180 lines
6.2 KiB
Markdown
180 lines
6.2 KiB
Markdown
## Language
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SunScript is the name of the language parsed natively by _ssc_. It closely resembles both JavaScript and the native byte-code used by Super Mario Sunshine's SPC interpreter. A SunScript file uses the extension ".sun" for convenience. Below is a brief summary of the language's syntax.
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### Comments
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Both single-line comments and multi-line comments are supported. A single line comment begins with `//` and ends at the next new-line character. A multi-line comment begins with `/*` and ends with `*/`.
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### Variables
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A variable is created by use of the `var` keyword and may initially be either_ declared_ or _defined_.
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A declaration leaves the variable with an undefined initial value, while a definition assigns a value to the variable explicitly:
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```
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var a; // declares a variable with an undefined value (may be assigned one later)
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var b = 33; // defines a variable by explicitly giving starting value
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```
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---
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There are three primitive types in SunScript, as shown in the following table.
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All variables are dynamically typed and can change at any time by simply assigning it an expression of another type.
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|Type | Example|
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|:-----|-------------:|
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|int |`132`, `-0xff`|
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|float |`15.64`, `9.0`|
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|string| `"foo\nbar"`|
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SunScript also has the two boolean keywords `true` and `false` (currently defined as the integers one and zero, respectively).
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---
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To get the type of any variable or expression, use the `typeof` statement:
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```
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var a = 1.1 * 8;
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var b = typeof(a);
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var c = typeof(1.1 * 8); // you may also put expressions as the argument
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```
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Constants for the possible return values are defined in the [system.sun header](stdlib/system.sun).
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---
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To explicitly cast to the integer and floating-point types, use the `int` and `float` casting statements:
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```
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const PI = 3.14;
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var piIsExactlyThree = int(PI); // *gasp*
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```
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#### Constants
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Read-only variables may be created via the `const` keyword.
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Only constant definitions are allowed; constant declarations are **not** supported.
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To save space in the output binary, constants are not stored in the symbol table, nor are they compiled in the text section.
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Instead, they are simply evaluated each time they are actually used (similar to macros in CPP):
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```
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const PI = 3.14;
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const TWOPI = 2 * pi;
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const R = 300.0;
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var circ = R * TWOPI; // this actually compiles to 'var circ = r * (2 * (3.14));'
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```
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_**Note:** You may have function calls or any other valid expression assigned to a constant._
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### Functions
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There are two types of callables in SunScript: _builtins_ and _functions_.
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A builtin may only be declared (must not have a body), while a function may only be defined (must have a body).
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Callables may have any number of parameters.
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To define a function, use the `function` keyword.
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For builtins, use the `builtin` keyword:
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```
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builtin getSystemFlag(flag);
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builtin setSystemFlag(flag, value);
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function setOnSystemFlag(flag) { setSystemFlag(flag, true); }
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function setOffSystemFlag(flag) { setSystemFlag(flag, false); }
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```
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A callable may have any number of parameters.
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Each parameter is dynamically typed.
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A builtin may have a variadic signature by specifying an ellipsis keyword `...` as the final parameter (variadic functions are **not** supported).
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A callable's return value is also dynamic.
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Use a `return` statement to override the interpreter's default return value for a given code path.
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---
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Functions and builtins may be called either as standalone statements or in expressions.
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To call a function or builtin, simply pass its name, followed by any arguments, each separated by a comma:
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```
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appearReadyGo(); // calls the function 'appearReadyGo' with no arguments
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insertTimer(1, 0); // calls the function 'insertTimer' with two arguments, '1' and '0'
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```
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_**Note:** You cannot call a function or builtin in code preceding its definition or declaration, respectively.
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All callable declarations and definitions must also be in the global scope._
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### Operators
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The following table describes the operators supported by SunScript, as well as their precedence and associativity:
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|Precedence|Symbol|Name|Associativity|
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|:--------:|:-----|:---|:-----------:|
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|-1|`=`<br>`+=` `-=` `*=` `/=` `%=` `&=` `|=`|assignment<br>compound assignment|right|
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|0|`||`|logical-OR|left|
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|1|`&&`|logical-AND|left|
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|2|`|`|bitwise-OR|left|
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|3|`&`|bitwise-AND|left|
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|4|`==` `!=`|equality and inequality|left|
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|5|`<` `>` `<=` `>=`|comparison|left|
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|6|`<<` `>>`|bitwise-shift|left|
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|7|`+` `-`|addition and subtraction|left|
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|8|`*` `/` `%`|multiplication, division, and modulo|left|
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|9|`!`<br>`-`|logical-NOT<br>negation|right|
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|10|`[?:]`|ternary conditional|right|
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### Flow Control
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SunScript has support for `while`, `do`, and `for` loops, as well as the `exit`, `break`, `continue`, and `return` statements:
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```
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function checkTime(time) {
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if (time < 30) {
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startMiss();
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exit;
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}
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}
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for (;;) {
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checkTime();
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if (stop) {
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break;
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}
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}
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```
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#### Named Loops
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Loops may be named.
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To name a loop, simply prefix the loop with a label.
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`break` and `continue` statements may be passed the name of the loop which they affect:
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```
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outer_loop:
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for (var a; a < 4; ++a) {
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for (var b; b < 4; ++b) {
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if (b == 2) break outer_loop;
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}
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}
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```
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### Importing
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You may split a script amongst several files.
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Doing this requires the use of the `import` statement.
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Simply pass the name of the SunScript file to import:
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```
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import "constants.sun"; // looks for 'constants.sun' in current directory, then in the compiler's directory
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import "C:/math.sun"; // looks for 'math.sun' in the root C:/ drive only
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```
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_**Note:** It is recommended to use forward slashes as a path delimiter as a single backslash will be interpreted as an escape._
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The `import` statement supports both relative and absolute path names.
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If the path is relative, then the file will be looked in two places: first, the path to the file currently being compiled; otherwise, if not there, the path of the compiler executable.
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If the path is absolute, only that path is searched as-is.
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A compiler error will occur if the file cannot be found.
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_**Note:** In order to prevent recursive inclusion, ssc keeps track of all imported files and will ignore `import` statements whose files have already been compiled before._
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