68 lines
2.8 KiB
Markdown
68 lines
2.8 KiB
Markdown
# GCT Generator
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[![GitHub license](https://img.shields.io/github/license/bitpatty/gctGenerator?color=blue&label=License&style=plastic)](https://github.com/BitPatty/gctGenerator/blob/master/LICENSE)
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[![CD Pipeline](https://github.com/BitPatty/gctGenerator/workflows/CD%20Pipeline/badge.svg)](https://github.com/BitPatty/gctGenerator/actions?query=workflow%3A%22CD+Pipeline%22)
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This repository contains the code behind the Super Mario Sunshine Cheatfile Generator at https://gct.zint.ch/
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---
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## Features
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- Custom cheat combination
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- Custom stage loader based on [QbeRoot's fastcodes](https://github.com/QbeRoot/fastcodes)
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- Creates cheatfiles ready for use with [Nintendont](https://github.com/FIX94/Nintendont), [Gecko Cheat Manager](https://wiibrew.org/wiki/CheatManager) and [Dolphin](https://github.com/dolphin-emu/dolphin)
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---
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## Contributing
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### Updating Practice Codes
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The codes are stored as XML files (one for each game version) in the [/codes](https://github.com/BitPatty/gctGenerator/tree/master/codes) directory. If you want to add or change codes edit the corresponding XML file. Note that GMSJ0A refers to the NTSC-J 1.1 release of Super Mario Sunshine. (It's not actually called version A but that's what we've been calling it for years due to a misconception on what the A on the back of the box means).
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#### Code Removal
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Codes are generally not deleted. If you want to remove a code, please comment it out in the corresponding XML file.
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### Updating Guides
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You can find the guides in the [site](https://github.com/BitPatty/gctGenerator/tree/master/site) folder. Simply edit the corresponding markdown file (.md).
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Note that in the code reference files everything following the `<!-- injectionpoint -->` tag will be removed during the next build.
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### Site Development
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If you intend to change site code you need [NodeJS](https://nodejs.org/en/) version 12.18.1 or greater installed on your local.
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```sh
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# Install yarn
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npm i -g yarn
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# Install dependencies
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yarn
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# Run project in watch mode
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# This will serve the page in development mode on http://localhost:8080
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yarn dev
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# Build project
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yarn build
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```
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The XML codes will be written automatically to the json file and code reference during the following actions:
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- Starting the development server with `yarn dev`
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- Building the site with `yarn build`
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If you want to inject the codes at any given point you can use `yarn codes:ineject`.
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### Build and preview the site (Docker)
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The project root provides a [docker-compose](https://docs.docker.com/compose/) file, which creates a clean build (with the same configuration as the production build) and spins up a minimal Apache server on your local, serving the resulting build on port 8080.
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```sh
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# Build and serve the site on http://localhost:8080
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# Press CTRL+C to stop the container
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docker-compose up --build
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```
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