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Language
SunScript is the name of the language parsed natively by ssc. It closely resembles both JavaScript and the native byte-code used by Super Mario Sunshine's SPC interpreter. A SunScript file uses the extension ".sun" for convenience. Below is a brief summary of the language's syntax.
Comments
Both single-line comments and multi-line comments are supported. A single line comment begins with //
and ends at the next new-line character. A multi-line comment begins with /*
and ends with */
.
Variables
A variable is created by use of the var
keyword. A new variable may be either declared or defined. A definition assigns a default value explicitly to the variable, while a declaration assigns the interpreter's default value:
var a; // declares a variable with default value
var b = 33; // defines a variable by explicitly giving starting value
var c += b; // compound operators are also available (but not very useful for definitions)
There are three primitive types in SunScript, as shown in the following table. All variables are dynamically typed and can change at any time by simply assigning it an expression of another type.
Type | Example |
---|---|
int | 132 , -0xff |
float | 15.64 , 9.0 |
string | "foo\nbar" |
SunScript also has the two boolean keywords true
and false
(currently defined as the integers one and zero, respectively).
To get the type of any variable or expression, use the typeof
statement:
var a = 1.1 * 8;
var type_a = typeof(a);
var type_b = typeof(1.1 * 8); // type_a == type_b
To explicitly cast to the integer and floating-point types, use the int
and float
casting statements:
const PI = 3.14;
var piIsExactlyThree = int(PI); // *gasp*
Constants
Read-only variables may be created via the const
keyword. Only constant definitions are allowed; constant declarations are not supported.
To save space in the output binary, constants are not stored in the symbol table, nor are they compiled in the text section. Instead, they are simply evaluated each time they are actually used (similar to macros in CPP):
const PI = 3.14;
const TWOPI = 2 * pi;
const R = 300.0;
var circ = R * TWOPI; // this actually compiles to 'var circ = r * (2 * (3.14));'
Note: You may have function calls or any other valid expression assigned to a constant.
Functions
There are two types of callables in SunScript: builtins and functions. A builtin may only be declared (must not have a body), while a function may only be defined (must have a body). Callables may have any number of parameters.
To define a function, use the function
keyword. For builtins, use the builtin
keyword:
builtin getSystemFlag(flag);
builtin setSystemFlag(flag, value);
function setOnSystemFlag(flag) { setSystemFlag(flag, true); }
function setOffSystemFlag(flag) { setSystemFlag(flag, false); }
A callable may have any number of parameters. Each parameter is dynamically typed. A builtin may have a variadic signature by specifying an ellipsis keyword ...
as the final parameter (variadic functions are not supported).
A callable's return value is also dynamic. Use a return
statement to override the interpreter's default return value for a given code path.
Functions and builtins may be called either as standalone statements or in expressions. To call a function or builtin, simply pass its name, followed by any arguments, each separated by a comma:
appearReadyGo(); // calls the function 'appearReadyGo' with no arguments
insertTimer(1, 0); // calls the function 'insertTimer' with two arguments, '1' and '0'
Note: You cannot call a function or builtin in code preceding its definition or declaration, respectively. All callable declarations and definitions must also be in the global scope.
Operators
The following table describes the operators supported by SunScript, as well as their precedence and associativity.
Precedence | Symbol | Name | Associativity |
---|---|---|---|
-1 | = += -= *= /= %= &= ` |
=` | assignment compound assignment |
0 | ` | ` | |
1 | && |
logical-AND | left |
2 | ` | ` | bitwise-OR |
3 | & |
bitwise-AND | left |
4 | == != |
equality and inequality | left |
5 | < > <= >= |
comparison | left |
6 | << >> |
bitwise-shift | left |
7 | + - |
addition and subtraction | left |
8 | * / % |
multiplication, division, and modulo | left |
9 | ! - |
logical-NOT negation |
right |
10 | [?:] |
ternary conditional | right |
Flow Control
SunScript has support for while
, do
, and for
loops, as well as the exit
, break
, continue
, and return
statements:
function checkTime(time) {
if (time < 30) {
startMiss();
exit;
}
}
for (;;) {
checkTime();
if (stop) {
break;
}
}
Named Loops
Loops may be named. To name a loop, simply prefix the loop with a label. break
and continue
statements may be passed the name of the loop which they affect:
outer_loop:
for (var a; a < 4; a += 1) {
for (var b; b < 4; b += 1) {
if (b == 2) break outer_loop;
}
}
Importing
You may split a script amongst several files. Doing this requires the use of the import
statement. Simply pass the name of the SunScript file to import:
import "constants.sun"; // looks for 'constants.sun' in current directory
import "C:/math.sun"; // looks for 'math.sun' in the root C:/ drive only
Note: It is recommended to use forward slashes as a path delimiter as a backslash will be interpreted as an escape.
The import
statement supports both relative and absolute path names. If the path is relative, then the file will be looked in two places: first, the path to the file currently being compiled; otherwise, if not there, the path of the compiler executable. Otherwise, if the path is absolute, only that path is searched as-is.
If the file cannot be found, a compiler error will occur.
Note: In order to prevent recursive inclusion, ssc keeps track of all imported files and will ignore import
statements whose files have already been compiled before.