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Merge previous revision.

Undid all the damage
This commit is contained in:
miluaces 2018-02-05 21:10:25 -07:00
parent 7bf14645c1
commit a7b7f4eb3b
3 changed files with 678 additions and 69 deletions

647
sms.h
View file

@ -32,20 +32,30 @@
#define MARIOFLAG_GONE 0x00200000 #define MARIOFLAG_GONE 0x00200000
#define STATE_NUMBER 0x0000000F #define STATE_NUMBER 0x0000000F
#define STATE_AIRBORN 0x00000800
#define STATE_DOJUMP 0x00000080 #define STATE_DOJUMP 0x00000080
#define STATE_AIRBORN 0x00000800 #define STATE_AIRBORN 0x00000800
#define STATE_CUTSCENE 0x00001000 #define STATE_CUTSCENE 0x00001000
#define STATE_STUNNED 0x00002000 #define STATE_STUNNED 0x00002000
#define STATE_RUNNING 0x04000440 #define STATE_RUNNING 0x04000440
#define STATE_IDLE 0x0C400200 #define STATE_IDLE 0x0C400201
#define STATE_STOP 0x0C00023D
#define STATE_SPIN 0x00000441 #define STATE_SPIN 0x00000441
#define STATE_JUMPSPIN 0x00000890 #define STATE_JUMPSPIN 0x00000890
#define STATE_JUMPSPIN1 0x00000895 #define STATE_JUMPSPIN1 0x00000895
#define STATE_JUMPSPIN2 0x00000896 #define STATE_JUMPSPIN2 0x00000896
#define STATE_JUMP 0x02000880 #define STATE_JUMP 0x02000880
#define STATE_D_JUMP 0x02000881
#define STATE_TRIPLE_J 0x00000882
#define STATE_JMP_LAND 0x04000470
#define STATE_HVY_LAND 0x04000473
#define STATE_D_LAND 0x04000472
#define STATE_T_LAND 0x0800023A
#define STATE_JUMPSIDE 0x00000880 #define STATE_JUMPSIDE 0x00000880
#define STATE_SIDESTEP 0x0C008220 #define STATE_SIDESTEP 0x0C008220
#define STATE_SIDE_FLIP 0x00000887
#define STATE_FALL 0x0000088C
#define STATE_SWIM 0x000024D7 #define STATE_SWIM 0x000024D7
#define STATE_DIVE 0x0080088A #define STATE_DIVE 0x0080088A
#define STATE_DIVEJUMP 0x02000889 #define STATE_DIVEJUMP 0x02000889
@ -63,19 +73,145 @@
#define STATE_HOVER 0x0000088B #define STATE_HOVER 0x0000088B
#define STATE_STUCK 0x0002033C #define STATE_STUCK 0x0002033C
#define STATE_TALKING 0x10001308 #define STATE_TALKING 0x10001308
#define STATE_TURNING 0X00000444
//add new
#define STATE_SHINE_C 0x00001302 // Collected Shine Sprite
#define STATE_DEATH 0x00020467
#define STATE_DOOR_F_O 0x00001321 // Door open fail
#define STATE_WALL_S_L 0x04000471
#define STATE_WALL_SLD 0x000008A7
#define STATE_F_KNCK_H 0X000208B0 // hard knockback from front (bumping into a wall from dive)
#define STATE_KNCK_LND 0X00020462 // Landing from front knockback
#define STATE_KNCK_GND 0x00020466 // Front knockback while grounded
#define STATE_FIRE_HIT 0x000208B7
#define STATE_FIRE_RVR 0x08000239 // Recover from fire on ground
#define STATE_HOVER_F 0x0000088D // Falling from hover
#define STATE_SLIDE_R1 0x000008A6 // Recover from slide by flipping
#define STATE_SLIDE_R2 0x00000386 // Recover from slide by getting up
#define STATE_R_SPRAY 0x0C008220 // Recover from spray
#define STATE_G_POUND 0x008008A9 // Ground pounding
//#define
#define BGM_DOLPIC 0x80010001
#define BGM_BIANCO 0x80010002
#define BGM_MAMMA 0x80010003
#define BGM_PINNAPACO_SEA 0x80010004
#define BGM_PINNAPACO 0x80010005
#define BGM_MARE_SEA 0x80010006
#define BGM_MONTEVILLAGE 0x80010007
#define BGM_SHILENA 0x80010008
#define BGM_RICCO 0x80010009
#define BGM_GET_SHINE 0x8001000A
#define BGM_CHUBOSS 0x8001000B
#define BGM_MISS 0x8001000C
#define BGM_BOSS 0x8001000D
#define BGM_MAP_SELECT 0x8001000E
#define BGM_BOSSPAKU_DEMO 0x8001000F
#define BGM_MAIN_TITLE 0x80010010
#define BGM_CHUBOSS2 0x80010011
#define BGM_EXTRA 0x80010012
#define BGM_DELFINO 0x80010013
#define BGM_MAREVILLAGE 0x80010014
#define BGM_CORONA 0x80010015
#define BGM_KAGEMARIO 0x80010016
#define BGM_CAMERA 0x80010017
#define BGM_MONTE_ONSEN 0x80010018
#define BGM_MECHAKUPPA 0x80010019
#define BGM_AIRPORT 0x8001001A
#define BGM_UNDERGROUND 0x8001001B
#define BGM_TITLEBACK 0x8001001C
#define BGM_MONTE_NIGHT 0x8001001D
#define BGM_CASINO 0x8001001E
#define BGM_EVENT 0x8001001F
#define BGM_TIME_IVENT 0x80010020
#define BGM_SKY_AND_SEA 0x80010021
#define BGM_MONTE_RESCUE 0x80010022
#define BGM_MERRY_GO_ROUND 0x80010023
#define BGM_SCENARIO_SELECT 0x80010024
#define BGM_FANFARE_CASINO 0x80010025
#define BGM_FANFARE_RACE 0x80010026
#define BGM_CAMERA_KAGE 0x80010027
#define BGM_GAMEOVER 0x80010028
#define BGM_BOSSHANA_2ND3RD 0x80010029
#define BGM_BOSSGESO_2DN3RD 0x8001002A
#define BGM_CHUBOSS_MANTA 0x8001002B
#define BGM_MONTE_LAST 0x8001002C
#define BGM_SHINE_APPEAR 0x8001002D
#define BGM_KUPPA 0x8001002E
#define BGM_SPACEWORLD 0x80011030
#define SND_PIPE 9598
//#define GFX_OFF 0x09A4 - E3
#define GFX_OFF 0x07F4
#define AIRPORT 0
#define DOLPIC0 1
#define BIANCO0 2
#define RICCO0 3
#define MAMMA0 4
#define PINNABEACH0 5
#define SIRENA0 6
#define DELFINO0 7
#define MONTE0 8
#define MARE0 9
#define NONE0 10
#define SCALE0 11
#define TEST10 12
#define PINNAPARCO0 13
#define CASINO0 14
#define GFX_OFF 0x09A4
#define GFX_OFF 0x09A4
typedef float Mtx[3][4];
typedef float Mtx44[4][4];
enum GXProjectionType
{
GX_PERSPECTIVE = 0,
GX_ORTHOGRAPHIC = 1
};
typedef struct
{
float x, y, z;
} Vec, *VecPtr, Point3d, *Point3dPtr;
typedef struct {
Point3d position;
Point3d target;
Vec up;
float fovy;
float znear;
float zfar;
Mtx viewMtx;
Mtx44 projMtx;
} Camera;
typedef struct {
int xorg;
int yorg;
int width;
int height;
} ViewPort;
typedef struct{ typedef struct{
uint16_t buttons; int u1;
int8_t lanalogx; } WaterGun;
int8_t lanalogy;
int8_t ranalogx; typedef struct{
int8_t ranalogy; uint16_t buttons; // 0x0
uint8_t ltrig; int8_t lanalogx; // 0x4
uint8_t rtrig; int8_t lanalogy; // 0x8
uint8_t status; int8_t ranalogx; // 0xC
int8_t ranalogy; // 0xA
uint8_t ltrig; // 0xE
uint8_t rtrig; // 0x12
uint8_t status; //0x16
uint8_t u2; uint8_t u2;
uint8_t u3; uint8_t u3;
uint8_t u4; uint8_t u4;
@ -99,28 +235,114 @@ typedef struct{
float z; float z;
} Vector; } Vector;
typedef struct {
int flag1;
int flag2;
int flag3;
int flag4;
int flag5;
int flag6;
int flag7;
int flag8;
int flag9;
int flag10;
} NormalSoundData;
typedef struct {
float u1;
float u2;
float u3;
float u4;
} HitTable;
typedef struct{
char* colKey;
int flag;
} ColData;
typedef struct AnimData_t{
char* modelKey;
int unk1;
int unk2;
int unk3;
int unk4;
int unk5;
int unk6;
int unk7;
int unk8;
int unk9;
char* animModel;
char* animKey;
int unk10;
int unk11;
int unk12;
} AnimData;
typedef struct {
int info1;
AnimData* aData;
} AnimInfo;
typedef struct {
int flag1;
int flag2;
int flag3;
HitTable* hitData;
} HitInfo;
typedef struct {
int flag1;
ColData* cData;
} ColInfo;
typedef struct {
int flag1;
NormalSoundData* normSoundData; // okay what?
} SoundInfo;
typedef struct ObjectData_t {
char* modelKey;
float unknown1;
char* shiftJis;
char* shiftJis2;
AnimInfo* aInfo;
HitInfo* hInfo;
ColInfo* cInfo;
SoundInfo* sInfo;
int unused1;
int unused2;
int unused3;
int unused4;
float unknown2;
int flag1;
int flag2;
} ObjectData;
struct HitActor_t; struct HitActor_t;
struct EMario_t; struct EMario_t;
struct EnemyMario_t; struct EnemyMario_t;
struct WaterGun_t; struct WaterGun_t;
struct Yoshi_t; struct Yoshi_t;
struct ObjectData_t;
struct AnimData_t;
typedef struct Camera_t{ typedef struct PolarSubCamera_t {
void* Type; //0 void* Type;
char* name; void* u2;
int flags; int u3;
int u1;
Vector position; //10
int u2;
void* u3; //20
int u4; int u4;
float near; Vector position;
float far; int u5;
Vector up; void* u6;
Vector at; int u7;
float u5; Vector u8;
float u6; float u9;
} __attribute__((packed)) Camera; int u10;
Vector rotation;
Vector u11;
int u12[51];
MarioGamePad* gamepad;
} PolarSubCamera;
typedef struct MapObjBase_t{ typedef struct MapObjBase_t{
void* Type; //0 void* Type; //0
@ -158,13 +380,163 @@ typedef struct HitActor_t{
int u18; int u18;
int u19; int u19;
void* u20; //70 void* u20; //70
void* u21[0x2F];
ObjectData* objData; // 130
} __attribute__((packed)) HitActor; } __attribute__((packed)) HitActor;
typedef struct{ typedef struct {
void* Type; //0 void* Type; //0
void* u2; void* u2;
int u3; int u3;
int u4; int u4;
Vector position; //10
int u5;
void* u6; //20
Vector scale;
Vector direction; //30
void* u7;
void* u8; //40
struct HitActor_t** colarray;
uint16_t colcount;
uint16_t colarraysize;
int colsettings;
float bound1; //50
float bound2;
float bound3;
float bound4;
float bound5; //60
int colflags;
int u18;
int u19;
void* u20; //70
void* u21; //74
void* u22; //78
int snd1; //7C
int snd2; //80
char* bas; //84
int status; //88
int init; //8c
int status_timer; //90
int temp6; //94
int temp7; //98
int temp8; //9c
int temp9; //a0
int temp10; //a4
int temp11; //a8
int temp12; //ac
float dirY; //b0
int current; //b4
float u23; //b8
float u24; //bc
float u25; //c0
void* u26; //c4
float u27; //c8
float u28; //cc
int reserved1; //d0
int u29; // Used - d4
int analogX; //d8
int analogY; //dc
int reserved4; //e0
int reserved5; //e4
void* u30[18];
ObjectData* objData; // 130
} __attribute__((packed)) MultiActor;
typedef struct {
void* Type; //0
void* u2;
int u3;
int u4;
Vector position; //10
int u5;
void* u6; //20
Vector scale;
Vector direction; //30
void* u7;
void* u8; //40
struct HitActor_t** colarray;
uint16_t colcount;
uint16_t colarraysize;
int colsettings;
float bound1; //50
float bound2;
float bound3;
float bound4;
float bound5; //60
int colflags;
int u18;
int u19;
void* u20; //70
void* u21;
void* u22;
int u23;
int isFlipped;
int flipTimer;
} __attribute__((packed)) flipBlockActor;
typedef struct{
void* Type;
void* u2;
int u3;
int hitCount;
Vector position;
int u5;
void* u6;
Vector scale;
Vector direction;
void* u7;
void* u8;
void* u9;
int u10;
int collision;
float u12;
float u13;
float u14;
float u15;
float u16;
int u17;
int u18;
int u19;
void* u20;
} BlockActor;
typedef struct {
void* Type; //0
void* u2;
int u3;
int u4;
Vector position; //10
int u5;
void* u6; //20
Vector scale;
Vector direction; //30
void* u7;
void* u8; //40
struct HitActor_t** colarray;
uint16_t colcount;
uint16_t colarraysize;
int colsettings;
float bound1; //50
float bound2;
float bound3;
float bound4;
float bound5; //60
int colflags;
int u18;
int u19;
void* u20; //70
void* u21;
void* u22;
int u23;
int isDown;
int isRot;
} __attribute__((packed)) hexActor;
typedef struct{
void* Type; //0
void* u2; //4
int u3; //8
int u4; //c
Vector position; //10 Vector position; //10
int u5; int u5;
void* u6; //20 void* u6; //20
@ -199,13 +571,11 @@ typedef struct{
uint16_t roty2; //9a uint16_t roty2; //9a
void* u26; //9c void* u26; //9c
void* u27; //a0 void* u27; //a0
float speedx; //a4 Vector speed; //a4
float speedy; //a8
float speedz; //ac
void* u28[26]; //b0 void* u28[26]; //b0
int flags; //118 int flags; //118
void* u29[178]; //11c void* u29[178]; //11c
struct WaterGun_t* watergun;//3e4 WaterGun* watergun; //3e4
void* u31; //3e8 void* u31; //3e8
void* u32; //3ec void* u32; //3ec
struct Yoshi_t* yoshi; //3f0 struct Yoshi_t* yoshi; //3f0
@ -252,7 +622,7 @@ typedef struct EnemyMario_t{
void* u26[3940]; void* u26[3940];
uint16_t emarioflags; uint16_t emarioflags;
uint16_t emariodamage; //4294 uint16_t emariodamage; //4294
int16_t emariohealth; //4296 uint16_t emariohealth; //4296
uint16_t u27; //4298 uint16_t u27; //4298
int u28; int u28;
int u29; int u29;
@ -340,10 +710,6 @@ typedef struct{
MarioActor* mario; MarioActor* mario;
} __attribute__((packed)) Yoshi; } __attribute__((packed)) Yoshi;
typedef struct{
int u1;
} __attribute__((packed)) WaterGun;
typedef struct{ typedef struct{
void* u1[6]; void* u1[6];
int count; //18 int count; //18
@ -400,14 +766,30 @@ typedef struct {
typedef struct { typedef struct {
void* type; void* type;
int content[64]; int content[64];
} J2DPane; } J2DPaneO;
typedef struct { typedef struct {
void* type; void* type;
int content[64]; int content[64];
} J2DScreen; } J2DScreen;
typedef struct {
int charIndex;
int unk1;
uint8_t voice;
} JMSMesgEntry;
typedef struct {
int unk1;
char* textBuf;
JMSMesgEntry* entry[10];
} TalkMesEntry;
typedef struct { typedef struct {
void* type; void* type;
void* data[596];
TalkMesEntry* msgEntry;
} Talk2D; } Talk2D;
typedef struct { typedef struct {
void* type; void* type;
} GCConsole; } GCConsole;
@ -430,6 +812,70 @@ typedef struct {
float a3[4]; float a3[4];
} A3_A4_f; } A3_A4_f;
typedef struct {
int x;
int y;
int w;
int h;
} Rect;
typedef struct {
void* type;
int type2;
int id;
int isVisible;
int pane_id;
JUTRect rect;
JUTRect cRect;
JUTRect clipRect;
JUTRect scissorBounds;
void* unk1[0x4A];
long* tmem;
} J2DPane;
typedef struct CARDFileInfo
{
int chan;
int fileNo;
int offset;
int length;
int iBlock;
} CARDFileInfo;
const int32_t testObjectVTable[119] =
{
0x00000000, 0x00000000, 0x801C4580, 0x80007D70,
0x801AF750, 0x802FA6F4, 0x801B2FF0, 0x802FA6FC,
0x801B3364, 0x00000000, 0x00000000, 0x801C4918,
0x803370C0, 0x8033720C, 0x80337214, 0x8033721C,
0x80337220, 0x80337228, 0x8033722C, 0x80337230,
0x80337234, 0x80007FA8, 0x80007FA0, 0x80007F98,
0x80007F90, 0x80007F88, 0x80007F80, 0x803370E0,
0x803370E8, 0x803370EC, 0x803370F4, 0x803370F8,
0x80337100, 0x80337104, 0x802F7004, 0x802F7020,
0x802F703C, 0x802F7058, 0x802F7074, 0x802F7090,
0x801B305C, 0x800C6E9C, 0x801B4194, 0x80007D40,
0x800C6E94, 0x80218CC0, 0x801AFA4C, 0x802187D0,
0x801B345C, 0x801AFF74, 0x801B35F8, 0x801B36B8,
0x8021818C, 0x80218020, 0x80217FC8, 0x80217DE4,
0x801AFA80, 0x801B4114, 0x80217D88, 0x80217D6C,
0x80217CC8, 0x80217B30, 0x80217990, 0x801B401C,
0x801B0430, 0x801B0738, 0x801B12F8, 0x801B1368,
0x801B9C24, 0x801B1058, 0x801B118C, 0x800C6ED0,
0x801B17DC, 0x800C6F08, 0x801B238C, 0x801B1D64,
0x801B12F0, 0x801AEBEC, 0x800C6F0C, 0x800C6F10,
0x800C6F14, 0x801B02D0, 0x801C42E4, 0x801B43D0,
0x801B03B8, 0x801B03F4, 0x801B08F4, 0x800C6F18,
0x800C6F20, 0x801AEBE4, 0x801B1764, 0x801B4F30,
0x801B3F2C, 0x801B4580, 0x801B4528, 0x801B4644,
0x801B46C4, 0x801B48F8, 0x801B4D78, 0x801B47E4,
0x801B4DD0, 0x801B4950, 0x801B49A4, 0x801B4200,
0x801B4BDC, 0x801B49F8, 0x801B4CEC, 0x801B4274,
0x801B4D54, 0x801B4470, 0x801B44DC, 0x801B444C,
0x801B3938, 0x801B3ADC, 0x801B3B8C, 0x801B3DFC,
0x801B3EE4, 0x801B3D64, 0x801B3DF0,
};
//For C++ inheritence //For C++ inheritence
#define GetObjectFunction( object, func ) (void*)*(void**)((int)*(int*)object + func) #define GetObjectFunction( object, func ) (void*)*(void**)((int)*(int*)object + func)
#define Director_GameUpdate 0x64 #define Director_GameUpdate 0x64
@ -448,6 +894,11 @@ typedef struct {
#define free(n) __dla__FUl((n)) #define free(n) __dla__FUl((n))
void GXSetScissor(int x, int y, int x2, int y2); void GXSetScissor(int x, int y, int x2, int y2);
void GXSetViewport(float x, float y, float w, float h, float nearZ, float farZ);
void GXSetProjection(float mtx[4][4], int projType);
void GXFlush();
void C_MTXLookAt(Mtx mtx, Point3dPtr* camPos, VecPtr* camUp, Point3dPtr* target);
void setSrcRect(int viewPortObj, int rect);
void GXInvalidateTexAll(); void GXInvalidateTexAll();
void J2DOrthoGraph_Create(J2DOrthoGraph* targetaddr, JUTRect* view); void J2DOrthoGraph_Create(J2DOrthoGraph* targetaddr, JUTRect* view);
@ -460,7 +911,7 @@ void J2DPrint_Initiate(J2DPrint* j2dprint);
void J2DPrint_Print(J2DPrint* j2dprint, int x, int y, char* text, int u1, int u2, int u3); void J2DPrint_Print(J2DPrint* j2dprint, int x, int y, char* text, int u1, int u2, int u3);
void J2DPrint_Delete(J2DPrint* j2dprint, int mask); void J2DPrint_Delete(J2DPrint* j2dprint, int mask);
#define GameFont (*(ResFONT**)((*(int*)(Heap - 0x6038)) + 0x48)) #define GameFont (*(ResFONT**)((*(int*)(SceneReference - 0x6038)) + 0x48))
#define GameStrTable (RTOC - 19304) #define GameStrTable (RTOC - 19304)
void J2DTextBox_Create(J2DTextBox* targetaddr, int u1, JUTRect* bounds, ResFONT* font, void* table, int HBinding, int VBinding); void J2DTextBox_Create(J2DTextBox* targetaddr, int u1, JUTRect* bounds, ResFONT* font, void* table, int HBinding, int VBinding);
void J2DTextBox_Draw(J2DTextBox* textbox); void J2DTextBox_Draw(J2DTextBox* textbox);
@ -478,6 +929,8 @@ void J2DScreen_Draw(J2DScreen* pane, int a1, int a2, J2DGrafContext* graphics, i
void JUTRect_Set(JUTRect* rect, int x, int y, int w, int h); void JUTRect_Set(JUTRect* rect, int x, int y, int w, int h);
void setTalkBox(Talk2D* tManager, char* textBuffer, JMSMesgEntry* entry);
void MarDirector_SetupObjects(MarDirector* director); void MarDirector_SetupObjects(MarDirector* director);
void Drama_PrepareUpdate(HitActor* this, int a1, void* drama, void* graphics, int obj); void Drama_PrepareUpdate(HitActor* this, int a1, void* drama, void* graphics, int obj);
@ -503,7 +956,7 @@ typedef ObjItemManager{
}*/ }*/
register void* RTOC __asm ("r2"); register void* RTOC __asm ("r2");
register void* Heap __asm ("r13"); register void* SceneReference __asm ("r13");
// math // math
float cosf(float); float cosf(float);
@ -513,9 +966,6 @@ float sqrtf(float);
// GC // GC
//static void (*GXSetBlendMode)(int a1, int a2, int a3, int a4) = (void*)0x80361dd0; //static void (*GXSetBlendMode)(int a1, int a2, int a3, int a4) = (void*)0x80361dd0;
//static void (*GXBegin)(int a1, int a2, int a3) = (void*)0x8035df88; //static void (*GXBegin)(int a1, int a2, int a3) = (void*)0x8035df88;
void movePane(long pane, int u1, int u2);
static const long* TGCCConsole2 = (void*)0x80902AB4;
static const Controller* Controllers = (Controller*)0x80404454; static const Controller* Controllers = (Controller*)0x80404454;
static const Controller* ControllerOne = (Controller*)0x80404454; static const Controller* ControllerOne = (Controller*)0x80404454;
@ -549,6 +999,7 @@ void Vector_Normalize(Vector* vi, Vector* vo);
void Vector_Scale(Vector* vi, float scale); void Vector_Scale(Vector* vi, float scale);
float Vector_Magnitude(Vector* v); float Vector_Magnitude(Vector* v);
void Talk2D_OpenWindow(Talk2D* talkmanager, int a1, float f1); void Talk2D_OpenWindow(Talk2D* talkmanager, int a1, float f1);
void openNormalTalkWindow(Talk2D* manager);
void DrawWaterBackground(GCConsole* console); void DrawWaterBackground(GCConsole* console);
void StampPollution(PollutionManager* pollution, int stamp, float x, float y, float z, float r); void StampPollution(PollutionManager* pollution, int stamp, float x, float y, float z, float r);
@ -563,23 +1014,21 @@ static void** gpStrategy = (void*)0x8040e080;
static void** gpSunManager = (void*)0x8040d0c0; static void** gpSunManager = (void*)0x8040d0c0;
static HitActor** gpSunModel = (void*)0x8040d0c8; static HitActor** gpSunModel = (void*)0x8040d0c8;
static uint8_t* ChangeScenario = (void*)0x803e9712; static uint8_t* ChangeScenario = (void*)0x003e9712;
static uint8_t* ChangeEpisode = (void*)0x803e9713; static uint8_t* ChangeEpisode = (void*)0x003e9713;
void ChangeStage(MarDirector* director, uint32_t stageinfo); void ChangeStage(MarDirector* director, uint32_t stageinfo);
HitActor* SearchF(void* namereflist, int keycode, char* ref); HitActor* SearchF(void* namereflist, int keycode, char* ref);
#define SearchObjByRef(ref) SearchF((void*)*(((int*)*(int*)(Heap - 0x5db8)) + 1), CalcKeyCode((ref)), (ref)) #define SearchObjByRef(ref) SearchF((void*)*(((int*)*(int*)(SceneReference - 0x5db8)) + 1), CalcKeyCode((ref)), (ref))
int GetShineStage(uint8_t stageid); int GetShineStage(uint8_t stageid);
int IsPolluted(void); int IsPolluted(void);
//Camera //Camera
static Camera** gpCamera = (Camera**)0x8040d0a8; static HitActor** gpCamera = (void*)0x8040d0a8;
void Camera_AddMultiPlayer(Camera* camera, Vector* position); void Camera_AddMultiPlayer(void* camera, Vector* position);
void Camera_RemoveMultiPlayer(Camera* camera, Vector* position); void Camera_RemoveMultiPlayer(void* camera, Vector* position);
void Camera_CreateMultiPlayer(Camera* camera, unsigned char players); void Camera_CreateMultiPlayer(void* camera, unsigned char players);
void PolarSubCamera_UpdateMultiplayer(Camera* camera); void PolarSubCamera_UpdateMultiplayer(void* camera);
void Camera_CalcFinalPosAndAt(Camera* camera);
void Camera_UpdateGameCamera(Camera* camera);
// Mario // Mario
static HitActor** gpMarioOriginal = (void*)0x8040e0e8; static HitActor** gpMarioOriginal = (void*)0x8040e0e8;
@ -629,11 +1078,13 @@ void StartTrembleEffect(TrembleModelEffect* effectmgr, float maxTremble, float m
void Mario_WearGlasses(MarioActor* mario); void Mario_WearGlasses(MarioActor* mario);
void MapObjBase_RemoveMapCollision(MapObjBase* obj); void MapObjBase_RemoveMapCollision(MapObjBase* obj);
void Mario_InitValues(MarioActor* mario); void Mario_InitValues(MarioActor* mario);
void Mario_GetOffYoshi(MarioActor* mario);
void Mario_WaterGunUpdate(MarioActor* martin);
void Mario_Trample(MarioActor* mario, HitActor* other); void Mario_Trample(MarioActor* mario, HitActor* other);
void Mario_SetAnimation(MarioActor* mario, int id, float f1); void Mario_SetAnimation(MarioActor* mario, int id, float f1);
void Mario_SetStatusToJumping(MarioActor* mario, long u1, long u2); void Mario_SetStatusToJumping(MarioActor* mario, long u1, long u2);
void Mario_GetOffYoshi(MarioActor* mario);
void Mario_WaterGunUpdate(MarioActor* martin);
void mario_initModel(MarioActor* mario);
void mario_initValues(MarioActor* mario);
#define GetMarioTrembleEffect(mario) ((TrembleModelEffect*)*((void**)(mario) + 0x014F)) #define GetMarioTrembleEffect(mario) ((TrembleModelEffect*)*((void**)(mario) + 0x014F))
void Yoshi_Ride(Yoshi* yoshi); void Yoshi_Ride(Yoshi* yoshi);
@ -657,6 +1108,7 @@ void SendMsgToMario(MarioActor* mario, int msg);
#define OBJ_HOVERNOZZLE 0x20000026 #define OBJ_HOVERNOZZLE 0x20000026
#define OBJ_TURBONOZZLE 0x2000002A #define OBJ_TURBONOZZLE 0x2000002A
HitActor* MakeObjAppear(ItemManager* itemManager, int id); HitActor* MakeObjAppear(ItemManager* itemManager, int id);
HitActor* makeShineAppearWithDemo(ItemManager* itemManager, char* manager, char* mang2, float x, float y, float z);
//Water //Water
void WaterEmitInfo_Create(WaterEmitInfo* this, const char* prm); void WaterEmitInfo_Create(WaterEmitInfo* this, const char* prm);
@ -664,15 +1116,86 @@ void ModelWaterManager_EmitRequest(void* man, void* emitinfo);
// Effects // Effects
void GenerateEffectElectric(HitActor* pos); void GenerateEffectElectric(HitActor* pos);
void emitGetCoinEffect(int unk1, MarioActor* mario);
void emitGotEffect(MarioActor* mario);
void objAppear(HitActor* actor);
void destroyCol(HitActor* actor);
void initModelData(HitActor* actor);
void marioCanTake(MarioActor* mario, HitActor* actor);
void marioStartVoice(MarioActor* mario, int soundIndex);
void ParticleManager_EmitWithRotate(void* man, int particle, Vector* position, uint16_t yaw, uint16_t pitch, uint16_t roll, uint8_t u2, void const* u5); void ParticleManager_EmitWithRotate(void* man, int particle, Vector* position, uint16_t yaw, uint16_t pitch, uint16_t roll, uint8_t u2, void const* u5);
void MapObjBase_EmitSplash(MapObjBase* obj); void MapObjBase_EmitSplash(MapObjBase* obj);
void changeTexture(int gfx, int gfxtype, int amnt);
void setPanePosition(J2DPane* plane, long speed, int unk2, int unk3, int unk4);
void updatePane(J2DPane* pane);
void updateBoundPane(J2DPane* pane);
void updateBlendPane(J2DPane* pane);
void movePane(J2DPane* pane, int u1, int u2);
int searchPane(long root, int id);
void processAppearCoin(int GCConsole);
void startAppearCoin(int GCConsole);
void processDownCoin(int GCConsole, int u1, long u2, long u3);
void getModel(HitActor* actor);
void showAllShapePacket(void);
void makeObjAppeared(HitActor* actor);
void startMapObjAnim(HitActor* actor, int multi);
void createMActor(int u1, int u2, int u3, int u4, int u5);
void startAnimation(int objProp, int anim, int u1);
void setUpMapCollision(HitActor* actor);
void setFrameRate(long _0x74, int unk1, float speed);
void changeCollision(HitActor* actor, int unk1, float unk2, float unk3);
void EasyEmitParticle(int effect, Vector* position, HitActor* actor, Vector* u1); void EasyEmitParticle(int effect, Vector* position, HitActor* actor, Vector* u1);
// Music / SFX // Music / SFX
void PlaySound(int rate, Sound* sfx, int nl1, int nl2, int nl3, int four); void PlaySound(int rate, Sound* sfx, int nl1, int nl2, int nl3, int four);
void startSoundSystemSE(int id, int unk1, int unk2, int unk3);
void StartStageEntranceDemoSeq(int u1, int u2); void StartStageEntranceDemoSeq(int u1, int u2);
void StartBGM(int u1); void StartBGM(int u1);
void StopBGM(int u1); void StopBGM(int u1, int u2);
void StopBGMs(int unk1, int unk2);
void search(int id);
void setAnimSound(HitActor* actor, char* bas);
void initAnimSound(int mBuff, int BAS, float unk1, int unk2);
//TEST LUMA
static float* lumaX = (void*)0x810e21bc;
static float* lumaY = (void*)0x810e21c0;
static float* lumaZ = (void*)0x810e21c4;
static float* lumaRotY = (void*)0x810e21e0;
static float* lumaScaleX = (void*)0x810e21d0;
static float* lumaScaleY = (void*)0x810e21d4;
static float* lumaScaleZ = (void*)0x810e21d8;
static float* CamRotX = (void*)0x812444e8;
static float* CamRotY = (void*)0x812444ec;
static float* CamRotZ = (void*)0x812444f0;
static float* CoinHUD = (void*)0x80e2cfc4;
void startCameraDemo(HitActor* cameraActor, int anim, float startrotation, int u1, long u2, int u3);
void coinTaken(HitActor* coin, HitActor* mario);
void redCoinTaken(HitActor* coin, HitActor* mario);
void startAppearGo(long ConsoleStr);
void startJAIStream(char* audioFile, int u1, void* u2);
void loadToMainRAM(char* file, int unk1, int unk2, int unk3, long unk4, int unk5, int unk6, int unk7);
void DVDOpen(char* file, long unk1);
void DVDPrepareStreamASync(long finfo, int length, int offset, long callback);
void DVDStopStreamAtEndAsync(long commandblock, long callback);
void DVDCancelStreamAsync(long commandblock, long callback);
void loadToARAM(char* file, int unk1, int unk2, int unk3, int unk4);
void loadModelData(char* modelFile, int flags, char* directory);
void setBuffer(void* constructor, void* buffer, int size);
void JSURead(void* constructor, void* buffer, int amount);
int readData(void* constructor, void* buffer, int size);
int getGlbResource(char* file);
void loadBCKDataBase(int bck);
void setBTP(long objPtr, char* animFile);
float getDistance(HitActor* object, Vector position);
static uint32_t** key = (void*)0x80412fec;
static const int* TGCCConsole2 = (void*)0x80902AB4;
//static const int* TGCCConsole2 = (void*)0x80ea3804;
const int* firstPane = (void*)0x80ea40e4;
void StartSoundActorWithInfo(int, Vector*, Vector*, float, int, int, void**, int, uint8_t); void StartSoundActorWithInfo(int, Vector*, Vector*, float, int, int, void**, int, uint8_t);
//Other //Other
@ -680,6 +1203,18 @@ void PSMTXCopy();
void CLBPolarToCross(Vector* center, Vector* out, float rho, uint16_t theta ,uint16_t phi); void CLBPolarToCross(Vector* center, Vector* out, float rho, uint16_t theta ,uint16_t phi);
void Application_Init(void* application); void Application_Init(void* application);
void CARDInit(void);
int CARDMount(int channelNum, void* workArea, long cardCallBack);
int CARDOpen(int channelNum, char* fileName, CARDFileInfo* fileInfo);
int CARDCreate(int channelNum, char* fileName, int size, CARDFileInfo* fileInfo);
int CARDRead(CARDFileInfo* fileInfo, void* bufferAddr, int length, int offset);
int CARDWrite(CARDFileInfo* fileInfo, void* bufferAddr, int length, int offset);
//80e2d0d4 - c_cu
//80143a38
//80578988
//80426df0
//8117002c
volatile const char* SMS_H_CREDITS = "SMS C Kit by miluaces and MasterF0x.";
#endif #endif

View file

@ -1,8 +1,20 @@
CARDInit = 0x803551a0;
CARDMount = 0x803588dc;
CARDOpen = 0x8035938c;
CARDCreate = 0x803598a8;
CARDRead = 0x80359d20;
CARDWrite = 0x8035a09c;
MarDirector_SetupObjects = 0x802b76f4; MarDirector_SetupObjects = 0x802b76f4;
PlaySound = 0x800189d4; PlaySound = 0x800189d4;
StartBGM = 0x80016978;
StopBGM = 0x8001686c;
StopBGMS = 0x80016740;
search = 0x80016d44;
searchPane = 0x802d0050;
StartStageEntranceDemoSeq = 0x802bb880; StartStageEntranceDemoSeq = 0x802bb880;
GenerateEffectElectric = 0x80262E18; GenerateEffectElectric = 0x80262E18;
MakeObjAppear = 0x801b6e3c; MakeObjAppear = 0x801b6e3c;
makeShineAppearWithDemo = 0x801c018c;
SendMsgToMario = 0x80273870; SendMsgToMario = 0x80273870;
EmitSweat = 0x8026465c; EmitSweat = 0x8026465c;
Mario_StartVoice = 0x8028537c; Mario_StartVoice = 0x8028537c;
@ -10,18 +22,22 @@ Fludd_Emit = 0x80268f98;
SetMarioStatus = 0x80254034; SetMarioStatus = 0x80254034;
IsMarioJumping = 0x802739b4; IsMarioJumping = 0x802739b4;
IsMarioDashing = 0x8027372c; IsMarioDashing = 0x8027372c;
Mario_SetAnim = 0x80247670; initAnimSound = 0x80012eb0;
ThrowMario = 0x8007706c; setMarioAnim = 0x80247670;
ThrowMario = 0x80254200;
GetMarioMapPosition = 0x8007706c; GetMarioMapPosition = 0x8007706c;
IncGoldCoinFlag = 0x80294610; IncGoldCoinFlag = 0x80294610;
GetMarioStatusFromHitActor = 0x80273648; GetMarioStatusFromHitActor = 0x80273648;
GetMarioStatus = 0x802738f0; GetMarioStatus = 0x80273674;
GetMarioHP = 0x80273674; GetMarioHP = 0x802738f0;
GetMarioYoshi = 0x80273a00; GetMarioYoshi = 0x80273a00;
GetFLUDD = 0x802738c0; GetFLUDD = 0x802738c0;
GetMarioHitActor = 0x802739d4; GetMarioHitActor = 0x802739d4;
GetShineStage = 0x802a8ac8; GetShineStage = 0x802a8ac8;
getGlbResource = 0x802c2fb0;
SearchF = 0x802fa7ac; SearchF = 0x802fa7ac;
setSrcRect = 0x802f884c;
setFrameRate = 0x80238e7c;
ChangeStage = 0x8029a31c; ChangeStage = 0x8029a31c;
DrawWaterBackground = 0x801492A4; DrawWaterBackground = 0x801492A4;
Talk2D_OpenWindow = 0x80150514; Talk2D_OpenWindow = 0x80150514;
@ -30,7 +46,9 @@ Vector_Normalize = 0x8022a43c;
Vector_Subtract = 0x80010ca0; Vector_Subtract = 0x80010ca0;
Vector_Add = 0x8034a56c; Vector_Add = 0x8034a56c;
Vector_Scale = 0x8034a5b4; Vector_Scale = 0x8034a5b4;
readData = 0x802c6178;
CalcKeyCode = 0x802fa4d8; CalcKeyCode = 0x802fa4d8;
C_MTXLookAt = 0x80349f5c;
JUTRect_Set = 0x802ca1e0; JUTRect_Set = 0x802ca1e0;
J2DScreen_Draw = 0x802cfda8; J2DScreen_Draw = 0x802cfda8;
J2DPane_MakeMatrix = 0x802cbbfc; J2DPane_MakeMatrix = 0x802cbbfc;
@ -50,8 +68,13 @@ J2DPrint_GetWidth = 0x802ce294;
J2DPrint_Create = 0x802cdc7c; J2DPrint_Create = 0x802cdc7c;
J2DGrafContext_Setup2D = 0x802eb6bc; J2DGrafContext_Setup2D = 0x802eb6bc;
J2DOrthoGraph_Create = 0x802ecfcc; J2DOrthoGraph_Create = 0x802ecfcc;
JSURead = 0x802c5770;
GXInvalidateTexAll = 0x80360400; GXInvalidateTexAll = 0x80360400;
GXSetProjection = 0x80362c34;
GXSetScissor = 0x80363138; GXSetScissor = 0x80363138;
GXSetViewport = 0x803630c8;
GXFlush = 0x8035d8f0;
getDistance = 0x801b9068;
StampPollution = 0x8019de84; StampPollution = 0x8019de84;
CleanPollution = 0x8019ddb4; CleanPollution = 0x8019ddb4;
Drama_PrepareUpdate = 0x802fcc94; Drama_PrepareUpdate = 0x802fcc94;
@ -69,6 +92,8 @@ Mario_PlayerControl = 0x8024de38;
Mario_DamageExec = 0x8024280c; Mario_DamageExec = 0x8024280c;
Mario_IncHP = 0x80243928; Mario_IncHP = 0x80243928;
Mario_DecHP = 0x80243828; Mario_DecHP = 0x80243828;
mario_initModel = 0x80246578;
mario_initValues = 0x802766b0;
EnemyMario_CheckController = 0x8004010c; EnemyMario_CheckController = 0x8004010c;
Camera_AddMultiPlayer = 0x80030cc0; Camera_AddMultiPlayer = 0x80030cc0;
Camera_RemoveMultiPlayer = 0x80030c28; Camera_RemoveMultiPlayer = 0x80030c28;
@ -76,6 +101,28 @@ Camera_CreateMultiPlayer = 0x80030d1c;
Mario_DrawHP = 0x8003fdc4; Mario_DrawHP = 0x8003fdc4;
IsPolluted = 0x801a12e8; IsPolluted = 0x801a12e8;
Mario_WearGlasses = 0x80247fa4; Mario_WearGlasses = 0x80247fa4;
emitGetCoinEffect = 0x80264550;
emitGotEffect = 0x802645dc;
changeTexture = 0x802cc6a0;
setPanePosition = 0x8015508c;
setAnimSound = 0x80217a8c;
setTalkBox = 0x801515a0;
Destroy = 0x801b4114;
destroyCol = 0x801b1130;
objAppear = 0x801b0430;
openNormalTalkWindow = 0x80152fb0;
startCameraDemo = 0x80032a84;
coinTaken = 0x801bec88;
redCoinTaken = 0x801be428;
startAppearGo = 0x80171bb8;
updatePane = 0x8013ebf0;
updateBoundPane = 0x80154c98;
updateBlendPane = 0x8017900c;
movePane = 0x8013eeb0;
processAppearCoin = 0x80146104;
startAppearCoin = 0x8014c7e8;
processDownCoin = 0x801466f0;
initModelData = 0x801b1c34;
ObjHitCheck_CheckActorsHit = 0x8021b900; ObjHitCheck_CheckActorsHit = 0x8021b900;
ObjHitCheck_DetectHit = 0x8021c29c; ObjHitCheck_DetectHit = 0x8021c29c;
MapObjBase_RemoveMapCollision = 0x801b1130; MapObjBase_RemoveMapCollision = 0x801b1130;
@ -93,6 +140,36 @@ CLBPolarToCross = 0x800289b4;
ModelWaterManager_EmitRequest = 0x8027fc84; ModelWaterManager_EmitRequest = 0x8027fc84;
WaterEmitInfo_Create = 0x802806f4; WaterEmitInfo_Create = 0x802806f4;
MapObjBase_EmitSplash = 0x801b8d34; MapObjBase_EmitSplash = 0x801b8d34;
cosf = 0x8033c610;
sinf = 0x8033c630;
sqrtf = 0x800067e8;
PSMTXCopy = 0x803499bc;
marioCanTake = 0x80243550;
marioStartVoice = 0x8028537c;
getModel = 0x80218a50;
showAllShapePacket = 0x80235728;
makeObjAppeared = 0x801b0430;
startMapObjAnim = 0x801b09d4;
startSoundSystemSE = 0x80018864;
setBuffer = 0x802c6164;
createMActor = 0x8021cc74;
startAnimation = 0x80239e64;
setBTP = 0x80238898;
setUpMapCollision = 0x801b238c;
changeCollision = 0x8018e5e0;
startJAIStream = 0x80309504;
loadToMainRAM = 0x802ea8fc;
loadToARAM = 0x802ebba0;
loadModelData = 0x8021d5a4;
loadBCKDataBase = 0x802e8ca4;
DVDOpen = 0x8034b914;
DVDPrepareStreamASync = 0x8034beb0;
DVDStopStreamAtEndAsync = 0x8034de6c;
DVDCancelStreamAsync = 0x8034ddb0;
Mario_SetAnim = 0x80247670;
ThrowMario = 0x8007706c;
GetMarioStatus = 0x802738f0;
GetMarioHP = 0x80273674;
Mario_Trample = 0x802432b8; Mario_Trample = 0x802432b8;
Mario_SetAnimation = 0x80247670; Mario_SetAnimation = 0x80247670;
Mario_SetStatusToJumping = 0x802543a0; Mario_SetStatusToJumping = 0x802543a0;
@ -102,7 +179,4 @@ StartSoundActorWithInfo = 0x800185f4;
Camera_CalcFinalPosAndAt = 0x80023950; Camera_CalcFinalPosAndAt = 0x80023950;
Camera_UpdateGameCamera = 0x800234e8; Camera_UpdateGameCamera = 0x800234e8;
movePane = 0x8013eeb0; movePane = 0x8013eeb0;
cosf = 0x8033c610;
sinf = 0x8033c630;
sqrtf = 0x800067e8;
PSMTXCopy = 0x803499bc; PSMTXCopy = 0x803499bc;

View file

@ -128,7 +128,7 @@ int OnUpdate(MarDirector* director) {
if (Controllers[i].buttons & PRESS_R){ if (Controllers[i].buttons & PRESS_R){
MapObjBase_EmitSplash(Players[i]); MapObjBase_EmitSplash(Players[i]);
SetMarioStatus(Players[i], STATE_JUMPSPIN1, 0, 0); SetMarioStatus(Players[i], STATE_JUMPSPIN1, 0, 0);
Players[i]->speedy = 40.0f; Players[i]->speed.y = 40.0f;
WaterSprayTimer[i] = 0; WaterSprayTimer[i] = 0;
} }
} }
@ -167,7 +167,7 @@ int OnUpdate(MarDirector* director) {
Players[i]->position.y += 60; Players[i]->position.y += 60;
ParticleManager_EmitWithRotate(*gpMarioParticleManager, 0x15, &Players[i]->position, 0x4000, 0, 0, 0, 0); ParticleManager_EmitWithRotate(*gpMarioParticleManager, 0x15, &Players[i]->position, 0x4000, 0, 0, 0, 0);
Players[i]->position.y += 240; Players[i]->position.y += 240;
Players[i]->speedy = 0.0f; Players[i]->speed.y = 0.0f;
} }
} }
} }
@ -504,7 +504,7 @@ void BounceMario(MarioActor* mario1, MarioActor* mario2){
temp.y = 0.5f; temp.y = 0.5f;
temp.z = 0.5f; temp.z = 0.5f;
mario1->speedy = 300.0f; mario1->speed.y = 300.0f;
Mario_SetAnimation(mario1, 211, 1.0f); //triple trample animation Mario_SetAnimation(mario1, 211, 1.0f); //triple trample animation
SetMarioStatus(mario1, 0x02000890, 0, 0); SetMarioStatus(mario1, 0x02000890, 0, 0);
Mario_SetStatusToJumping(mario1, 0x02000890, 0); Mario_SetStatusToJumping(mario1, 0x02000890, 0);
@ -515,7 +515,7 @@ void BounceMario(MarioActor* mario1, MarioActor* mario2){
rstatus = mario2->status & 0xFFFFFFF0; rstatus = mario2->status & 0xFFFFFFF0;
if (rstatus == STATE_JUMPSPIN || rstatus == STATE_JUMP || rstatus == STATE_JUMPSIDE) if (rstatus == STATE_JUMPSPIN || rstatus == STATE_JUMP || rstatus == STATE_JUMPSIDE)
{ {
mario2->speedy = -mario1->speedy; mario2->speed.y = -mario1->speed.y;
} }
RemoveObjectFromColArray(mario1, mario2); RemoveObjectFromColArray(mario1, mario2);
@ -560,7 +560,7 @@ void OnCheckActorsHit(void* hitcheckobj){
for (int i = 0; i < NUM_PLAYERS; i++){ for (int i = 0; i < NUM_PLAYERS; i++){
if (Players[i] == 0) if (Players[i] == 0)
continue; continue;
if (Players[i]->speedy > 0) if (Players[i]->speed.y > 0)
continue; continue;
if ((int)Players[i]->colarray & 0x80000000 == 0) if ((int)Players[i]->colarray & 0x80000000 == 0)
continue; continue;
@ -657,7 +657,7 @@ void OnMarioThrow(HitActor* thrownobject){
float speed = sqrtf((**gpMarioSpeedX * **gpMarioSpeedX) + (**gpMarioSpeedZ * **gpMarioSpeedZ)); float speed = sqrtf((**gpMarioSpeedX * **gpMarioSpeedX) + (**gpMarioSpeedZ * **gpMarioSpeedZ));
SetMarioVelocity(Players[i], 40.0f + speed); SetMarioVelocity(Players[i], 40.0f + speed);
Players[i]->speedy = 75.0f; Players[i]->speed.y = 75.0f;
} }
if (HeldPlayer[i] == thrownobject) if (HeldPlayer[i] == thrownobject)
HeldPlayer[i] = 0; HeldPlayer[i] = 0;