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A C library for everyone's favorite game: Super Mario Sunshine. Forked from https://github.com/BitPatty/Super-Mario-Sunshine-C-Kit
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2016-07-12 09:37:22 -05:00
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Super-Mario-Sunshine-C-Kit

A WIP C library for everyone's favorite game: Super Mario Sunshine.

TODO: Add more examples.. (Please) TODO: Actually fix the code listed in the main example.

What can this do?

You can make Gecko code modifications in C for Super Mario Sunshine, and Super Mario Sunshine only, for now. (I'll probably make another kit for some other games in the future, though only me working on them; I don't want to involve Miluaces into the pain. ^ ^' )

Neato!... Well, how do I set this up?

First, you need to install devkitPro in order for your code to compile, and don't forget to set up the environment for devkitPPC. (Ex., C:\devkitPro\devkitPPC\bin) You can install the lib anywhere on your computer, as long as a folder in the file path doesn't contain any spaces. To compile your code, simply drag your C code file into build.bat.

Alright. Do you have any examples to show?

Yes, actually. Here's an item spawning example from Miluaces:

#include "sms.h"

static int laststate attribute((section(".sdata"))); //Last state

int OnUpdate(MarDirector* director) { int (GameUpdate)(MarDirector director) = (void*)(void**)((int)(int*)director + 0x64);

MarioActor* mario = GetMarioHitActor();
ItemActor* item = 0;

if (!laststate){
	if (ControllerOne->buttons & PRESS_DU)	//Dpad up spawns a coin
		item = MakeObjAppear(*gpItemManager, OBJ_COIN);
	else if (ControllerOne->buttons & PRESS_DL) //Dpad left spawns a 1-up
		item = MakeObjAppear(*gpItemManager, OBJ_ONEUP);
	else if (ControllerOne->buttons & PRESS_DR) //Dpad right spawns a rocket nozzle
		item = MakeObjAppear(*gpItemManager, OBJ_ROCKETNOZZLE);
	else if (ControllerOne->buttons & PRESS_DD) //Dpad down spawns a turbo nozzle
		item = MakeObjAppear(*gpItemManager, OBJ_TURBONOZZLE);
}

// If no dpad buttons are pressed, reset laststate
if (!(ControllerOne-> buttons & (PRESS_DU | PRESS_DL | PRESS_DR | PRESS_DD)))
	laststate = 0;

//If item was assigned, set it up
if (item != 0){
	//Set laststate to 1 to prevent more than one item spawning from one button press
	laststate = 1;
	
	//Set item position
	item->position.x = mario->position.x;
	item->position.y = mario->position.y + 200.0f;
	item->position.z = mario->position.z;
	
	//Set item velocity
	item->velocity.y = 20.0f;
	
	//Make item moveable
	item->flags = item->flags & ~ITEMFLAG_STATIC;
}

return GameUpdate(director);

}

You can find other examples on the GitHub page. (Thanks MrRean for making a repo for us. :) )

My code compiled! What do I do now?

That's good! The Gecko code should have automatically been copied to your clipboard. (Thanks Miluaces :D ) With that, you should now be able to paste that into your cheat code list in Dolphin and play your modification!


More examples and updates to the lib will surely come at the right moment. Stick around in the IRC channel #sunshinerealm in irc.nolimitzone.com/6667 to meet and converse with the Sunshine Realm crew and see updates on current SMS modifications, big or small.