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move cylinder code to a separate function

This commit is contained in:
QbeRoot 2021-11-21 17:08:56 +01:00
parent 18f1c00221
commit cafadb5ee1

View file

@ -18,12 +18,13 @@ tau = 2*pi
from memorylib import Dolphin
PlaneType = IntEnum('SurfaceType', 'FLOOR WATER ROOF WALLZ WALLX CUBE MARIO')
PlaneType = IntEnum('SurfaceType', 'FLOOR WATER ROOF WALLZ WALLX CUBE HITBOX')
class CollisionViewer(QtWidgets.QOpenGLWidget):
gpCamera = 0
gpCubeFastA = 0
gpMapCollisionData = 0
gpMarioOriginal = 0
def __init__(self, dolphin: Dolphin, parent=None):
self.dolphin = dolphin
@ -67,7 +68,7 @@ class CollisionViewer(QtWidgets.QOpenGLWidget):
vVertexColor = vec4(0, 0.5, 0, 1);
} else if (type == """ + str(int(PlaneType.CUBE)) + """) {
vBorderColor = vVertexColor = vec4(1, 0.5, 0, 0.5);
} else if (type == """ + str(int(PlaneType.MARIO)) + """) {
} else if (type == """ + str(int(PlaneType.HITBOX)) + """) {
vBorderColor = vVertexColor = vec4(1, 0, 1, 0.5); // TODO
} else {
vVertexColor = vec4(0.5, 0.5, 0.5, 1);
@ -142,12 +143,43 @@ class CollisionViewer(QtWidgets.QOpenGLWidget):
return out
def makeCylinder(self, x, y, z, h, r, n, pt = PlaneType.HITBOX):
"""Return a list of triangles approximating a cylinder oriented along the Y axis.
x, y, z -- coordinates of the center of the cylinder's base
h -- height of the cylinder
r -- radius of the cylinder
n -- number of sides of the polygon used in place of the circular faces
"""
result = []
y1 = y + h # height
## loop each side
th = 0
for i in range(1, n + 1):
th0, th = th, tau * i / n
x0 = x + r * cos(th0)
z0 = z + r * sin(th0)
x1 = x + r * cos(th)
z1 = z + r * sin(th)
result += [
# bottom and top triangle
[x, y, z, pt], [x1, y, z1, pt], [x0, y, z0, pt],
[x, y1, z, pt], [x1, y1, z1, pt], [x0, y1, z0, pt],
# side rectangle
[x0, y, z0, pt], [x1, y1, z1, pt], [x1, y, z1, pt],
[x1, y1, z1, pt], [x0, y, z0, pt], [x0, y1, z0, pt],
]
return result
def paintGL(self) -> None:
try: # prevent crashing on level transition
self._paintGL()
except:
traceback.print_exc()
def _paintGL(self) -> None:
if self.gpCamera == 0 or self.gpMapCollisionData == 0:
return
@ -209,28 +241,9 @@ class CollisionViewer(QtWidgets.QOpenGLWidget):
buffer = []
# Mario's hitbox
ptrMario = self.dolphin.read_uint32(self.gpMario)
xc, y0, zc = (self.dolphin.read_float(ptrMario+i) for i in (0x10, 0x14, 0x18))
y1 = y0+160 # height
r = 50 # radius
n = 12 # 12-sided polygon as circle
pt = PlaneType.MARIO
## loop each side
th = 0
for i in range(1, n+1):
th0, th = th, tau*i/n
x0 = xc+r*cos(th0)
x1 = xc+r*cos(th )
z0 = zc+r*sin(th0)
z1 = zc+r*sin(th )
buffer += [
# bottom and top triangle
[xc, y0, zc, pt], [x1, y0, z1, pt], [x0, y0, z0, pt],
[xc, y1, zc, pt], [x1, y1, z1, pt], [x0, y1, z0, pt],
# side rectangle
[x0, y0, z0, pt], [x1, y1, z1, pt], [x1, y0, z1, pt],
[x1, y1, z1, pt], [x0, y0, z0, pt], [x0, y1, z0, pt],
]
ptrMario = self.dolphin.read_uint32(self.gpMarioOriginal)
x, y, z = (self.dolphin.read_float(ptrMario+i) for i in (0x10, 0x14, 0x18))
buffer += self.makeCylinder(x, y, z, 160, 50, 12)
for f in floors:
ptype = PlaneType.WATER if self.dolphin.read_uint16(f) in [0x100, 0x101, 0x102, 0x103, 0x104, 0x105, 0x4104] else PlaneType.FLOOR
@ -321,12 +334,12 @@ def connect():
status.showMessage('Current game is not Sunshine')
return
viewer.gpCamera, viewer.gpCubeFastA, viewer.gpMapCollisionData, viewer.gpMario = {
viewer.gpCamera, viewer.gpCubeFastA, viewer.gpMapCollisionData, viewer.gpMarioOriginal = {
0x23: (0x8040B370, 0x8040B3B0, 0x8040A578, 0x8040A378), # JP 1.0
0xA3: (0x8040D0A8, 0x8040D0E8, 0x8040DEA0, 0x8040E0E8), # NA / KOR
0x41: (0x80404808, 0x80404848, 0x80405568, 0x804057B0), # PAL
0x80: (0x803FFA38, 0x803FFA78, 0x803FED40, 0x8040A378), # JP 1.1
0x4D: (0x80401D08, 0x80401D48, 0x80402A68, None), # 3DAS FIXME
0x80: (0x803FFA38, 0x803FFA78, 0x803FED40, 0x803FEF88), # JP 1.1
0x4D: (0x80401D08, 0x80401D48, 0x80402A68, 0x80402CB0), # 3DAS
}.get(dolphin.read_uint8(0x80365DDD))
status.showMessage('Ready')