a7b7f4eb3b
Undid all the damage
1220 lines
No EOL
33 KiB
C
1220 lines
No EOL
33 KiB
C
#ifndef SMS_H
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#define SMS_H
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#define PRESS_START 0x1000
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#define PRESS_B 0x0200
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#define PRESS_A 0x0100
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#define PRESS_Z 0x0010
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#define PRESS_X 0x0400
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#define PRESS_Y 0x0800
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#define PRESS_DU 0x0008
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#define PRESS_DD 0x0004
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#define PRESS_DL 0x0001
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#define PRESS_DR 0x0002
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#define PRESS_L 0x0040
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#define PRESS_R 0x0020
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#define MARIOFLAG_ALIVE 0x00000001
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#define MARIOFLAG_INVISIBLE 0x00000004
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#define MARIOFLAG_ALLDEAD 0x00000F00
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#define MARIOFLAG_GAMEOVER 0x00000400
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#define MARIOFLAG_SLIP 0x00000080
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#define MARIOFLAG_HASHELMET_FOLLOWCAMERA 0x00001000
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#define MARIOFLAG_HASHELMET 0x00002000
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#define MARIOFLAG_HASFLUDD 0x00008000
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#define MARIOFLAG_SPLASH 0x00010000
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#define MARIOFLAG_PUDDLE 0x00020000
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#define MARIOFLAG_SHIRT 0x00100000
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#define MARIOFLAG_GONE 0x00200000
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#define STATE_NUMBER 0x0000000F
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#define STATE_AIRBORN 0x00000800
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#define STATE_DOJUMP 0x00000080
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#define STATE_AIRBORN 0x00000800
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#define STATE_CUTSCENE 0x00001000
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#define STATE_STUNNED 0x00002000
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#define STATE_RUNNING 0x04000440
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#define STATE_IDLE 0x0C400201
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#define STATE_STOP 0x0C00023D
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#define STATE_SPIN 0x00000441
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#define STATE_JUMPSPIN 0x00000890
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#define STATE_JUMPSPIN1 0x00000895
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#define STATE_JUMPSPIN2 0x00000896
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#define STATE_JUMP 0x02000880
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#define STATE_D_JUMP 0x02000881
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#define STATE_TRIPLE_J 0x00000882
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#define STATE_JMP_LAND 0x04000470
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#define STATE_HVY_LAND 0x04000473
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#define STATE_D_LAND 0x04000472
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#define STATE_T_LAND 0x0800023A
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#define STATE_JUMPSIDE 0x00000880
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#define STATE_SIDESTEP 0x0C008220
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#define STATE_SIDE_FLIP 0x00000887
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#define STATE_FALL 0x0000088C
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#define STATE_SWIM 0x000024D7
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#define STATE_DIVE 0x0080088A
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#define STATE_DIVEJUMP 0x02000889
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#define STATE_DIVESLIDE 0x00800456
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#define STATE_CLIMB 0x18100340
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#define STATE_CLIMBUP 0x10100343
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#define STATE_WALLJUMP 0x02000886
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#define STATE_WALLSLIDE 0x000008A7
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#define STATE_HANG 0x3800034B
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#define STATE_HANGCLIMB 0x3000054F
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#define STATE_SLAMSTART 0x008008A9
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#define STATE_SLAM 0x0080023C
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#define STATE_SPRAY 0x0C008220
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#define STATE_THROWN 0x000208B8
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#define STATE_HOVER 0x0000088B
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#define STATE_STUCK 0x0002033C
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#define STATE_TALKING 0x10001308
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#define STATE_TURNING 0X00000444
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//add new
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#define STATE_SHINE_C 0x00001302 // Collected Shine Sprite
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#define STATE_DEATH 0x00020467
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#define STATE_DOOR_F_O 0x00001321 // Door open fail
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#define STATE_WALL_S_L 0x04000471
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#define STATE_WALL_SLD 0x000008A7
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#define STATE_F_KNCK_H 0X000208B0 // hard knockback from front (bumping into a wall from dive)
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#define STATE_KNCK_LND 0X00020462 // Landing from front knockback
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#define STATE_KNCK_GND 0x00020466 // Front knockback while grounded
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#define STATE_FIRE_HIT 0x000208B7
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#define STATE_FIRE_RVR 0x08000239 // Recover from fire on ground
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#define STATE_HOVER_F 0x0000088D // Falling from hover
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#define STATE_SLIDE_R1 0x000008A6 // Recover from slide by flipping
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#define STATE_SLIDE_R2 0x00000386 // Recover from slide by getting up
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#define STATE_R_SPRAY 0x0C008220 // Recover from spray
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#define STATE_G_POUND 0x008008A9 // Ground pounding
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//#define
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#define BGM_DOLPIC 0x80010001
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#define BGM_BIANCO 0x80010002
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#define BGM_MAMMA 0x80010003
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#define BGM_PINNAPACO_SEA 0x80010004
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#define BGM_PINNAPACO 0x80010005
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#define BGM_MARE_SEA 0x80010006
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#define BGM_MONTEVILLAGE 0x80010007
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#define BGM_SHILENA 0x80010008
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#define BGM_RICCO 0x80010009
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#define BGM_GET_SHINE 0x8001000A
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#define BGM_CHUBOSS 0x8001000B
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#define BGM_MISS 0x8001000C
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#define BGM_BOSS 0x8001000D
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#define BGM_MAP_SELECT 0x8001000E
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#define BGM_BOSSPAKU_DEMO 0x8001000F
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#define BGM_MAIN_TITLE 0x80010010
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#define BGM_CHUBOSS2 0x80010011
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#define BGM_EXTRA 0x80010012
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#define BGM_DELFINO 0x80010013
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#define BGM_MAREVILLAGE 0x80010014
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#define BGM_CORONA 0x80010015
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#define BGM_KAGEMARIO 0x80010016
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#define BGM_CAMERA 0x80010017
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#define BGM_MONTE_ONSEN 0x80010018
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#define BGM_MECHAKUPPA 0x80010019
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#define BGM_AIRPORT 0x8001001A
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#define BGM_UNDERGROUND 0x8001001B
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#define BGM_TITLEBACK 0x8001001C
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#define BGM_MONTE_NIGHT 0x8001001D
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#define BGM_CASINO 0x8001001E
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#define BGM_EVENT 0x8001001F
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#define BGM_TIME_IVENT 0x80010020
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#define BGM_SKY_AND_SEA 0x80010021
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#define BGM_MONTE_RESCUE 0x80010022
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#define BGM_MERRY_GO_ROUND 0x80010023
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#define BGM_SCENARIO_SELECT 0x80010024
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#define BGM_FANFARE_CASINO 0x80010025
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#define BGM_FANFARE_RACE 0x80010026
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#define BGM_CAMERA_KAGE 0x80010027
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#define BGM_GAMEOVER 0x80010028
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#define BGM_BOSSHANA_2ND3RD 0x80010029
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#define BGM_BOSSGESO_2DN3RD 0x8001002A
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#define BGM_CHUBOSS_MANTA 0x8001002B
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#define BGM_MONTE_LAST 0x8001002C
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#define BGM_SHINE_APPEAR 0x8001002D
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#define BGM_KUPPA 0x8001002E
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#define BGM_SPACEWORLD 0x80011030
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#define SND_PIPE 9598
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//#define GFX_OFF 0x09A4 - E3
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#define GFX_OFF 0x07F4
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#define AIRPORT 0
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#define DOLPIC0 1
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#define BIANCO0 2
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#define RICCO0 3
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#define MAMMA0 4
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#define PINNABEACH0 5
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#define SIRENA0 6
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#define DELFINO0 7
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#define MONTE0 8
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#define MARE0 9
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#define NONE0 10
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#define SCALE0 11
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#define TEST10 12
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#define PINNAPARCO0 13
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#define CASINO0 14
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#define GFX_OFF 0x09A4
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typedef float Mtx[3][4];
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typedef float Mtx44[4][4];
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enum GXProjectionType
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{
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GX_PERSPECTIVE = 0,
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GX_ORTHOGRAPHIC = 1
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};
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typedef struct
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{
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float x, y, z;
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} Vec, *VecPtr, Point3d, *Point3dPtr;
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typedef struct {
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Point3d position;
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Point3d target;
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Vec up;
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float fovy;
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float znear;
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float zfar;
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Mtx viewMtx;
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Mtx44 projMtx;
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} Camera;
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typedef struct {
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int xorg;
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int yorg;
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int width;
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int height;
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} ViewPort;
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typedef struct{
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int u1;
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} WaterGun;
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typedef struct{
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uint16_t buttons; // 0x0
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int8_t lanalogx; // 0x4
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int8_t lanalogy; // 0x8
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int8_t ranalogx; // 0xC
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int8_t ranalogy; // 0xA
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uint8_t ltrig; // 0xE
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uint8_t rtrig; // 0x12
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uint8_t status; //0x16
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uint8_t u2;
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uint8_t u3;
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uint8_t u4;
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} __attribute__((packed)) Controller;
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typedef struct{
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void* type;
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void* u1[55];
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int u2;
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int u3[7];
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} MarioGamePad;
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// MarDirector* mardirector = (MarDirector*)(r13 + 0x9FB8)
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typedef struct{
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int u1;
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} MarDirector;
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typedef struct{
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float x;
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float y;
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float z;
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} Vector;
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typedef struct {
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int flag1;
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int flag2;
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int flag3;
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int flag4;
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int flag5;
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int flag6;
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int flag7;
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int flag8;
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int flag9;
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int flag10;
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} NormalSoundData;
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typedef struct {
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float u1;
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float u2;
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float u3;
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float u4;
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} HitTable;
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typedef struct{
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char* colKey;
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int flag;
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} ColData;
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typedef struct AnimData_t{
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char* modelKey;
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int unk1;
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int unk2;
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int unk3;
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int unk4;
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int unk5;
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int unk6;
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int unk7;
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int unk8;
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int unk9;
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char* animModel;
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char* animKey;
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int unk10;
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int unk11;
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int unk12;
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} AnimData;
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typedef struct {
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int info1;
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AnimData* aData;
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} AnimInfo;
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typedef struct {
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int flag1;
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int flag2;
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int flag3;
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HitTable* hitData;
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} HitInfo;
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typedef struct {
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int flag1;
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ColData* cData;
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} ColInfo;
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typedef struct {
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int flag1;
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NormalSoundData* normSoundData; // okay what?
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} SoundInfo;
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typedef struct ObjectData_t {
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char* modelKey;
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float unknown1;
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char* shiftJis;
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char* shiftJis2;
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AnimInfo* aInfo;
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HitInfo* hInfo;
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ColInfo* cInfo;
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SoundInfo* sInfo;
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int unused1;
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int unused2;
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int unused3;
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int unused4;
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float unknown2;
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int flag1;
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int flag2;
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} ObjectData;
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struct HitActor_t;
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struct EMario_t;
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struct EnemyMario_t;
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struct WaterGun_t;
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struct Yoshi_t;
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struct ObjectData_t;
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struct AnimData_t;
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typedef struct PolarSubCamera_t {
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void* Type;
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void* u2;
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int u3;
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int u4;
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Vector position;
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int u5;
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void* u6;
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int u7;
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Vector u8;
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float u9;
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int u10;
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Vector rotation;
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Vector u11;
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int u12[51];
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MarioGamePad* gamepad;
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} PolarSubCamera;
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typedef struct MapObjBase_t{
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void* Type; //0
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void* u2;
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int u3;
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int u4;
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Vector position; //10
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int u5;
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void* u6; //20
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Vector scale;
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} __attribute__((packed)) MapObjBase;
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typedef struct HitActor_t{
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void* Type; //0
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void* u2;
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int u3;
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int u4;
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Vector position; //10
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int u5;
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void* u6; //20
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Vector scale;
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Vector direction; //30
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void* u7;
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void* u8; //40
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struct HitActor_t** colarray;
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uint16_t colcount;
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uint16_t colarraysize;
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int colsettings;
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float bound1; //50
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float bound2;
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float bound3;
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float bound4;
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float bound5; //60
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int colflags;
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int u18;
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int u19;
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void* u20; //70
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void* u21[0x2F];
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ObjectData* objData; // 130
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} __attribute__((packed)) HitActor;
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typedef struct {
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void* Type; //0
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void* u2;
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int u3;
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int u4;
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Vector position; //10
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int u5;
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void* u6; //20
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Vector scale;
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Vector direction; //30
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void* u7;
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void* u8; //40
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struct HitActor_t** colarray;
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uint16_t colcount;
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uint16_t colarraysize;
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int colsettings;
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float bound1; //50
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float bound2;
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float bound3;
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float bound4;
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float bound5; //60
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int colflags;
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int u18;
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int u19;
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void* u20; //70
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void* u21; //74
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void* u22; //78
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int snd1; //7C
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int snd2; //80
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char* bas; //84
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int status; //88
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int init; //8c
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int status_timer; //90
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int temp6; //94
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int temp7; //98
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int temp8; //9c
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int temp9; //a0
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int temp10; //a4
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int temp11; //a8
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int temp12; //ac
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float dirY; //b0
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int current; //b4
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float u23; //b8
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float u24; //bc
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float u25; //c0
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void* u26; //c4
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float u27; //c8
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float u28; //cc
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int reserved1; //d0
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int u29; // Used - d4
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int analogX; //d8
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int analogY; //dc
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int reserved4; //e0
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int reserved5; //e4
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void* u30[18];
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ObjectData* objData; // 130
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} __attribute__((packed)) MultiActor;
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typedef struct {
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void* Type; //0
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void* u2;
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int u3;
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int u4;
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Vector position; //10
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int u5;
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void* u6; //20
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Vector scale;
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Vector direction; //30
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void* u7;
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void* u8; //40
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struct HitActor_t** colarray;
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uint16_t colcount;
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uint16_t colarraysize;
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int colsettings;
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float bound1; //50
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float bound2;
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float bound3;
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float bound4;
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float bound5; //60
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int colflags;
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int u18;
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int u19;
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void* u20; //70
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void* u21;
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void* u22;
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int u23;
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int isFlipped;
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int flipTimer;
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} __attribute__((packed)) flipBlockActor;
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typedef struct{
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void* Type;
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void* u2;
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int u3;
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int hitCount;
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Vector position;
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int u5;
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void* u6;
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Vector scale;
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Vector direction;
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void* u7;
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void* u8;
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void* u9;
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int u10;
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int collision;
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float u12;
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float u13;
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float u14;
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float u15;
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float u16;
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int u17;
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int u18;
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int u19;
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void* u20;
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} BlockActor;
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typedef struct {
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void* Type; //0
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void* u2;
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int u3;
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int u4;
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Vector position; //10
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int u5;
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void* u6; //20
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Vector scale;
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Vector direction; //30
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void* u7;
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void* u8; //40
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struct HitActor_t** colarray;
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uint16_t colcount;
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uint16_t colarraysize;
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int colsettings;
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float bound1; //50
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float bound2;
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float bound3;
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float bound4;
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float bound5; //60
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int colflags;
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int u18;
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int u19;
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void* u20; //70
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void* u21;
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void* u22;
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int u23;
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int isDown;
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int isRot;
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} __attribute__((packed)) hexActor;
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typedef struct{
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void* Type; //0
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void* u2; //4
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int u3; //8
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int u4; //c
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Vector position; //10
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int u5;
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void* u6; //20
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Vector scale;
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Vector direction; //30
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void* u7;
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void* u8; //40
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HitActor** colarray;
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uint16_t colcount;
|
|
uint16_t colarraysize;
|
|
int colsettings;
|
|
float bound1; //50
|
|
float bound2;
|
|
float bound3;
|
|
float bound4;
|
|
float bound5; //60
|
|
int colflags;
|
|
int u18;
|
|
int u19;
|
|
void* u20; //70
|
|
int u21;
|
|
int u22;
|
|
uint32_t status;
|
|
uint32_t laststatus; //80
|
|
int statustime;
|
|
void* u23; //88
|
|
void* u24; //8c
|
|
void* u25; //90
|
|
uint16_t rotx; //94
|
|
uint16_t roty; //96
|
|
uint16_t rotz; //98
|
|
uint16_t roty2; //9a
|
|
void* u26; //9c
|
|
void* u27; //a0
|
|
Vector speed; //a4
|
|
void* u28[26]; //b0
|
|
int flags; //118
|
|
void* u29[178]; //11c
|
|
WaterGun* watergun; //3e4
|
|
void* u31; //3e8
|
|
void* u32; //3ec
|
|
struct Yoshi_t* yoshi; //3f0
|
|
void* u33[40]; //3f4
|
|
MarioGamePad* gamepad; //4f4
|
|
} __attribute__((packed)) MarioActor;
|
|
|
|
typedef struct EnemyMario_t{
|
|
void* Type; //0
|
|
void* u2;
|
|
int u3;
|
|
int u4;
|
|
Vector position; //10
|
|
int u5;
|
|
void* u6; //20
|
|
Vector scale;
|
|
Vector direction; //30
|
|
void* u7;
|
|
void* u8; //40
|
|
HitActor** colarray;
|
|
uint16_t colcount;
|
|
uint16_t colarraysize;
|
|
int colsettings;
|
|
float bound1; //50
|
|
float bound2;
|
|
float bound3;
|
|
float bound4;
|
|
float bound5; //60
|
|
int colflags;
|
|
int u18;
|
|
int u19;
|
|
void* u20; //70
|
|
int u21;
|
|
int u22;
|
|
uint32_t status;
|
|
uint32_t laststatus;//80
|
|
int statustime;
|
|
void* u23[36]; //88
|
|
int flags; //118
|
|
void* u24[64];
|
|
char name[16]; //218
|
|
void* u25[180]; //228
|
|
MarioGamePad* gamepad; //4fc
|
|
void* u26[3940];
|
|
uint16_t emarioflags;
|
|
uint16_t emariodamage; //4294
|
|
uint16_t emariohealth; //4296
|
|
uint16_t u27; //4298
|
|
int u28;
|
|
int u29;
|
|
struct EMario_t* emario;
|
|
int u30;
|
|
int u31;
|
|
float u32;
|
|
float u33;
|
|
uint16_t u34;
|
|
uint16_t u35;
|
|
uint16_t u36;
|
|
uint16_t hpmetertimer;
|
|
} __attribute__((packed)) EnemyMario;
|
|
|
|
typedef struct EMario_t{
|
|
void* Type; //0
|
|
void* u2;
|
|
int u3;
|
|
int u4;
|
|
Vector position; //10
|
|
int u5;
|
|
void* u6; //20
|
|
Vector scale;
|
|
Vector direction; //30
|
|
void* u7;
|
|
void* u8; //40
|
|
HitActor** colarray;
|
|
uint16_t colcount;
|
|
uint16_t colarraysize;
|
|
int colsettings;
|
|
float bound1; //50
|
|
float bound2;
|
|
float bound3;
|
|
float bound4;
|
|
float bound5; //60
|
|
int colflags;
|
|
int u18;
|
|
int u19;
|
|
void* u20; //70
|
|
void* u21[55];
|
|
EnemyMario* enemymario;
|
|
} __attribute__((packed)) EMario;
|
|
|
|
#define ITEMFLAG_STATIC 0x00000010
|
|
|
|
typedef struct{
|
|
void* Type;
|
|
void* u2;
|
|
int u3;
|
|
int u4;
|
|
Vector position;
|
|
int u5;
|
|
void* u6;
|
|
Vector scale;
|
|
Vector direction;
|
|
void* u7;
|
|
void* u8;
|
|
void* u9;
|
|
int u10;
|
|
int itemtype;
|
|
float u12;
|
|
float u13;
|
|
float u14;
|
|
float u15;
|
|
float u16;
|
|
int u17;
|
|
int u18;
|
|
int u19;
|
|
void* u20;
|
|
//0x74
|
|
int pad1[14];
|
|
Vector velocity;
|
|
int pad2[14];
|
|
int flags;
|
|
} __attribute__((packed)) ItemActor;
|
|
|
|
typedef struct{
|
|
uint8_t u1; //00
|
|
uint8_t u2;
|
|
uint8_t u3;
|
|
uint8_t u4;
|
|
int u5; //04
|
|
int u6; //08
|
|
int u7; //0c
|
|
MarioActor* mario;
|
|
} __attribute__((packed)) Yoshi;
|
|
|
|
typedef struct{
|
|
void* u1[6];
|
|
int count; //18
|
|
void* u1_2[21];
|
|
Vector position; //70
|
|
void* u2[11]; //7c
|
|
float u3; //a8
|
|
void* u4[4]; //7c
|
|
float u5; //bc
|
|
void* u6[4]; //c0
|
|
float u7; //d0
|
|
void* u8[9]; //d4
|
|
float u9; //f8
|
|
void* u10[13];
|
|
uint16_t u11; //134
|
|
uint16_t u12;
|
|
} __attribute__((packed)) WaterEmitInfo;
|
|
|
|
typedef struct {
|
|
int u1;
|
|
float u2;
|
|
} Sound;
|
|
|
|
typedef struct {
|
|
int x1;
|
|
int y1;
|
|
int x2;
|
|
int y2;
|
|
} JUTRect;
|
|
typedef struct {
|
|
void* type;
|
|
int content[64];
|
|
} J2DGrafContext;
|
|
typedef struct {
|
|
void* type;
|
|
int content[64];
|
|
} J2DOrthoGraph;
|
|
typedef struct {
|
|
void* type;
|
|
int content[9];
|
|
} J2DPrint;
|
|
typedef struct {
|
|
void* type;
|
|
} JUTResFont;
|
|
typedef struct {
|
|
} ResFONT;
|
|
typedef struct {
|
|
void* type;
|
|
int pad1[2];
|
|
int flags;
|
|
JUTRect bounds;
|
|
int content[100];
|
|
} J2DTextBox;
|
|
typedef struct {
|
|
void* type;
|
|
int content[64];
|
|
} J2DPaneO;
|
|
typedef struct {
|
|
void* type;
|
|
int content[64];
|
|
} J2DScreen;
|
|
|
|
typedef struct {
|
|
int charIndex;
|
|
int unk1;
|
|
uint8_t voice;
|
|
} JMSMesgEntry;
|
|
|
|
typedef struct {
|
|
int unk1;
|
|
char* textBuf;
|
|
JMSMesgEntry* entry[10];
|
|
} TalkMesEntry;
|
|
|
|
typedef struct {
|
|
void* type;
|
|
void* data[596];
|
|
TalkMesEntry* msgEntry;
|
|
} Talk2D;
|
|
|
|
typedef struct {
|
|
void* type;
|
|
} GCConsole;
|
|
typedef struct {
|
|
void* type;
|
|
} PollutionManager;
|
|
typedef struct {
|
|
void* type;
|
|
} ItemManager;
|
|
typedef struct {
|
|
void* type;
|
|
void* u1;
|
|
int flags1;
|
|
int flags2;
|
|
int timer;
|
|
} TrembleModelEffect;
|
|
typedef struct {
|
|
float a1[4];
|
|
float a2[4];
|
|
float a3[4];
|
|
} A3_A4_f;
|
|
|
|
typedef struct {
|
|
int x;
|
|
int y;
|
|
int w;
|
|
int h;
|
|
} Rect;
|
|
|
|
typedef struct {
|
|
void* type;
|
|
int type2;
|
|
int id;
|
|
int isVisible;
|
|
int pane_id;
|
|
JUTRect rect;
|
|
JUTRect cRect;
|
|
JUTRect clipRect;
|
|
JUTRect scissorBounds;
|
|
void* unk1[0x4A];
|
|
long* tmem;
|
|
} J2DPane;
|
|
|
|
typedef struct CARDFileInfo
|
|
{
|
|
int chan;
|
|
int fileNo;
|
|
int offset;
|
|
int length;
|
|
int iBlock;
|
|
} CARDFileInfo;
|
|
|
|
const int32_t testObjectVTable[119] =
|
|
{
|
|
0x00000000, 0x00000000, 0x801C4580, 0x80007D70,
|
|
0x801AF750, 0x802FA6F4, 0x801B2FF0, 0x802FA6FC,
|
|
0x801B3364, 0x00000000, 0x00000000, 0x801C4918,
|
|
0x803370C0, 0x8033720C, 0x80337214, 0x8033721C,
|
|
0x80337220, 0x80337228, 0x8033722C, 0x80337230,
|
|
0x80337234, 0x80007FA8, 0x80007FA0, 0x80007F98,
|
|
0x80007F90, 0x80007F88, 0x80007F80, 0x803370E0,
|
|
0x803370E8, 0x803370EC, 0x803370F4, 0x803370F8,
|
|
0x80337100, 0x80337104, 0x802F7004, 0x802F7020,
|
|
0x802F703C, 0x802F7058, 0x802F7074, 0x802F7090,
|
|
0x801B305C, 0x800C6E9C, 0x801B4194, 0x80007D40,
|
|
0x800C6E94, 0x80218CC0, 0x801AFA4C, 0x802187D0,
|
|
0x801B345C, 0x801AFF74, 0x801B35F8, 0x801B36B8,
|
|
0x8021818C, 0x80218020, 0x80217FC8, 0x80217DE4,
|
|
0x801AFA80, 0x801B4114, 0x80217D88, 0x80217D6C,
|
|
0x80217CC8, 0x80217B30, 0x80217990, 0x801B401C,
|
|
0x801B0430, 0x801B0738, 0x801B12F8, 0x801B1368,
|
|
0x801B9C24, 0x801B1058, 0x801B118C, 0x800C6ED0,
|
|
0x801B17DC, 0x800C6F08, 0x801B238C, 0x801B1D64,
|
|
0x801B12F0, 0x801AEBEC, 0x800C6F0C, 0x800C6F10,
|
|
0x800C6F14, 0x801B02D0, 0x801C42E4, 0x801B43D0,
|
|
0x801B03B8, 0x801B03F4, 0x801B08F4, 0x800C6F18,
|
|
0x800C6F20, 0x801AEBE4, 0x801B1764, 0x801B4F30,
|
|
0x801B3F2C, 0x801B4580, 0x801B4528, 0x801B4644,
|
|
0x801B46C4, 0x801B48F8, 0x801B4D78, 0x801B47E4,
|
|
0x801B4DD0, 0x801B4950, 0x801B49A4, 0x801B4200,
|
|
0x801B4BDC, 0x801B49F8, 0x801B4CEC, 0x801B4274,
|
|
0x801B4D54, 0x801B4470, 0x801B44DC, 0x801B444C,
|
|
0x801B3938, 0x801B3ADC, 0x801B3B8C, 0x801B3DFC,
|
|
0x801B3EE4, 0x801B3D64, 0x801B3DF0,
|
|
};
|
|
|
|
//For C++ inheritence
|
|
#define GetObjectFunction( object, func ) (void*)*(void**)((int)*(int*)object + func)
|
|
#define Director_GameUpdate 0x64
|
|
#define HitActor_TouchPlayer 0x0148
|
|
#define HitActor_ReceiveMessage 0xA0
|
|
|
|
//Only works with objects with vtables
|
|
#define GetType( object ) *(int*)object
|
|
#define TYPE_ENEMYMARIO 0x803aef24
|
|
#define TYPE_EMARIO 0x803ae404
|
|
#define TYPE_ITEMNOZZLE 0x803c942c
|
|
|
|
|
|
//Free is done automatically on stage transition
|
|
#define malloc(n) __nwa__FUl((n))
|
|
#define free(n) __dla__FUl((n))
|
|
|
|
void GXSetScissor(int x, int y, int x2, int y2);
|
|
void GXSetViewport(float x, float y, float w, float h, float nearZ, float farZ);
|
|
void GXSetProjection(float mtx[4][4], int projType);
|
|
void GXFlush();
|
|
void C_MTXLookAt(Mtx mtx, Point3dPtr* camPos, VecPtr* camUp, Point3dPtr* target);
|
|
void setSrcRect(int viewPortObj, int rect);
|
|
void GXInvalidateTexAll();
|
|
|
|
void J2DOrthoGraph_Create(J2DOrthoGraph* targetaddr, JUTRect* view);
|
|
|
|
void J2DGrafContext_Setup2D(J2DGrafContext* graphics);
|
|
|
|
void J2DPrint_Create(J2DPrint* targetaddr, JUTResFont* font, int u);
|
|
float J2DPrint_GetWidth(J2DPrint* j2dprint, char* text);
|
|
void J2DPrint_Initiate(J2DPrint* j2dprint);
|
|
void J2DPrint_Print(J2DPrint* j2dprint, int x, int y, char* text, int u1, int u2, int u3);
|
|
void J2DPrint_Delete(J2DPrint* j2dprint, int mask);
|
|
|
|
#define GameFont (*(ResFONT**)((*(int*)(SceneReference - 0x6038)) + 0x48))
|
|
#define GameStrTable (RTOC - 19304)
|
|
void J2DTextBox_Create(J2DTextBox* targetaddr, int u1, JUTRect* bounds, ResFONT* font, void* table, int HBinding, int VBinding);
|
|
void J2DTextBox_Draw(J2DTextBox* textbox);
|
|
void J2DTextBox_Drawii(J2DTextBox* textbox, int a1, int a2);
|
|
void J2DTextBox_DrawSelf(J2DTextBox* textbox, int a1, int a2, A3_A4_f* matrix);
|
|
void J2DTextBox_SetString(J2DTextBox* textbox, char* string);
|
|
char* J2DTextBox_GetStringPtr(J2DTextBox* textbox);
|
|
void J2DTextBox_Delete(J2DTextBox* textbox);
|
|
|
|
void J2DPane_Draw(J2DPane* pane, int a1, int a2, J2DGrafContext* graphics, int a3);
|
|
void J2DPane_SetBasePosition(J2DPane* pane, int pos);
|
|
void J2DPane_MakeMatrix(J2DPane* pane, int a1, int a2);
|
|
|
|
void J2DScreen_Draw(J2DScreen* pane, int a1, int a2, J2DGrafContext* graphics, int a3);
|
|
|
|
void JUTRect_Set(JUTRect* rect, int x, int y, int w, int h);
|
|
|
|
void setTalkBox(Talk2D* tManager, char* textBuffer, JMSMesgEntry* entry);
|
|
|
|
void MarDirector_SetupObjects(MarDirector* director);
|
|
void Drama_PrepareUpdate(HitActor* this, int a1, void* drama, void* graphics, int obj);
|
|
|
|
/*
|
|
typedef ObjItemManager{
|
|
int a1;
|
|
int a2;
|
|
void (*__dt__)();
|
|
void (*GetType)();
|
|
void (*Load)();
|
|
void (*Save)();
|
|
void (*LoadAfter)();
|
|
void (*SearchF)();
|
|
void (*Perform)();
|
|
void (*CreateModelData)();
|
|
void (*CreateModelData)();
|
|
void (*CreateAnmData)();
|
|
void (*CreateModelDataArray)();
|
|
void (*ClipActors)();
|
|
void (*SetFlagOutOfCube)();
|
|
void (*CreateSpcBinary)();
|
|
bool (*HasMapCollision)();
|
|
}*/
|
|
|
|
register void* RTOC __asm ("r2");
|
|
register void* SceneReference __asm ("r13");
|
|
|
|
// math
|
|
float cosf(float);
|
|
float sinf(float);
|
|
float sqrtf(float);
|
|
|
|
// GC
|
|
//static void (*GXSetBlendMode)(int a1, int a2, int a3, int a4) = (void*)0x80361dd0;
|
|
//static void (*GXBegin)(int a1, int a2, int a3) = (void*)0x8035df88;
|
|
|
|
static const Controller* Controllers = (Controller*)0x80404454;
|
|
static const Controller* ControllerOne = (Controller*)0x80404454;
|
|
static const Controller* ControllerTwo = (Controller*)0x80404460;
|
|
static const Controller* ControllerThree = (Controller*)0x8040446c;
|
|
static const Controller* ControllerFour = (Controller*)0x80404478;
|
|
|
|
static MarioGamePad* GamePads = (MarioGamePad*)0x8057738c;
|
|
static MarioGamePad* GamePadOne = (MarioGamePad*)0x8057738c;
|
|
static MarioGamePad* GamePadTwo = (MarioGamePad*)0x8057748c;
|
|
static MarioGamePad* GamePadThree = (MarioGamePad*)0x8057758c;
|
|
static MarioGamePad* GamePadFour = (MarioGamePad*)0x8057768c;
|
|
|
|
void MarioGamePad_Read();
|
|
void MarioGamePad_Update(MarioGamePad* pad);
|
|
void MarioGamePad_Reset(MarioGamePad* pad);
|
|
|
|
static void* gpSystemFont = (void*)0x8040e188;
|
|
static void* gpRomFont = (void*)0x8040e18c;
|
|
|
|
// SMS
|
|
static void* gpApplication = (void*)0x803e9700;
|
|
static Talk2D** TalkManager = (Talk2D**)0x8040ddd8;
|
|
static void** gpMarioParticleManager = (void**)0x8040e150;
|
|
static void** gpModelWaterManager = (void**)0x8040e138;
|
|
uint32_t* gModelWaterManagerWaterColor = (uint32_t*)0x803dd898;
|
|
unsigned int CalcKeyCode(char* key);
|
|
void Vector_Add(Vector* v1, Vector* v2, Vector* vo);
|
|
void Vector_Subtract(Vector* v1, Vector* v2);
|
|
void Vector_Normalize(Vector* vi, Vector* vo);
|
|
void Vector_Scale(Vector* vi, float scale);
|
|
float Vector_Magnitude(Vector* v);
|
|
void Talk2D_OpenWindow(Talk2D* talkmanager, int a1, float f1);
|
|
void openNormalTalkWindow(Talk2D* manager);
|
|
void DrawWaterBackground(GCConsole* console);
|
|
|
|
void StampPollution(PollutionManager* pollution, int stamp, float x, float y, float z, float r);
|
|
void CleanPollution(PollutionManager* pollution, float x, float y, float z, float r);
|
|
|
|
// Stage
|
|
static MarDirector** gpMarDirector = (void*)0x8040e178;
|
|
static void** gpItemManager = (void**)0x8040df10;
|
|
static void** gpMap = (void*)0x8040de98;
|
|
static PollutionManager** gpPollution = (void*)0x8040ded0;
|
|
static void** gpStrategy = (void*)0x8040e080;
|
|
static void** gpSunManager = (void*)0x8040d0c0;
|
|
static HitActor** gpSunModel = (void*)0x8040d0c8;
|
|
|
|
static uint8_t* ChangeScenario = (void*)0x003e9712;
|
|
static uint8_t* ChangeEpisode = (void*)0x003e9713;
|
|
void ChangeStage(MarDirector* director, uint32_t stageinfo);
|
|
HitActor* SearchF(void* namereflist, int keycode, char* ref);
|
|
#define SearchObjByRef(ref) SearchF((void*)*(((int*)*(int*)(SceneReference - 0x5db8)) + 1), CalcKeyCode((ref)), (ref))
|
|
int GetShineStage(uint8_t stageid);
|
|
|
|
int IsPolluted(void);
|
|
|
|
//Camera
|
|
static HitActor** gpCamera = (void*)0x8040d0a8;
|
|
void Camera_AddMultiPlayer(void* camera, Vector* position);
|
|
void Camera_RemoveMultiPlayer(void* camera, Vector* position);
|
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void Camera_CreateMultiPlayer(void* camera, unsigned char players);
|
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void PolarSubCamera_UpdateMultiplayer(void* camera);
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|
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// Mario
|
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static HitActor** gpMarioOriginal = (void*)0x8040e0e8;
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static HitActor** gpMarioAddress = (void*)0x8040e108;
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#define GetFludd(mario) (HitActor*)((mario) + 0x03E4)
|
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static Vector** gpMarioPos = (void*)0x8040e10c;
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static uint16_t** gpMarioAngleX = (void*)0x8040e110;
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static uint16_t** gpMarioAngleY = (void*)0x8040e114;
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static uint16_t** gpMarioAngleZ = (void*)0x8040e118;
|
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static float** gpMarioSpeedX = (void*)0x8040e11c;
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static float** gpMarioSpeedY = (void*)0x8040e120;
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static float** gpMarioSpeedZ = (void*)0x8040e124;
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|
static const uint16_t** gpMarioLightID = (void*)0x8040e128;
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|
static int** gpMarioFlag = (void*)0x8040e12c;
|
|
static float** gpMarioThrowPower = (void*)0x8040e130;
|
|
static const void*** gpMarioGroundPlane = (void*)0x8040e134;
|
|
MarioActor* GetMarioHitActor();
|
|
HitActor* GetFLUDD();
|
|
HitActor* GetMarioYoshi();
|
|
int GetMarioHP();
|
|
int GetMarioStatus();
|
|
int GetMarioStatusFromHitActor(MarioActor* mario);
|
|
void IncGoldCoinFlag(uint32_t coinptr, int stage, int amount);
|
|
#define IncrementCoin(amount) incGoldCoinFlag(*(int*)(SceneReference - 0x6060), GetShineStage((*(int*)(gpApplication + 0x0E)) & 0xFF), (amount))
|
|
void GetMarioMapPosition();
|
|
void ThrowMario(void*, void*, float, float, float);
|
|
void SetMarioAnim(float a1, int a2, int a3);
|
|
int IsMarioJumping();
|
|
int SMS_IsMarioDashing();
|
|
void SetMarioStatus(MarioActor* mario, int a2, int a3, int a4);
|
|
#define MarioDoJump(mario) SetMarioStatus((mario), 0x02000881, 0, 0)
|
|
#define MarioDoThrow(mario) SetMarioStatus((mario), 0x000208B8, 0, 0)
|
|
void EmitSweat(MarioActor* mario);
|
|
void Fludd_Emit(WaterGun* fludd);
|
|
void Mario_StartVoice(MarioActor* mario, int id);
|
|
void Mario_SetGamePad(MarioActor* mario, MarioGamePad* gamepad);
|
|
void Mario_CheckController(HitActor* mario, void* drama, void* graphics);
|
|
void Mario_ReceiveMessage(MarioActor* mario, HitActor* other, unsigned long message);
|
|
void Mario_PlayerControl(MarioActor* mario, void* drama, void* graphics);
|
|
void Mario_CheckCollision(MarioActor* mario);
|
|
void Mario_DamageExec(MarioActor* mario, HitActor* other, int u1, int u2, int u3, float f1, int u4, float f2, short u5);
|
|
void Mario_IncHP(MarioActor* mario, int n);
|
|
void Mario_DecHP(MarioActor* mario, int n);
|
|
void EnemyMario_CheckController(HitActor* enemymario, void* drama, void* graphics);
|
|
void SetMarioVelocity(MarioActor* mario, float vel);
|
|
void StartTrembleEffect(TrembleModelEffect* effectmgr, float maxTremble, float minTremble, float damp, int timer);
|
|
void Mario_WearGlasses(MarioActor* mario);
|
|
void MapObjBase_RemoveMapCollision(MapObjBase* obj);
|
|
void Mario_InitValues(MarioActor* mario);
|
|
void Mario_Trample(MarioActor* mario, HitActor* other);
|
|
void Mario_SetAnimation(MarioActor* mario, int id, float f1);
|
|
void Mario_SetStatusToJumping(MarioActor* mario, long u1, long u2);
|
|
void Mario_GetOffYoshi(MarioActor* mario);
|
|
void Mario_WaterGunUpdate(MarioActor* martin);
|
|
void mario_initModel(MarioActor* mario);
|
|
void mario_initValues(MarioActor* mario);
|
|
#define GetMarioTrembleEffect(mario) ((TrembleModelEffect*)*((void**)(mario) + 0x014F))
|
|
|
|
void Yoshi_Ride(Yoshi* yoshi);
|
|
|
|
void WaterGun_Create(WaterGun* fludd, MarioActor* mario);
|
|
void WaterGun_Init(WaterGun* fludd);
|
|
void WaterGun_ChangeNozzle(void* this, int nozzletype, int nozzleslot);
|
|
void WaterGun_Update(WaterGun*, int, void*);
|
|
|
|
#define MARIOMSG_THROW 0x07
|
|
#define MARIOMSG_HURTFIRE 0x0a
|
|
#define MARIOMSG_HURT 0x0e
|
|
void SendMsgToMario(MarioActor* mario, int msg);
|
|
|
|
// Objects
|
|
#define OBJ_WATER 0x20000002
|
|
#define OBJ_ONEUP 0x20000006
|
|
#define OBJ_COIN 0x2000000E
|
|
#define OBJ_BLUECOIN 0x20000010
|
|
#define OBJ_ROCKETNOZZLE 0x20000022
|
|
#define OBJ_HOVERNOZZLE 0x20000026
|
|
#define OBJ_TURBONOZZLE 0x2000002A
|
|
HitActor* MakeObjAppear(ItemManager* itemManager, int id);
|
|
HitActor* makeShineAppearWithDemo(ItemManager* itemManager, char* manager, char* mang2, float x, float y, float z);
|
|
|
|
//Water
|
|
void WaterEmitInfo_Create(WaterEmitInfo* this, const char* prm);
|
|
void ModelWaterManager_EmitRequest(void* man, void* emitinfo);
|
|
|
|
// Effects
|
|
void GenerateEffectElectric(HitActor* pos);
|
|
void emitGetCoinEffect(int unk1, MarioActor* mario);
|
|
void emitGotEffect(MarioActor* mario);
|
|
void objAppear(HitActor* actor);
|
|
void destroyCol(HitActor* actor);
|
|
void initModelData(HitActor* actor);
|
|
void marioCanTake(MarioActor* mario, HitActor* actor);
|
|
void marioStartVoice(MarioActor* mario, int soundIndex);
|
|
|
|
void ParticleManager_EmitWithRotate(void* man, int particle, Vector* position, uint16_t yaw, uint16_t pitch, uint16_t roll, uint8_t u2, void const* u5);
|
|
void MapObjBase_EmitSplash(MapObjBase* obj);
|
|
|
|
void changeTexture(int gfx, int gfxtype, int amnt);
|
|
void setPanePosition(J2DPane* plane, long speed, int unk2, int unk3, int unk4);
|
|
void updatePane(J2DPane* pane);
|
|
void updateBoundPane(J2DPane* pane);
|
|
void updateBlendPane(J2DPane* pane);
|
|
void movePane(J2DPane* pane, int u1, int u2);
|
|
int searchPane(long root, int id);
|
|
void processAppearCoin(int GCConsole);
|
|
void startAppearCoin(int GCConsole);
|
|
void processDownCoin(int GCConsole, int u1, long u2, long u3);
|
|
void getModel(HitActor* actor);
|
|
void showAllShapePacket(void);
|
|
void makeObjAppeared(HitActor* actor);
|
|
void startMapObjAnim(HitActor* actor, int multi);
|
|
void createMActor(int u1, int u2, int u3, int u4, int u5);
|
|
void startAnimation(int objProp, int anim, int u1);
|
|
void setUpMapCollision(HitActor* actor);
|
|
void setFrameRate(long _0x74, int unk1, float speed);
|
|
void changeCollision(HitActor* actor, int unk1, float unk2, float unk3);
|
|
void EasyEmitParticle(int effect, Vector* position, HitActor* actor, Vector* u1);
|
|
|
|
// Music / SFX
|
|
void PlaySound(int rate, Sound* sfx, int nl1, int nl2, int nl3, int four);
|
|
void startSoundSystemSE(int id, int unk1, int unk2, int unk3);
|
|
void StartStageEntranceDemoSeq(int u1, int u2);
|
|
void StartBGM(int u1);
|
|
void StopBGM(int u1, int u2);
|
|
void StopBGMs(int unk1, int unk2);
|
|
void search(int id);
|
|
void setAnimSound(HitActor* actor, char* bas);
|
|
void initAnimSound(int mBuff, int BAS, float unk1, int unk2);
|
|
|
|
//TEST LUMA
|
|
static float* lumaX = (void*)0x810e21bc;
|
|
static float* lumaY = (void*)0x810e21c0;
|
|
static float* lumaZ = (void*)0x810e21c4;
|
|
static float* lumaRotY = (void*)0x810e21e0;
|
|
static float* lumaScaleX = (void*)0x810e21d0;
|
|
static float* lumaScaleY = (void*)0x810e21d4;
|
|
static float* lumaScaleZ = (void*)0x810e21d8;
|
|
static float* CamRotX = (void*)0x812444e8;
|
|
static float* CamRotY = (void*)0x812444ec;
|
|
static float* CamRotZ = (void*)0x812444f0;
|
|
static float* CoinHUD = (void*)0x80e2cfc4;
|
|
|
|
void startCameraDemo(HitActor* cameraActor, int anim, float startrotation, int u1, long u2, int u3);
|
|
void coinTaken(HitActor* coin, HitActor* mario);
|
|
void redCoinTaken(HitActor* coin, HitActor* mario);
|
|
void startAppearGo(long ConsoleStr);
|
|
void startJAIStream(char* audioFile, int u1, void* u2);
|
|
void loadToMainRAM(char* file, int unk1, int unk2, int unk3, long unk4, int unk5, int unk6, int unk7);
|
|
void DVDOpen(char* file, long unk1);
|
|
void DVDPrepareStreamASync(long finfo, int length, int offset, long callback);
|
|
void DVDStopStreamAtEndAsync(long commandblock, long callback);
|
|
void DVDCancelStreamAsync(long commandblock, long callback);
|
|
void loadToARAM(char* file, int unk1, int unk2, int unk3, int unk4);
|
|
void loadModelData(char* modelFile, int flags, char* directory);
|
|
void setBuffer(void* constructor, void* buffer, int size);
|
|
void JSURead(void* constructor, void* buffer, int amount);
|
|
int readData(void* constructor, void* buffer, int size);
|
|
int getGlbResource(char* file);
|
|
void loadBCKDataBase(int bck);
|
|
void setBTP(long objPtr, char* animFile);
|
|
float getDistance(HitActor* object, Vector position);
|
|
|
|
static uint32_t** key = (void*)0x80412fec;
|
|
static const int* TGCCConsole2 = (void*)0x80902AB4;
|
|
//static const int* TGCCConsole2 = (void*)0x80ea3804;
|
|
const int* firstPane = (void*)0x80ea40e4;
|
|
void StartSoundActorWithInfo(int, Vector*, Vector*, float, int, int, void**, int, uint8_t);
|
|
|
|
//Other
|
|
void PSMTXCopy();
|
|
void CLBPolarToCross(Vector* center, Vector* out, float rho, uint16_t theta ,uint16_t phi);
|
|
void Application_Init(void* application);
|
|
|
|
void CARDInit(void);
|
|
int CARDMount(int channelNum, void* workArea, long cardCallBack);
|
|
int CARDOpen(int channelNum, char* fileName, CARDFileInfo* fileInfo);
|
|
int CARDCreate(int channelNum, char* fileName, int size, CARDFileInfo* fileInfo);
|
|
int CARDRead(CARDFileInfo* fileInfo, void* bufferAddr, int length, int offset);
|
|
int CARDWrite(CARDFileInfo* fileInfo, void* bufferAddr, int length, int offset);
|
|
|
|
//80e2d0d4 - c_cu
|
|
//80143a38
|
|
//80578988
|
|
//80426df0
|
|
|
|
//8117002c
|
|
|
|
#endif |