update guide, fixes #11 [skip ci]
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guide.html
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guide.html
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@ -53,7 +53,11 @@
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<br />
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<h3 id="2.2"><a href="#2.2">2.2 Copy the file onto your SD card</a></h3>
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<p>Create a "<i>codes</i>" folder in the root of your SD card if there is none and copy the GCT file you just
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downloaded into that folder.</p>
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downloaded into that folder. This is what the resulting folder structure should look like on your SD card (the
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.gct
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files might be different depending on the version you chose):</p>
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<br />
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<p class="center"><img src="img/folderstructure.png" alt="Folder Structure" /></p>
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<br />
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<h3 id="2.3"><a href="#2.3">2.3 Use the codes</a></h3>
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<p>Open your Homebrew channel and from there launch Nintendont. Select SD and then press B on your Gamecube
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<p><a href="ios58.html">Here's a guide</a> on how to install IOS58 for use with Nintendont.</p>
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<br />
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<h3 id="3.3"><a href="#3.3">3.3 The game launches but the codes don't work</a></h3>
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<div style="float:right;margin:0px 0px 10px 0px;">
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<p><i>Sample folder structure:</i></p>
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<br />
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<p class="center"><img src="img/folderstructure.png" alt="Folder Structure" /></p>
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</div>
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<p>This can have multiple reasons:</p>
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<ul>
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<li>You don't have cheats enabled: See <a href="#2.3">2.3</a> for details.</li>
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<li>Your cheatfile has the wrong name: Make sure the file is named "GMSE01.gct", "GMSJ01.gct" or "GMSP01.gct".
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It won't work with names like "GMSE01 (1).gct". Nintendont is very picky!</li>
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<li>Your cheatfile is at the wrong location: Make sure the file is in the "codes" folder of your SD Card.
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Again, the folder has to be named "codes" (See sample folder structure on the right). If you have a "games"
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Again, the folder has to be named "codes" (See sample folder structure in <a href="#2.2">section 2.2</a>).
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If you have a "games"
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folder, make sure there's no file with the same name in it or its subfolders.</li>
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<li>Your cheatfile is too big: Using too many codes at once can cause Nintendont to disable them since the used
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space in the game is limited. Make sure you don't have two incompatible codes selected when downloading the
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<h2 id="5"><a href="#5">5. Appendix: Using the codes with Dolphin</a></h2>
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<h3 id="5.1"><a href="#5.1">5.1 Setup</a></h3>
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<p>To use the codes with Dolphin choose "<i>Dolphin INI</i>" as file format instead of "<i>GCT</i>" to download
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the codes formatted for use with Dolphin. Then right click the game in Dolphin and click on "<i>Properties</i>"
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and on the bottom left corner of the property window click the "<i>Edit configuration</i>" button. Close the
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property window. Open the text file you downloaded and copy everything following the "<i>[Gecko]</i>" tag below
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the same tag in the configuration you just opened. If there is no "<i>[Gecko]</i>" tag (it should be the first
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tag), create one on top of your configuration file. Save and close the configuration file.</p>
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the codes formatted for use with Dolphin.</p>
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<br />
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<h4 id="5.1.1"><a href="#5.1.1">5.1.1 Configuration in Dolphin 5.0 or older</a></h4>
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<p>
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Right click the game in Dolphin and click on "<i>Properties</i>"
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and on the bottom left corner of the property window click the "<i>Edit configuration</i>" button. Open the
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text file you downloaded and copy everything following the "<i>[Gecko]</i>" tag below
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the same tag in the configuration you just opened. If there is no "<i>[Gecko]</i>" tag (it should be the first
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tag), create one on top of your configuration file. Save and close the configuration file.
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</p>
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<br />
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<p class="center"><img src="img/dolphin_gecko_codes_v1.png" alt="Dolphin 5.0 preview" /></p>
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<h4 id="5.1.2"><a href="#5.1.2">5.1.2 Configuration in Dolphin 5.0-11XXX or newer</a></h4>
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<p>
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Right click the game in Dolphin and click on "<i>Properties</i>". IN the "<i>Game Config</i>" section choose
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the "<i>Editor</i>" tab and paste the contents of the text file you just downloaded into the "<i>User
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Config</i>" editor.
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</p>
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<br />
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<p class="center"><img src="img/dolphin_gecko_codes_v2.png" alt="Dolphin ^5.0-11XXX preview" /></p>
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<h3 id="5.2"><a href="#5.2">5.2 Using the codes</a></h3>
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<p>Reopen the property window, select the "<i>Gecko-Codes</i>" tab and check all the codes you want to be active.
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<p>Select the "<i>Gecko-Codes</i>" tab in the game properties and check all the codes you want to be active.
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Most (but not all codes) will work with Dolphin. However, Dolphin has a code limit which is reached rather
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quickly. So if your game crashes right after it starts, you probably have too many codes active simultaneously.
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</p>
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