Merge remote-tracking branch 'gct/master' into gci
This commit is contained in:
commit
72276927af
6 changed files with 42 additions and 8 deletions
32
Codes.xml
32
Codes.xml
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@ -3498,9 +3498,9 @@
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<title lang="de-CH">Erzwungene Plaza Events</title>
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<title lang="de-CH">Erzwungene Plaza Events</title>
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<title lang="fr-FR">Forcer les événements de la place Delfino</title>
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<title lang="fr-FR">Forcer les événements de la place Delfino</title>
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<title lang="ja-JP">ドルピックタウンイベントの強制再生</title>
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<title lang="ja-JP">ドルピックタウンイベントの強制再生</title>
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<author>Noki Doki</author>
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<author>Noki Doki, sup39(サポミク)</author>
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<version>1.0</version>
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<version>1.1</version>
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<date>Mar 8, 2020</date>
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<date>Feb 23, 2023</date>
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<description lang="en-US">
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<description lang="en-US">
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Forces the unlock events for Ricco, Gelato and Yoshi to happen
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Forces the unlock events for Ricco, Gelato and Yoshi to happen
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any time the correct version of the plaza is loaded via the Level Select code.
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any time the correct version of the plaza is loaded via the Level Select code.
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@ -3519,7 +3519,7 @@
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la priorité sur celui de Yoshi si leurs conditions sont remplies.
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la priorité sur celui de Yoshi si leurs conditions sont remplies.
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</description>
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</description>
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<description lang="ja-JP">
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<description lang="ja-JP">
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強制的に次のイベントを再生します: 「リコの解除イベント」「マンマの解除イベント」「正しいバージョンのドルピックタウンがロードされるたびに出現するヨッシー」
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強制的に次のイベントを再生します: 「リコの解除イベント」「マンマの解除イベント」「正しいバージョンのドルピックタウンがロードされるたびに出現するヨッシー」。
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「ノズルロック解除イベント」は、条件が満たされている場合、ヨッシーのイベントよりも優先されます。
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「ノズルロック解除イベント」は、条件が満たされている場合、ヨッシーのイベントよりも優先されます。
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</description>
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</description>
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<source version="GMSE01">
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<source version="GMSE01">
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@ -3528,6 +3528,12 @@
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042B78C4 48000018
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042B78C4 48000018
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042B78F0 60000000
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042B78F0 60000000
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042B7940 60000000
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042B7940 60000000
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C22B7764 00000005
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806D9FA0 899D0001
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558BF7BC 7D8C5B78
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558C16FA 3D60FFF3
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616BFF01 5D6B6636
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99630070 00000000
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</source>
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</source>
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<source version="GMSJ01">
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<source version="GMSJ01">
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0410C4C8 48000018
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0410C4C8 48000018
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@ -3535,6 +3541,12 @@
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0410C57C 48000018
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0410C57C 48000018
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0410C5A8 60000000
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0410C5A8 60000000
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0410C5F8 60000000
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0410C5F8 60000000
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C210C41C 00000005
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806D97D0 899D0001
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558BF7BC 7D8C5B78
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558C16FA 3D60FFF3
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616BFF01 5D6B6636
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99630070 00000000
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</source>
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</source>
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<source version="GMSJ0A">
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<source version="GMSJ0A">
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04297020 48000018
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04297020 48000018
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@ -3542,6 +3554,12 @@
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042970D4 48000018
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042970D4 48000018
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04297100 60000000
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04297100 60000000
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04297150 60000000
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04297150 60000000
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C2296F74 00000005
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806D9E60 899D0001
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558BF7BC 7D8C5B78
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558C16FA 3D60FFF3
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616BFF01 5D6B6636
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99630070 00000000
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</source>
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</source>
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<source version="GMSP01">
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<source version="GMSP01">
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042AF7E0 48000018
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042AF7E0 48000018
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@ -3549,6 +3567,12 @@
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042AF894 48000018
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042AF894 48000018
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042AF8C0 60000000
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042AF8C0 60000000
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042AF910 60000000
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042AF910 60000000
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C22AF734 00000005
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806D9EC8 899D0001
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558BF7BC 7D8C5B78
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558C16FA 3D60FFF3
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616BFF01 5D6B6636
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99630070 00000000
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</source>
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</source>
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</code>
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</code>
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<code>
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<code>
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@ -3,6 +3,11 @@
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### GCI Loader 0.4
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### GCI Loader 0.4
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Fixed hook address of GMSE01 code
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Fixed hook address of GMSE01 code
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## Feb 23, 2023
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### Updated 'Force Plaza Events'
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Set the correct BH/RH/GB unlock flag
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>>>>>>> gct/master
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## Feb 21, 2023
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## Feb 21, 2023
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Disable Z menu for Instant Level Select to prevent broken texture
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Disable Z menu for Instant Level Select to prevent broken texture
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@ -140,14 +140,15 @@ Right click the game in Dolphin and click on "Properties". In the "Game Config"
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Select the "Gecko-Codes" tab in the game properties and check all the codes you want to be active. Most (but not all codes) will work with Dolphin.
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Select the "Gecko-Codes" tab in the game properties and check all the codes you want to be active. Most (but not all codes) will work with Dolphin.
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## Appendix: Using large cheat file with Nintendont
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## Appendix: Using large cheat file with Nintendont
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There is a file size limit of 5000 bytes in Nintendont.
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There is a file size limit of 5000 bytes in Nintendont.
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To use cheat file with size larger than 5000 bytes,
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To use cheat file with size larger than 5000 bytes,
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you need to store the cheat file in your Gamecube memory card
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you need to store the cheat file in your Gamecube memory card
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and load it on runtime.
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and load it on runtime.
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### Preparation: Installing GCMM
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### Preparation: Installing GCMM
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You need GCMM to store the cheat file to your Gamecube memory card.
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You need GCMM to store the cheat file to your Gamecube memory card.
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[Download the latest GCMM release](https://github.com/suloku/gcmm/releases/download/1.4f/gcmm_1.4f.zip) and unzip it.
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[Download the latest GCMM release](https://github.com/suloku/gcmm/releases/download/1.4f/gcmm_1.4f.zip) and unzip it.
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Copy the `apps/gcmm` folder to `/apps/` folder in your SD card.
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Copy the `apps/gcmm` folder to `/apps/` folder in your SD card.
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![File list after GCMM is installed](/img/gci/0-gcmm-files.jpg)
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![File list after GCMM is installed](/img/gci/0-gcmm-files.jpg)
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### [Step 1/3] Generating cheat file
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### [Step 1/3] Generating cheat file
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Select the game version and the functions you want in [GCT Generator](/).
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Select the game version and the functions you want in [GCT Generator](/).
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Choose `GCI + GCT` as Download Format and press the download button.
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Choose `GCI + GCT` as Download Format and press the download button.
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@ -166,6 +168,7 @@ Create the folders if they do not exist.
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![File list after downloading the cheat files](/img/gci/1-cheat-files.jpg)
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![File list after downloading the cheat files](/img/gci/1-cheat-files.jpg)
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### [Step 2/3] Write the GCI file to Gamecube memory card with GCMM
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### [Step 2/3] Write the GCI file to Gamecube memory card with GCMM
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Open your Homebrew channel and run GCMM.
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Open your Homebrew channel and run GCMM.
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![Run GCMM in Homebrew channel](/img/gci/2-0-open-gcmm.png)
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![Run GCMM in Homebrew channel](/img/gci/2-0-open-gcmm.png)
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@ -195,6 +198,7 @@ and then press Start to return to Homebrew.
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![Restore Complete](/img/gci/2-5-complete.png)
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![Restore Complete](/img/gci/2-5-complete.png)
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#### For the second time and onwards
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#### For the second time and onwards
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There will be a message to confirm
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There will be a message to confirm
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whether you want to overwrite the file since the second time.
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whether you want to overwrite the file since the second time.
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Press B and then Z to overwrite.
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Press B and then Z to overwrite.
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![Overwrite confirm 2](/img/gci/2-6-overwrite-2.png)
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![Overwrite confirm 2](/img/gci/2-6-overwrite-2.png)
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### [Step 3/3] Run the game with Nintendont
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### [Step 3/3] Run the game with Nintendont
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Run the game with Nintendont with your Gamecube memory card plugged in.
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Run the game with Nintendont with your Gamecube memory card plugged in.
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The GCI file stored in your memory card will be loaded automatically.
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The GCI file stored in your memory card will be loaded automatically.
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You can remove your memory card
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You can remove your memory card
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