update changelog [skip ci]

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Matteias Collet 2022-02-22 04:04:21 +00:00 committed by GitHub
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# Changelog
## Feb 22, 2022
### Added Option to define custom Gecko codes
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## Feb 20, 2022
### Added 'Shadow Mario HP Meter'
@ -14,24 +20,24 @@ Fixed a crash when leaving certain levels.
### Updated 'Quarterframe Timer (Experimental)'
* The timer now freezes upon grabbing blue or red coins.
* The timer now rounds to the frame for end times, entry times and blue coin grabs, as more precision in those cases would be meaningless.
- The timer now freezes upon grabbing blue or red coins.
- The timer now rounds to the frame for end times, entry times and blue coin grabs, as more precision in those cases would be meaningless.
## Nov 15, 2021
### Updated 'Quarterframe Timer (Experimental)'
* Revamped reset behavior; this code is now fully compatible with Shine Get Timer, and no longer depends on any loader code.
* The timer now freezes upon hitting a loading zone (similarly to Shine Get Timer) or exiting area.
* Fixed possible overflows when entering a loading zone after staying in the same area for a very long time.
- Revamped reset behavior; this code is now fully compatible with Shine Get Timer, and no longer depends on any loader code.
- The timer now freezes upon hitting a loading zone (similarly to Shine Get Timer) or exiting area.
- Fixed possible overflows when entering a loading zone after staying in the same area for a very long time.
## Oct 22, 2021
### Updated 'Quarterframe Timer (Experimental)'
* Adjusted speed to match real time on 30fps. The timer will run slightly faster than real time on 25fps PAL, just as the game itself does.
* Fixed the ability for the timer to eventually roll back to 0:00.000; it will now stop at 99:59.994 (the highest achievable time below 100 minutes).
* Fixed the ability for the timer to eventually resume while waiting on a Shine textbox; it will now keep displaying the end time forever (well, until the next area transition).
- Adjusted speed to match real time on 30fps. The timer will run slightly faster than real time on 25fps PAL, just as the game itself does.
- Fixed the ability for the timer to eventually roll back to 0:00.000; it will now stop at 99:59.994 (the highest achievable time below 100 minutes).
- Fixed the ability for the timer to eventually resume while waiting on a Shine textbox; it will now keep displaying the end time forever (well, until the next area transition).
## Oct 10, 2021