update changelog [skip ci]
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changelog.md
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changelog.md
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# Changelog
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## Feb 22, 2022
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### Added Option to define custom Gecko codes
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-
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## Feb 20, 2022
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### Added 'Shadow Mario HP Meter'
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### Updated 'Quarterframe Timer (Experimental)'
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* The timer now freezes upon grabbing blue or red coins.
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* The timer now rounds to the frame for end times, entry times and blue coin grabs, as more precision in those cases would be meaningless.
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- The timer now freezes upon grabbing blue or red coins.
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- The timer now rounds to the frame for end times, entry times and blue coin grabs, as more precision in those cases would be meaningless.
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## Nov 15, 2021
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### Updated 'Quarterframe Timer (Experimental)'
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* Revamped reset behavior; this code is now fully compatible with Shine Get Timer, and no longer depends on any loader code.
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* The timer now freezes upon hitting a loading zone (similarly to Shine Get Timer) or exiting area.
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* Fixed possible overflows when entering a loading zone after staying in the same area for a very long time.
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- Revamped reset behavior; this code is now fully compatible with Shine Get Timer, and no longer depends on any loader code.
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- The timer now freezes upon hitting a loading zone (similarly to Shine Get Timer) or exiting area.
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- Fixed possible overflows when entering a loading zone after staying in the same area for a very long time.
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## Oct 22, 2021
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### Updated 'Quarterframe Timer (Experimental)'
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* Adjusted speed to match real time on 30fps. The timer will run slightly faster than real time on 25fps PAL, just as the game itself does.
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* Fixed the ability for the timer to eventually roll back to 0:00.000; it will now stop at 99:59.994 (the highest achievable time below 100 minutes).
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* Fixed the ability for the timer to eventually resume while waiting on a Shine textbox; it will now keep displaying the end time forever (well, until the next area transition).
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- Adjusted speed to match real time on 30fps. The timer will run slightly faster than real time on 25fps PAL, just as the game itself does.
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- Fixed the ability for the timer to eventually roll back to 0:00.000; it will now stop at 99:59.994 (the highest achievable time below 100 minutes).
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- Fixed the ability for the timer to eventually resume while waiting on a Shine textbox; it will now keep displaying the end time forever (well, until the next area transition).
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## Oct 10, 2021
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