801B02D0, 0x801C42E4, 0x801B43D0,
|
||||
0x801B03B8, 0x801B03F4, 0x801B08F4, 0x800C6F18,
|
||||
0x800C6F20, 0x801AEBE4, 0x801B1764, 0x801B4F30,
|
||||
0x801B3F2C, 0x801B4580, 0x801B4528, 0x801B4644,
|
||||
0x801B46C4, 0x801B48F8, 0x801B4D78, 0x801B47E4,
|
||||
0x801B4DD0, 0x801B4950, 0x801B49A4, 0x801B4200,
|
||||
0x801B4BDC, 0x801B49F8, 0x801B4CEC, 0x801B4274,
|
||||
0x801B4D54, 0x801B4470, 0x801B44DC, 0x801B444C,
|
||||
0x801B3938, 0x801B3ADC, 0x801B3B8C, 0x801B3DFC,
|
||||
0x801B3EE4, 0x801B3D64, 0x801B3DF0,
|
||||
};
|
||||
|
||||
//For C++ inheritence
|
||||
#define GetObjectFunction( object, func ) (void*)*(void**)((int)*(int*)object + func)
|
||||
#define Director_GameUpdate 0x64
|
||||
|
@ -448,6 +894,11 @@ typedef struct {
|
|||
#define free(n) __dla__FUl((n))
|
||||
|
||||
void GXSetScissor(int x, int y, int x2, int y2);
|
||||
void GXSetViewport(float x, float y, float w, float h, float nearZ, float farZ);
|
||||
void GXSetProjection(float mtx[4][4], int projType);
|
||||
void GXFlush();
|
||||
void C_MTXLookAt(Mtx mtx, Point3dPtr* camPos, VecPtr* camUp, Point3dPtr* target);
|
||||
void setSrcRect(int viewPortObj, int rect);
|
||||
void GXInvalidateTexAll();
|
||||
|
||||
void J2DOrthoGraph_Create(J2DOrthoGraph* targetaddr, JUTRect* view);
|
||||
|
@ -460,7 +911,7 @@ void J2DPrint_Initiate(J2DPrint* j2dprint);
|
|||
void J2DPrint_Print(J2DPrint* j2dprint, int x, int y, char* text, int u1, int u2, int u3);
|
||||
void J2DPrint_Delete(J2DPrint* j2dprint, int mask);
|
||||
|
||||
#define GameFont (*(ResFONT**)((*(int*)(Heap - 0x6038)) + 0x48))
|
||||
#define GameFont (*(ResFONT**)((*(int*)(SceneReference - 0x6038)) + 0x48))
|
||||
#define GameStrTable (RTOC - 19304)
|
||||
void J2DTextBox_Create(J2DTextBox* targetaddr, int u1, JUTRect* bounds, ResFONT* font, void* table, int HBinding, int VBinding);
|
||||
void J2DTextBox_Draw(J2DTextBox* textbox);
|
||||
|
@ -478,6 +929,8 @@ void J2DScreen_Draw(J2DScreen* pane, int a1, int a2, J2DGrafContext* graphics, i
|
|||
|
||||
void JUTRect_Set(JUTRect* rect, int x, int y, int w, int h);
|
||||
|
||||
void setTalkBox(Talk2D* tManager, char* textBuffer, JMSMesgEntry* entry);
|
||||
|
||||
void MarDirector_SetupObjects(MarDirector* director);
|
||||
void Drama_PrepareUpdate(HitActor* this, int a1, void* drama, void* graphics, int obj);
|
||||
|
||||
|
@ -503,7 +956,7 @@ typedef ObjItemManager{
|
|||
}*/
|
||||
|
||||
register void* RTOC __asm ("r2");
|
||||
register void* Heap __asm ("r13");
|
||||
register void* SceneReference __asm ("r13");
|
||||
|
||||
// math
|
||||
float cosf(float);
|
||||
|
@ -513,9 +966,6 @@ float sqrtf(float);
|
|||
// GC
|
||||
//static void (*GXSetBlendMode)(int a1, int a2, int a3, int a4) = (void*)0x80361dd0;
|
||||
//static void (*GXBegin)(int a1, int a2, int a3) = (void*)0x8035df88;
|
||||
void movePane(long pane, int u1, int u2);
|
||||
|
||||
static const long* TGCCConsole2 = (void*)0x80902AB4;
|
||||
|
||||
static const Controller* Controllers = (Controller*)0x80404454;
|
||||
static const Controller* ControllerOne = (Controller*)0x80404454;
|
||||
|
@ -549,6 +999,7 @@ void Vector_Normalize(Vector* vi, Vector* vo);
|
|||
void Vector_Scale(Vector* vi, float scale);
|
||||
float Vector_Magnitude(Vector* v);
|
||||
void Talk2D_OpenWindow(Talk2D* talkmanager, int a1, float f1);
|
||||
void openNormalTalkWindow(Talk2D* manager);
|
||||
void DrawWaterBackground(GCConsole* console);
|
||||
|
||||
void StampPollution(PollutionManager* pollution, int stamp, float x, float y, float z, float r);
|
||||
|
@ -563,23 +1014,21 @@ static void** gpStrategy = (void*)0x8040e080;
|
|||
static void** gpSunManager = (void*)0x8040d0c0;
|
||||
static HitActor** gpSunModel = (void*)0x8040d0c8;
|
||||
|
||||
static uint8_t* ChangeScenario = (void*)0x803e9712;
|
||||
static uint8_t* ChangeEpisode = (void*)0x803e9713;
|
||||
static uint8_t* ChangeScenario = (void*)0x003e9712;
|
||||
static uint8_t* ChangeEpisode = (void*)0x003e9713;
|
||||
void ChangeStage(MarDirector* director, uint32_t stageinfo);
|
||||
HitActor* SearchF(void* namereflist, int keycode, char* ref);
|
||||
#define SearchObjByRef(ref) SearchF((void*)*(((int*)*(int*)(Heap - 0x5db8)) + 1), CalcKeyCode((ref)), (ref))
|
||||
#define SearchObjByRef(ref) SearchF((void*)*(((int*)*(int*)(SceneReference - 0x5db8)) + 1), CalcKeyCode((ref)), (ref))
|
||||
int GetShineStage(uint8_t stageid);
|
||||
|
||||
int IsPolluted(void);
|
||||
|
||||
//Camera
|
||||
static Camera** gpCamera = (Camera**)0x8040d0a8;
|
||||
void Camera_AddMultiPlayer(Camera* camera, Vector* position);
|
||||
void Camera_RemoveMultiPlayer(Camera* camera, Vector* position);
|
||||
void Camera_CreateMultiPlayer(Camera* camera, unsigned char players);
|
||||
void PolarSubCamera_UpdateMultiplayer(Camera* camera);
|
||||
void Camera_CalcFinalPosAndAt(Camera* camera);
|
||||
void Camera_UpdateGameCamera(Camera* camera);
|
||||
static HitActor** gpCamera = (void*)0x8040d0a8;
|
||||
void Camera_AddMultiPlayer(void* camera, Vector* position);
|
||||
void Camera_RemoveMultiPlayer(void* camera, Vector* position);
|
||||
void Camera_CreateMultiPlayer(void* camera, unsigned char players);
|
||||
void PolarSubCamera_UpdateMultiplayer(void* camera);
|
||||
|
||||
// Mario
|
||||
static HitActor** gpMarioOriginal = (void*)0x8040e0e8;
|
||||
|
@ -629,11 +1078,13 @@ void StartTrembleEffect(TrembleModelEffect* effectmgr, float maxTremble, float m
|
|||
void Mario_WearGlasses(MarioActor* mario);
|
||||
void MapObjBase_RemoveMapCollision(MapObjBase* obj);
|
||||
void Mario_InitValues(MarioActor* mario);
|
||||
void Mario_GetOffYoshi(MarioActor* mario);
|
||||
void Mario_WaterGunUpdate(MarioActor* martin);
|
||||
void Mario_Trample(MarioActor* mario, HitActor* other);
|
||||
void Mario_SetAnimation(MarioActor* mario, int id, float f1);
|
||||
void Mario_SetStatusToJumping(MarioActor* mario, long u1, long u2);
|
||||
void Mario_GetOffYoshi(MarioActor* mario);
|
||||
void Mario_WaterGunUpdate(MarioActor* martin);
|
||||
void mario_initModel(MarioActor* mario);
|
||||
void mario_initValues(MarioActor* mario);
|
||||
#define GetMarioTrembleEffect(mario) ((TrembleModelEffect*)*((void**)(mario) + 0x014F))
|
||||
|
||||
void Yoshi_Ride(Yoshi* yoshi);
|
||||
|
@ -657,6 +1108,7 @@ void SendMsgToMario(MarioActor* mario, int msg);
|
|||
#define OBJ_HOVERNOZZLE 0x20000026
|
||||
#define OBJ_TURBONOZZLE 0x2000002A
|
||||
HitActor* MakeObjAppear(ItemManager* itemManager, int id);
|
||||
HitActor* makeShineAppearWithDemo(ItemManager* itemManager, char* manager, char* mang2, float x, float y, float z);
|
||||
|
||||
//Water
|
||||
void WaterEmitInfo_Create(WaterEmitInfo* this, const char* prm);
|
||||
|
@ -664,15 +1116,86 @@ void ModelWaterManager_EmitRequest(void* man, void* emitinfo);
|
|||
|
||||
// Effects
|
||||
void GenerateEffectElectric(HitActor* pos);
|
||||
void emitGetCoinEffect(int unk1, MarioActor* mario);
|
||||
void emitGotEffect(MarioActor* mario);
|
||||
void objAppear(HitActor* actor);
|
||||
void destroyCol(HitActor* actor);
|
||||
void initModelData(HitActor* actor);
|
||||
void marioCanTake(MarioActor* mario, HitActor* actor);
|
||||
void marioStartVoice(MarioActor* mario, int soundIndex);
|
||||
|
||||
void ParticleManager_EmitWithRotate(void* man, int particle, Vector* position, uint16_t yaw, uint16_t pitch, uint16_t roll, uint8_t u2, void const* u5);
|
||||
void MapObjBase_EmitSplash(MapObjBase* obj);
|
||||
|
||||
void changeTexture(int gfx, int gfxtype, int amnt);
|
||||
void setPanePosition(J2DPane* plane, long speed, int unk2, int unk3, int unk4);
|
||||
void updatePane(J2DPane* pane);
|
||||
void updateBoundPane(J2DPane* pane);
|
||||
void updateBlendPane(J2DPane* pane);
|
||||
void movePane(J2DPane* pane, int u1, int u2);
|
||||
int searchPane(long root, int id);
|
||||
void processAppearCoin(int GCConsole);
|
||||
void startAppearCoin(int GCConsole);
|
||||
void processDownCoin(int GCConsole, int u1, long u2, long u3);
|
||||
void getModel(HitActor* actor);
|
||||
void showAllShapePacket(void);
|
||||
void makeObjAppeared(HitActor* actor);
|
||||
void startMapObjAnim(HitActor* actor, int multi);
|
||||
void createMActor(int u1, int u2, int u3, int u4, int u5);
|
||||
void startAnimation(int objProp, int anim, int u1);
|
||||
void setUpMapCollision(HitActor* actor);
|
||||
void setFrameRate(long _0x74, int unk1, float speed);
|
||||
void changeCollision(HitActor* actor, int unk1, float unk2, float unk3);
|
||||
void EasyEmitParticle(int effect, Vector* position, HitActor* actor, Vector* u1);
|
||||
|
||||
// Music / SFX
|
||||
void PlaySound(int rate, Sound* sfx, int nl1, int nl2, int nl3, int four);
|
||||
void startSoundSystemSE(int id, int unk1, int unk2, int unk3);
|
||||
void StartStageEntranceDemoSeq(int u1, int u2);
|
||||
void StartBGM(int u1);
|
||||
void StopBGM(int u1);
|
||||
void StopBGM(int u1, int u2);
|
||||
void StopBGMs(int unk1, int unk2);
|
||||
void search(int id);
|
||||
void setAnimSound(HitActor* actor, char* bas);
|
||||
void initAnimSound(int mBuff, int BAS, float unk1, int unk2);
|
||||
|
||||
//TEST LUMA
|
||||
static float* lumaX = (void*)0x810e21bc;
|
||||
static float* lumaY = (void*)0x810e21c0;
|
||||
static float* lumaZ = (void*)0x810e21c4;
|
||||
static float* lumaRotY = (void*)0x810e21e0;
|
||||
static float* lumaScaleX = (void*)0x810e21d0;
|
||||
static float* lumaScaleY = (void*)0x810e21d4;
|
||||
static float* lumaScaleZ = (void*)0x810e21d8;
|
||||
static float* CamRotX = (void*)0x812444e8;
|
||||
static float* CamRotY = (void*)0x812444ec;
|
||||
static float* CamRotZ = (void*)0x812444f0;
|
||||
static float* CoinHUD = (void*)0x80e2cfc4;
|
||||
|
||||
void startCameraDemo(HitActor* cameraActor, int anim, float startrotation, int u1, long u2, int u3);
|
||||
void coinTaken(HitActor* coin, HitActor* mario);
|
||||
void redCoinTaken(HitActor* coin, HitActor* mario);
|
||||
void startAppearGo(long ConsoleStr);
|
||||
void startJAIStream(char* audioFile, int u1, void* u2);
|
||||
void loadToMainRAM(char* file, int unk1, int unk2, int unk3, long unk4, int unk5, int unk6, int unk7);
|
||||
void DVDOpen(char* file, long unk1);
|
||||
void DVDPrepareStreamASync(long finfo, int length, int offset, long callback);
|
||||
void DVDStopStreamAtEndAsync(long commandblock, long callback);
|
||||
void DVDCancelStreamAsync(long commandblock, long callback);
|
||||
void loadToARAM(char* file, int unk1, int unk2, int unk3, int unk4);
|
||||
void loadModelData(char* modelFile, int flags, char* directory);
|
||||
void setBuffer(void* constructor, void* buffer, int size);
|
||||
void JSURead(void* constructor, void* buffer, int amount);
|
||||
int readData(void* constructor, void* buffer, int size);
|
||||
int getGlbResource(char* file);
|
||||
void loadBCKDataBase(int bck);
|
||||
void setBTP(long objPtr, char* animFile);
|
||||
float getDistance(HitActor* object, Vector position);
|
||||
|
||||
static uint32_t** key = (void*)0x80412fec;
|
||||
static const int* TGCCConsole2 = (void*)0x80902AB4;
|
||||
//static const int* TGCCConsole2 = (void*)0x80ea3804;
|
||||
const int* firstPane = (void*)0x80ea40e4;
|
||||
void StartSoundActorWithInfo(int, Vector*, Vector*, float, int, int, void**, int, uint8_t);
|
||||
|
||||
//Other
|
||||
|
@ -680,6 +1203,18 @@ void PSMTXCopy();
|
|||
void CLBPolarToCross(Vector* center, Vector* out, float rho, uint16_t theta ,uint16_t phi);
|
||||
void Application_Init(void* application);
|
||||
|
||||
void CARDInit(void);
|
||||
int CARDMount(int channelNum, void* workArea, long cardCallBack);
|
||||
int CARDOpen(int channelNum, char* fileName, CARDFileInfo* fileInfo);
|
||||
int CARDCreate(int channelNum, char* fileName, int size, CARDFileInfo* fileInfo);
|
||||
int CARDRead(CARDFileInfo* fileInfo, void* bufferAddr, int length, int offset);
|
||||
int CARDWrite(CARDFileInfo* fileInfo, void* bufferAddr, int length, int offset);
|
||||
|
||||
//80e2d0d4 - c_cu
|
||||
//80143a38
|
||||
//80578988
|
||||
//80426df0
|
||||
|
||||
//8117002c
|
||||
|
||||
volatile const char* SMS_H_CREDITS = "SMS C Kit by miluaces and MasterF0x.";
|
||||
#endif
|
88
smsFuncs
88
smsFuncs
|
@ -1,8 +1,20 @@
|
|||
CARDInit = 0x803551a0;
|
||||
CARDMount = 0x803588dc;
|
||||
CARDOpen = 0x8035938c;
|
||||
CARDCreate = 0x803598a8;
|
||||
CARDRead = 0x80359d20;
|
||||
CARDWrite = 0x8035a09c;
|
||||
MarDirector_SetupObjects = 0x802b76f4;
|
||||
PlaySound = 0x800189d4;
|
||||
StartBGM = 0x80016978;
|
||||
StopBGM = 0x8001686c;
|
||||
StopBGMS = 0x80016740;
|
||||
search = 0x80016d44;
|
||||
searchPane = 0x802d0050;
|
||||
StartStageEntranceDemoSeq = 0x802bb880;
|
||||
GenerateEffectElectric = 0x80262E18;
|
||||
MakeObjAppear = 0x801b6e3c;
|
||||
makeShineAppearWithDemo = 0x801c018c;
|
||||
SendMsgToMario = 0x80273870;
|
||||
EmitSweat = 0x8026465c;
|
||||
Mario_StartVoice = 0x8028537c;
|
||||
|
@ -10,18 +22,22 @@ Fludd_Emit = 0x80268f98;
|
|||
SetMarioStatus = 0x80254034;
|
||||
IsMarioJumping = 0x802739b4;
|
||||
IsMarioDashing = 0x8027372c;
|
||||
Mario_SetAnim = 0x80247670;
|
||||
ThrowMario = 0x8007706c;
|
||||
initAnimSound = 0x80012eb0;
|
||||
setMarioAnim = 0x80247670;
|
||||
ThrowMario = 0x80254200;
|
||||
GetMarioMapPosition = 0x8007706c;
|
||||
IncGoldCoinFlag = 0x80294610;
|
||||
GetMarioStatusFromHitActor = 0x80273648;
|
||||
GetMarioStatus = 0x802738f0;
|
||||
GetMarioHP = 0x80273674;
|
||||
GetMarioStatus = 0x80273674;
|
||||
GetMarioHP = 0x802738f0;
|
||||
GetMarioYoshi = 0x80273a00;
|
||||
GetFLUDD = 0x802738c0;
|
||||
GetMarioHitActor = 0x802739d4;
|
||||
GetShineStage = 0x802a8ac8;
|
||||
getGlbResource = 0x802c2fb0;
|
||||
SearchF = 0x802fa7ac;
|
||||
setSrcRect = 0x802f884c;
|
||||
setFrameRate = 0x80238e7c;
|
||||
ChangeStage = 0x8029a31c;
|
||||
DrawWaterBackground = 0x801492A4;
|
||||
Talk2D_OpenWindow = 0x80150514;
|
||||
|
@ -30,7 +46,9 @@ Vector_Normalize = 0x8022a43c;
|
|||
Vector_Subtract = 0x80010ca0;
|
||||
Vector_Add = 0x8034a56c;
|
||||
Vector_Scale = 0x8034a5b4;
|
||||
readData = 0x802c6178;
|
||||
CalcKeyCode = 0x802fa4d8;
|
||||
C_MTXLookAt = 0x80349f5c;
|
||||
JUTRect_Set = 0x802ca1e0;
|
||||
J2DScreen_Draw = 0x802cfda8;
|
||||
J2DPane_MakeMatrix = 0x802cbbfc;
|
||||
|
@ -50,8 +68,13 @@ J2DPrint_GetWidth = 0x802ce294;
|
|||
J2DPrint_Create = 0x802cdc7c;
|
||||
J2DGrafContext_Setup2D = 0x802eb6bc;
|
||||
J2DOrthoGraph_Create = 0x802ecfcc;
|
||||
JSURead = 0x802c5770;
|
||||
GXInvalidateTexAll = 0x80360400;
|
||||
GXSetProjection = 0x80362c34;
|
||||
GXSetScissor = 0x80363138;
|
||||
GXSetViewport = 0x803630c8;
|
||||
GXFlush = 0x8035d8f0;
|
||||
getDistance = 0x801b9068;
|
||||
StampPollution = 0x8019de84;
|
||||
CleanPollution = 0x8019ddb4;
|
||||
Drama_PrepareUpdate = 0x802fcc94;
|
||||
|
@ -69,6 +92,8 @@ Mario_PlayerControl = 0x8024de38;
|
|||
Mario_DamageExec = 0x8024280c;
|
||||
Mario_IncHP = 0x80243928;
|
||||
Mario_DecHP = 0x80243828;
|
||||
mario_initModel = 0x80246578;
|
||||
mario_initValues = 0x802766b0;
|
||||
EnemyMario_CheckController = 0x8004010c;
|
||||
Camera_AddMultiPlayer = 0x80030cc0;
|
||||
Camera_RemoveMultiPlayer = 0x80030c28;
|
||||
|
@ -76,6 +101,28 @@ Camera_CreateMultiPlayer = 0x80030d1c;
|
|||
Mario_DrawHP = 0x8003fdc4;
|
||||
IsPolluted = 0x801a12e8;
|
||||
Mario_WearGlasses = 0x80247fa4;
|
||||
emitGetCoinEffect = 0x80264550;
|
||||
emitGotEffect = 0x802645dc;
|
||||
changeTexture = 0x802cc6a0;
|
||||
setPanePosition = 0x8015508c;
|
||||
setAnimSound = 0x80217a8c;
|
||||
setTalkBox = 0x801515a0;
|
||||
Destroy = 0x801b4114;
|
||||
destroyCol = 0x801b1130;
|
||||
objAppear = 0x801b0430;
|
||||
openNormalTalkWindow = 0x80152fb0;
|
||||
startCameraDemo = 0x80032a84;
|
||||
coinTaken = 0x801bec88;
|
||||
redCoinTaken = 0x801be428;
|
||||
startAppearGo = 0x80171bb8;
|
||||
updatePane = 0x8013ebf0;
|
||||
updateBoundPane = 0x80154c98;
|
||||
updateBlendPane = 0x8017900c;
|
||||
movePane = 0x8013eeb0;
|
||||
processAppearCoin = 0x80146104;
|
||||
startAppearCoin = 0x8014c7e8;
|
||||
processDownCoin = 0x801466f0;
|
||||
initModelData = 0x801b1c34;
|
||||
ObjHitCheck_CheckActorsHit = 0x8021b900;
|
||||
ObjHitCheck_DetectHit = 0x8021c29c;
|
||||
MapObjBase_RemoveMapCollision = 0x801b1130;
|
||||
|
@ -93,6 +140,36 @@ CLBPolarToCross = 0x800289b4;
|
|||
ModelWaterManager_EmitRequest = 0x8027fc84;
|
||||
WaterEmitInfo_Create = 0x802806f4;
|
||||
MapObjBase_EmitSplash = 0x801b8d34;
|
||||
cosf = 0x8033c610;
|
||||
sinf = 0x8033c630;
|
||||
sqrtf = 0x800067e8;
|
||||
PSMTXCopy = 0x803499bc;
|
||||
marioCanTake = 0x80243550;
|
||||
marioStartVoice = 0x8028537c;
|
||||
getModel = 0x80218a50;
|
||||
showAllShapePacket = 0x80235728;
|
||||
makeObjAppeared = 0x801b0430;
|
||||
startMapObjAnim = 0x801b09d4;
|
||||
startSoundSystemSE = 0x80018864;
|
||||
setBuffer = 0x802c6164;
|
||||
createMActor = 0x8021cc74;
|
||||
startAnimation = 0x80239e64;
|
||||
setBTP = 0x80238898;
|
||||
setUpMapCollision = 0x801b238c;
|
||||
changeCollision = 0x8018e5e0;
|
||||
startJAIStream = 0x80309504;
|
||||
loadToMainRAM = 0x802ea8fc;
|
||||
loadToARAM = 0x802ebba0;
|
||||
loadModelData = 0x8021d5a4;
|
||||
loadBCKDataBase = 0x802e8ca4;
|
||||
DVDOpen = 0x8034b914;
|
||||
DVDPrepareStreamASync = 0x8034beb0;
|
||||
DVDStopStreamAtEndAsync = 0x8034de6c;
|
||||
DVDCancelStreamAsync = 0x8034ddb0;
|
||||
Mario_SetAnim = 0x80247670;
|
||||
ThrowMario = 0x8007706c;
|
||||
GetMarioStatus = 0x802738f0;
|
||||
GetMarioHP = 0x80273674;
|
||||
Mario_Trample = 0x802432b8;
|
||||
Mario_SetAnimation = 0x80247670;
|
||||
Mario_SetStatusToJumping = 0x802543a0;
|
||||
|
@ -102,7 +179,4 @@ StartSoundActorWithInfo = 0x800185f4;
|
|||
Camera_CalcFinalPosAndAt = 0x80023950;
|
||||
Camera_UpdateGameCamera = 0x800234e8;
|
||||
movePane = 0x8013eeb0;
|
||||
cosf = 0x8033c610;
|
||||
sinf = 0x8033c630;
|
||||
sqrtf = 0x800067e8;
|
||||
PSMTXCopy = 0x803499bc;
|
12
smsmulti.c
12
smsmulti.c
|
@ -128,7 +128,7 @@ int OnUpdate(MarDirector* director) {
|
|||
if (Controllers[i].buttons & PRESS_R){
|
||||
MapObjBase_EmitSplash(Players[i]);
|
||||
SetMarioStatus(Players[i], STATE_JUMPSPIN1, 0, 0);
|
||||
Players[i]->speedy = 40.0f;
|
||||
Players[i]->speed.y = 40.0f;
|
||||
WaterSprayTimer[i] = 0;
|
||||
}
|
||||
}
|
||||
|
@ -167,7 +167,7 @@ int OnUpdate(MarDirector* director) {
|
|||
Players[i]->position.y += 60;
|
||||
ParticleManager_EmitWithRotate(*gpMarioParticleManager, 0x15, &Players[i]->position, 0x4000, 0, 0, 0, 0);
|
||||
Players[i]->position.y += 240;
|
||||
Players[i]->speedy = 0.0f;
|
||||
Players[i]->speed.y = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -504,7 +504,7 @@ void BounceMario(MarioActor* mario1, MarioActor* mario2){
|
|||
temp.y = 0.5f;
|
||||
temp.z = 0.5f;
|
||||
|
||||
mario1->speedy = 300.0f;
|
||||
mario1->speed.y = 300.0f;
|
||||
Mario_SetAnimation(mario1, 211, 1.0f); //triple trample animation
|
||||
SetMarioStatus(mario1, 0x02000890, 0, 0);
|
||||
Mario_SetStatusToJumping(mario1, 0x02000890, 0);
|
||||
|
@ -515,7 +515,7 @@ void BounceMario(MarioActor* mario1, MarioActor* mario2){
|
|||
rstatus = mario2->status & 0xFFFFFFF0;
|
||||
if (rstatus == STATE_JUMPSPIN || rstatus == STATE_JUMP || rstatus == STATE_JUMPSIDE)
|
||||
{
|
||||
mario2->speedy = -mario1->speedy;
|
||||
mario2->speed.y = -mario1->speed.y;
|
||||
}
|
||||
|
||||
RemoveObjectFromColArray(mario1, mario2);
|
||||
|
@ -560,7 +560,7 @@ void OnCheckActorsHit(void* hitcheckobj){
|
|||
for (int i = 0; i < NUM_PLAYERS; i++){
|
||||
if (Players[i] == 0)
|
||||
continue;
|
||||
if (Players[i]->speedy > 0)
|
||||
if (Players[i]->speed.y > 0)
|
||||
continue;
|
||||
if ((int)Players[i]->colarray & 0x80000000 == 0)
|
||||
continue;
|
||||
|
@ -657,7 +657,7 @@ void OnMarioThrow(HitActor* thrownobject){
|
|||
|
||||
float speed = sqrtf((**gpMarioSpeedX * **gpMarioSpeedX) + (**gpMarioSpeedZ * **gpMarioSpeedZ));
|
||||
SetMarioVelocity(Players[i], 40.0f + speed);
|
||||
Players[i]->speedy = 75.0f;
|
||||
Players[i]->speed.y = 75.0f;
|
||||
}
|
||||
if (HeldPlayer[i] == thrownobject)
|
||||
HeldPlayer[i] = 0;
|
||||
|
|
Reference in a new issue