Merge remote-tracking branch 'gct/master' into gci

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sup39 2023-05-16 00:31:20 +09:00
commit 72276927af
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GPG key ID: 14D2E0D21140D260
6 changed files with 42 additions and 8 deletions

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@ -3498,9 +3498,9 @@
<title lang="de-CH">Erzwungene Plaza Events</title> <title lang="de-CH">Erzwungene Plaza Events</title>
<title lang="fr-FR">Forcer les événements de la place Delfino</title> <title lang="fr-FR">Forcer les événements de la place Delfino</title>
<title lang="ja-JP">ドルピックタウンイベントの強制再生</title> <title lang="ja-JP">ドルピックタウンイベントの強制再生</title>
<author>Noki Doki</author> <author>Noki Doki, sup39(サポミク)</author>
<version>1.0</version> <version>1.1</version>
<date>Mar 8, 2020</date> <date>Feb 23, 2023</date>
<description lang="en-US"> <description lang="en-US">
Forces the unlock events for Ricco, Gelato and Yoshi to happen Forces the unlock events for Ricco, Gelato and Yoshi to happen
any time the correct version of the plaza is loaded via the Level Select code. any time the correct version of the plaza is loaded via the Level Select code.
@ -3519,7 +3519,7 @@
la priorité sur celui de Yoshi si leurs conditions sont remplies. la priorité sur celui de Yoshi si leurs conditions sont remplies.
</description> </description>
<description lang="ja-JP"> <description lang="ja-JP">
強制的に次のイベントを再生します: 「リコの解除イベント」「マンマの解除イベント」「正しいバージョンのドルピックタウンがロードされるたびに出現するヨッシー」 強制的に次のイベントを再生します: 「リコの解除イベント」「マンマの解除イベント」「正しいバージョンのドルピックタウンがロードされるたびに出現するヨッシー」
「ノズルロック解除イベント」は、条件が満たされている場合、ヨッシーのイベントよりも優先されます。 「ノズルロック解除イベント」は、条件が満たされている場合、ヨッシーのイベントよりも優先されます。
</description> </description>
<source version="GMSE01"> <source version="GMSE01">
@ -3528,6 +3528,12 @@
042B78C4 48000018 042B78C4 48000018
042B78F0 60000000 042B78F0 60000000
042B7940 60000000 042B7940 60000000
C22B7764 00000005
806D9FA0 899D0001
558BF7BC 7D8C5B78
558C16FA 3D60FFF3
616BFF01 5D6B6636
99630070 00000000
</source> </source>
<source version="GMSJ01"> <source version="GMSJ01">
0410C4C8 48000018 0410C4C8 48000018
@ -3535,6 +3541,12 @@
0410C57C 48000018 0410C57C 48000018
0410C5A8 60000000 0410C5A8 60000000
0410C5F8 60000000 0410C5F8 60000000
C210C41C 00000005
806D97D0 899D0001
558BF7BC 7D8C5B78
558C16FA 3D60FFF3
616BFF01 5D6B6636
99630070 00000000
</source> </source>
<source version="GMSJ0A"> <source version="GMSJ0A">
04297020 48000018 04297020 48000018
@ -3542,6 +3554,12 @@
042970D4 48000018 042970D4 48000018
04297100 60000000 04297100 60000000
04297150 60000000 04297150 60000000
C2296F74 00000005
806D9E60 899D0001
558BF7BC 7D8C5B78
558C16FA 3D60FFF3
616BFF01 5D6B6636
99630070 00000000
</source> </source>
<source version="GMSP01"> <source version="GMSP01">
042AF7E0 48000018 042AF7E0 48000018
@ -3549,6 +3567,12 @@
042AF894 48000018 042AF894 48000018
042AF8C0 60000000 042AF8C0 60000000
042AF910 60000000 042AF910 60000000
C22AF734 00000005
806D9EC8 899D0001
558BF7BC 7D8C5B78
558C16FA 3D60FFF3
616BFF01 5D6B6636
99630070 00000000
</source> </source>
</code> </code>
<code> <code>

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### GCI Loader 0.4 ### GCI Loader 0.4
Fixed hook address of GMSE01 code Fixed hook address of GMSE01 code
## Feb 23, 2023
### Updated 'Force Plaza Events'
Set the correct BH/RH/GB unlock flag
>>>>>>> gct/master
## Feb 21, 2023 ## Feb 21, 2023
Disable Z menu for Instant Level Select to prevent broken texture Disable Z menu for Instant Level Select to prevent broken texture

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# Code Referenz # Code Referenz
<!-- injectionpoint --> <!-- injectionpoint -->

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@ -5,4 +5,4 @@ editLink: false
# Référence des codes # Référence des codes
<!-- injectionpoint --> <!-- injectionpoint -->

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@ -140,14 +140,15 @@ Right click the game in Dolphin and click on "Properties". In the "Game Config"
Select the "Gecko-Codes" tab in the game properties and check all the codes you want to be active. Most (but not all codes) will work with Dolphin. Select the "Gecko-Codes" tab in the game properties and check all the codes you want to be active. Most (but not all codes) will work with Dolphin.
## Appendix: Using large cheat file with Nintendont ## Appendix: Using large cheat file with Nintendont
There is a file size limit of 5000 bytes in Nintendont. There is a file size limit of 5000 bytes in Nintendont.
To use cheat file with size larger than 5000 bytes, To use cheat file with size larger than 5000 bytes,
you need to store the cheat file in your Gamecube memory card you need to store the cheat file in your Gamecube memory card
and load it on runtime. and load it on runtime.
### Preparation: Installing GCMM ### Preparation: Installing GCMM
You need GCMM to store the cheat file to your Gamecube memory card. You need GCMM to store the cheat file to your Gamecube memory card.
[Download the latest GCMM release](https://github.com/suloku/gcmm/releases/download/1.4f/gcmm_1.4f.zip) and unzip it. [Download the latest GCMM release](https://github.com/suloku/gcmm/releases/download/1.4f/gcmm_1.4f.zip) and unzip it.
Copy the `apps/gcmm` folder to `/apps/` folder in your SD card. Copy the `apps/gcmm` folder to `/apps/` folder in your SD card.
@ -155,6 +156,7 @@ Copy the `apps/gcmm` folder to `/apps/` folder in your SD card.
![File list after GCMM is installed](/img/gci/0-gcmm-files.jpg) ![File list after GCMM is installed](/img/gci/0-gcmm-files.jpg)
### [Step 1/3] Generating cheat file ### [Step 1/3] Generating cheat file
Select the game version and the functions you want in [GCT Generator](/). Select the game version and the functions you want in [GCT Generator](/).
Choose `GCI + GCT` as Download Format and press the download button. Choose `GCI + GCT` as Download Format and press the download button.
@ -166,6 +168,7 @@ Create the folders if they do not exist.
![File list after downloading the cheat files](/img/gci/1-cheat-files.jpg) ![File list after downloading the cheat files](/img/gci/1-cheat-files.jpg)
### [Step 2/3] Write the GCI file to Gamecube memory card with GCMM ### [Step 2/3] Write the GCI file to Gamecube memory card with GCMM
Open your Homebrew channel and run GCMM. Open your Homebrew channel and run GCMM.
![Run GCMM in Homebrew channel](/img/gci/2-0-open-gcmm.png) ![Run GCMM in Homebrew channel](/img/gci/2-0-open-gcmm.png)
@ -195,6 +198,7 @@ and then press Start to return to Homebrew.
![Restore Complete](/img/gci/2-5-complete.png) ![Restore Complete](/img/gci/2-5-complete.png)
#### For the second time and onwards #### For the second time and onwards
There will be a message to confirm There will be a message to confirm
whether you want to overwrite the file since the second time. whether you want to overwrite the file since the second time.
Press B and then Z to overwrite. Press B and then Z to overwrite.
@ -203,6 +207,7 @@ Press B and then Z to overwrite.
![Overwrite confirm 2](/img/gci/2-6-overwrite-2.png) ![Overwrite confirm 2](/img/gci/2-6-overwrite-2.png)
### [Step 3/3] Run the game with Nintendont ### [Step 3/3] Run the game with Nintendont
Run the game with Nintendont with your Gamecube memory card plugged in. Run the game with Nintendont with your Gamecube memory card plugged in.
The GCI file stored in your memory card will be loaded automatically. The GCI file stored in your memory card will be loaded automatically.
You can remove your memory card You can remove your memory card

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@ -5,4 +5,4 @@ editLink: false
# チートコード一覧 # チートコード一覧
<!-- injectionpoint --> <!-- injectionpoint -->